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Warlock

Warlock is an arcane class in 4th edition Dungeons & Dragons. There are three warlock subclasses: original warlock, a striker,[PHB:129] hexblade, also a striker,[HotFK:200] and binder, a controller.[HoS:63]

Class traitsEdit

The following traits are common to original warlocks, hexblades, and binders.

A 1st-level warlock begins with hit points equal to 12 plus the warlock's Constitution score, and healing surges per day equal to 6 plus the warlock's Constitution modifier. A warlock gains 5 hit points per level.

A 1st-level warlock begins with rod and wand implement proficiency. Pact blade daggers can also be used as implements for warlock powers.

Original warlockEdit

The original warlock is the subclass of warlock introduced in the Player's Handbook.[PHB:129] An update to the original warlock was published as a standalone document in July 2011, with changes summarized in the July 2011 update.

An original warlock receives a +1 bonus to Reflex and Will defenses.

A 1st-level warlock begins with cloth and leather armor proficiencies, and simple melee and simple ranged weapon proficiencies.

An original warlock is trained in any four skills from the original warlock class skill list:

Original warlocks gain the following class features at 1st level:

Eldritch BlastEdit

Original warlocks know two 1st-level at-will attack powers. One at-will attack is either eldritch blast or eldritch strike. Eldritch blast counts as a ranged basic attack, and eldritch strike counts as a melee basic attack. The other at-will attack is determined by the choice for Eldritch Pact.

Eldritch PactEdit

Original warlocks choose one of the following options at 1st level. Each option grants one starting at-will spell. Additionally, warlocks benefit from a pact boon when an enemy under their Warlock's Curse is reduced to 0 hit points or fewer. Each option also provides bonuses to certain warlock powers, as specified in those powers' descriptions.

Pact At-will spell Pact boon (when cursed enemy is reduced to 0 or fewer hit points)
Dark pact spiteful glamor[FRPG:35] Darkspiral Aura: The point value of the warlock's Darkspiral Aura increases by 1.

The warlock can use Darkspiral Aura as an immediate interrupt when targeted by an enemy's melee or ranged attack. Darkspiral Aura deals 1d6 necrotic and psychic damage (11th level: 1d8, 21st level: 1d10) per point value. If it dealt less than 12 damage, its point value returns to 0. If it dealt 12 damage or more, the warlock can cause the enemy to be weakened for the triggering attack, and Darkspiral Aura's point value returns to 1. Darkspiral Aura's point value is initially 0, and returns to 0 when the warlock takes a short or extended rest.[FRPG:35][U:1/2009]

Elemental pact chromatic bolt[HotEC:102] The pact boon depends on the warlock's current elemental affinity. The warlock's elemental affinity is determined randomly after each rest by rolling d10. The warlock can also change force, necrotic, poison, or psychic damage on an arcane attack power the warlock uses to the damage type matching the elemental affinity.
d10 roll 1, 2 3, 4 5, 6 7, 8 9, 10
Elemental affinity acid cold fire lightning thunder

Accursed Affinity: The next enemy the warlock places a Warlock's Curse on gains vulnerable 5 per tier (11th level: 10, 21st level: 15) to the damage type matching the warlock's current elemental affinity until the curse ends. This vulnerability adds to any existing vulnerability.[HotEC:97]

Fey pact eyebite[PHB:132][U:W] Misty Step: The warlock can immediately teleport 3 squares as a free action.[PHB:130][U:W]
Infernal pact gift to Avernus[D386:46] or hellish rebuke[PHB:132][U:W] Dark One's Blessing: The warlock immediately gains temporary hit points equal to the warlock's level.[PHB:131][U:W]
Sorcerer-king pact hand of blight[DSCS:94] Fell Scorn: If the warlock's fell might is spent, it is restored.

The warlock starts each encounter with fell might unspent, and must choose whether to spend fell might when using a power, before making any attack rolls or applying any effects.[DSCS:94]

Star pact dire radiance[PHB:131][U:W] Fate of the Void: The warlock gains a +1 bonus to any single d20 roll the warlock makes during the warlock's next turn (attack roll, saving throw, skill check, or ability check). This bonus is cumulative, but expires at the end of the warlock's next turn.[PHB:131][U:W]
Vestige pact eyes of the vestige[AP:73] The pact boon depends on the warlock's current active vestige. The warlock selects either King Elidyr or Zutwa as an active vestige at the end of a short or extended rest.

King Elidyr Pact Boon: One ally adjacent to the warlock gains a +2 bonus to all defenses until the end of the warlock's next turn.

Zutwa Pact Boon: The warlock's Prime Shot is improved to grant a +3 bonus to attack rolls until the end of the warlock's next turn.[AP:73]

Prime ShotEdit

If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target.

Warlock's CurseEdit

Warlock's level Warlock's Curse damage
1–10 1d6
11–20 2d6
21–30 3d6

Once per turn as a minor action, you can place a Warlock's Curse on the enemy nearest to you that you can see. A cursed enemy is more vulnerable to your attacks. If you damage a cursed enemy, you deal 1d6 per tier extra damage. You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage once per round.

A Warlock's Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer.

You can place a Warlock's Curse on multiple targets over the course of an encounter; each curse requires the use of a minor action. You can't place a Warlock's Curse on a creature that is already affected by your or another character's Warlock's Curse.

HexbladeEdit

Hexblade is the subclass of warlock introduced in Heroes of the Forgotten Kingdoms.[HotFK:201]

A hexblade receives a +1 bonus to Fortitude and Will defenses.

A 1st-level hexblade begins with cloth, leather, hide, and chainmail armor proficiencies, and simple melee, military melee, and simple ranged weapon proficiencies.

A hexblade is trained in any four skills from the hexblade class skill list:

Hexblades choose the elemental pact, the fey pact, the gloom pact, the infernal pact, or the star pact. The choice of pact determines the benefits of the hexblade's Pact Boon, Pact Reward, Pact Weapon, Improved Pact Weapon, Pact Weapon Retribution, Summon Warlock's Ally, and Greater Summon Warlock's Ally features. Hexblades only gain encounter attack powers from their pact weapon features, rather than choosing encounter attack powers as they level as original warlocks do. In addition, hexblades gain the Eldritch Bolt class feature at 1st level, the Superior Warlock's Ally class feature at 17th level, and master of magic instead of choosing a utility power at 22nd level.

Elemental pactEdit

The elemental pact for hexblades was introduced in Heroes of the Elemental Chaos.[HotEC:97]

Pact Boon
At 1st level, an elemental pact hexblade gains the at-will utility power warding chaos.
Pact Reward
An elemental pact hexblade gains armor proficiency with scale armor. In addition, an elemental pact hexblade gains a bonus to damage rolls with warlock attack powers, warlock paragon path attack powers, and damage rolls of creatures he or she summons with summon warlock's ally. The bonus equals the hexblade's Constitution modifier at 1st level, 2 + Con modifier at 5th level, 4 + Con modifier at 15th level, and 6 + Con modifier at 25th level.
Pact Weapon
While holding an implement in one hand, an elemental pact hexblade can manifest a blade of chaos in his or her other hand as a minor action. The blade of chaos cannot be enchanted, but it shares its enhancement bonus, critical hit effect, properties, and powers with the implement. The blade of chaos is dismissed as a free action or when the hexblade stops holding it or the implement. An elemental pact hexblade gains the unraveling strike at-will attack power and the elemental wrath encounter attack power at 1st level.
Improved Pact Weapon
At 3rd level, an elemental pact hexblade can use elemental wrath twice per encounter, but only once per turn.
Pact Weapon Retribution
At 7th level, an elemental pact hexblade gains the elemental roar encounter attack power.
Summon Warlock's Ally
At 9th level, instead of choosing a daily attack power, an elemental pact hexblade gains summon warlock's ally, and can summon an archon grunt with it. When doing so, the hexblade rolls 1d4 to determine the type of archon grunt: 1 for air archon grunt, 2 for earth archon grunt, 3 for fire archon grunt, 4 for water archon grunt.
Greater Summon Warlock's Ally
At 25th level, instead of replacing a daily attack power, a gloom pact hexblade gets the option to summon a titan warrior with summon warlock's ally. When doing so, the hexblade rolls 1d4 to determine the type of titan warrior: 1 for earth titan warrior, 2 for fire titan warrior, 3 for frost titan warrior, 4 for storm titan warrior.

Fey pactEdit

The fey pact for hexblades is one of two pacts introduced in Heroes of the Forgotten Kingdoms.[HotFK:225] The fey pact of the White Well option substitutes some fey pact benefits.[D393:36]

Pact Boon
At 1st level, a fey pact hexblade gains the at-will utility power soul step.
Pact Reward
A fey pact hexblade gains a bonus to damage rolls with warlock attack powers, warlock paragon path attack powers, and damage rolls of creatures he or she summons with summon warlock's ally. The bonus equals the hexblade's Dexterity modifier at 1st level, 2 + Dex modifier at 5th level, 4 + Dex modifier at 15th level, and 6 + Dex modifier at 25th level.
Pact Weapon
While holding an implement in one hand, a fey pact hexblade can manifest a blade of winter's mourning in his or her other hand as a minor action. The blade of winter's mourning cannot be enchanted, but it shares its enhancement bonus, critical hit effect, properties, and powers with the implement. The blade of winter's mourning is dismissed as a free action or when the hexblade stops holding it or the implement. A fey pact hexblade gains the icy skewer at-will attack power and the piercing shard encounter attack power at 1st level. A fey pact of the White Well hexblade instead manifests a sword of the White Well, and gains the moonfire blade at-will attack power and the well of light encounter attack power.
Improved Pact Weapon
At 3rd level, a fey pact hexblade can use piercing shard or well of light twice per encounter, but only once per turn.
Pact Weapon Retribution
At 7th level, a fey pact hexblade gains the winter's retributive escape encounter attack power. A fey pact of the White Well hexblade instead gains the moonlit escape encounter attack power.
Summon Warlock's Ally
At 9th level, instead of choosing a daily attack power, a fey pact hexblade gains summon warlock's ally, and can summon a wood woad guardian with it. A fey pact of the White Well hexblade can instead summon a mourning handmaiden.
Greater Summon Warlock's Ally
At 25th level, instead of replacing a daily attack power, a fey pact hexblade gets the option to summon a frostblight treant protector with summon warlock's ally. A fey pact of the White Well hexblade instead gets the option to summon a spectral protector.

Gloom pact (hexblade)Edit

The gloom pact for hexblades was introduced in Heroes of Shadow.[HoS:93]

Pact Boon
At 1st level, a gloom pact hexblade gains the at-will utility power convocation of shadows.
Pact Reward
A gloom pact hexblade gains a bonus to damage rolls with warlock attack powers, warlock paragon path attack powers, and damage rolls of creatures he or she summons with summon warlock's ally. The bonus equals the hexblade's Dexterity modifier at 1st level, 2 + Dex modifier at 5th level, 4 + Dex modifier at 15th level, and 6 + Dex modifier at 25th level.
Pact Weapon
While holding an implement in one hand, a gloom pact hexblade can manifest a scourge of exquisite agony in his or her other hand as a minor action. The scourge of exquisite agony cannot be enchanted, but it shares its enhancement bonus, critical hit effect, properties, and powers with the implement. The scourge of exquisite agony is dismissed as a free action or when the hexblade stops holding it or the implement. A gloom pact hexblade gains the flesh rend at-will attack power and the spirit flay encounter attack power at 1st level.
Improved Pact Weapon
At 3rd level, a gloom pact hexblade can use spirit flay twice per encounter, but only once per turn.
Pact Weapon Retribution
At 7th level, a gloom pact hexblade gains the shadow scourge encounter attack power.
Summon Warlock's Ally
At 9th level, instead of choosing a daily attack power, a gloom pact hexblade gains summon warlock's ally, and can summon a dark creeper with it.
Greater Summon Warlock's Ally
At 25th level, instead of replacing a daily attack power, a gloom pact hexblade gets the option to summon a sorrowsworn with summon warlock's ally.

Infernal pactEdit

The infernal pact for hexblades is one of two pacts introduced in Heroes of the Forgotten Kingdoms.[HotFK:230]

Pact Boon
At 1st level, an infernal pact hexblade gains the at-will utility power soul feast.
Pact Reward
An infernal pact hexblade gains a bonus to damage rolls with warlock attack powers, warlock paragon path attack powers, and damage rolls of creatures he or she summons with summon warlock's ally. The bonus equals the hexblade's Constitution modifier at 1st level, 2 + Con modifier at 5th level, 4 + Con modifier at 15th level, and 6 + Con modifier at 25th level.
Pact Weapon
While holding an implement in one hand, an infernal pact hexblade can manifest a blade of annihilation in his or her other hand as a minor action. The blade of annihilation cannot be enchanted, but it shares its enhancement bonus, critical hit effect, properties, and powers with the implement. The blade of annihilation is dismissed as a free action or when the hexblade stops holding it or the implement. An infernal pact hexblade gains the soul eater at-will attack power and the blazing doom of the void encounter attack power at 1st level.
Improved Pact Weapon
At 3rd level, an infernal pact hexblade can use blazing doom of the void twice per encounter, but only once per turn.
Pact Weapon Retribution
At 7th level, an infernal pact hexblade gains the reflexive hellstrike encounter attack power.
Summon Warlock's Ally
At 9th level, instead of choosing a daily attack power, an infernal pact hexblade gains summon warlock's ally, and can summon a spined devil lackey with it.
Greater Summon Warlock's Ally
At 25th level, instead of replacing a daily attack power, an infernal pact hexblade gets the option to summon a pit fiend servitor with summon warlock's ally.

Star pact (hexblade)Edit

The star pact for hexblades was introduced in the "Star Crossed: Star Pact Hexblades" article by Matt Sernett in Dragon #393.[D393:26]

Pact Boon
At 1st level, a star pact hexblade gains the at-will utility power dire fate.
Pact Reward
A star pact hexblade gains a bonus to damage rolls with warlock attack powers, warlock paragon path attack powers, and damage rolls of creatures he or she summons with summon warlock's ally. The bonus equals the hexblade's Intelligence modifier at 1st level, 2 + Int modifier at 5th level, 4 + Int modifier at 15th level, and 6 + Int modifier at 25th level.
Pact Weapon
While holding an implement in one hand, a star pact hexblade can manifest a starshadow blade in his or her other hand as a minor action. The starshadow blade cannot be enchanted, but it shares its enhancement bonus, critical hit effect, properties, and powers with the implement. The starshadow blade is dismissed as a free action or when the hexblade stops holding it or the implement. A star pact hexblade gains the resplendent blade at-will attack power and the wield the warp encounter attack power at 1st level.
Improved Pact Weapon
At 3rd level, a star pact hexblade can use wield the warp twice per encounter, but only once per turn.
Pact Weapon Retribution
At 7th level, a star pact hexblade gains the gaze into nothing encounter attack power.
Summon Warlock's Ally
At 9th level, instead of choosing a daily attack power, a star pact hexblade gains summon warlock's ally, and can summon a thought phantom with it.
Greater Summon Warlock's Ally
At 25th level, instead of replacing a daily attack power, a star pact hexblade gets the option to summon a way walker with summon warlock's ally.

Eldritch BoltEdit

At 1st level, hexblades know two at-will attack powers. One at-will attack is determined by the choice of pact. The other at-will attack is eldritch bolt. Eldritch bolt can be used as a ranged basic attack.

Superior Warlock's AllyEdit

At 17th level, when a hexblade uses summon warlock's ally, the creature summoned by the power gains a +3 power bonus to damage rolls.

BinderEdit

Binder is the subclass of warlock introduced in Heroes of Shadow. Binders have a controller role instead of striker.[HoS:63]

A binder receives a +1 bonus to Reflex and Will defenses.

A 1st-level binder begins with cloth and leather armor proficiencies, and simple melee and simple ranged weapon proficiencies.

A binder is trained in any four skills from the binder class skill list:

Binders choose either the gloom pact or the star pact. The choice of pact determines the benefits of the binder's Pact Boon, Pact Lore, Binder's Ally, and Greater Binder's Ally features, and which encounter attack powers the binder receives as he or she gains levels. In addition, binders gain the Shadow Claws, Shadow Twist, and Shadow Walk class features at 1st level, and master of magic instead of choosing a utility power at 22nd level.

Gloom pact (binder)Edit

The gloom pact for binders is one of two pacts introduced in Heroes of Shadow.[HoS:76]

Pact Boon
At 1st level, a gloom pact binder gains the at-will attack power echoing dirge and the at-will utility power shadow warp.
Encounter attack powers
Instead of choosing encounter attack powers, a gloom pact binder gains hound of dark omen at 1st level, ebon claws at 3rd level, and pall of darkness at 7th level. At 13th level, haunting shadow replaces hound of dark omen. At 17th level, devouring tide replaces ebon claws. At 23rd level, umbral radiance replaces pall of darkness. At 27th level, umbral swap replaces haunting shadow.
Pact Lore
At 4th level, a gloom pact binder gains darkvision. If the binder already has resist 5 or higher necrotic, that resistance increases by 5. Otherwise, the binder gains resist 5 necrotic.
Binder's Ally
At 9th level, instead of choosing a daily attack power, a gloom pact binder gains summon warlock's ally, and can summon a shadow lurk with it.
Greater Binder's Ally
At 25th level, instead of replacing a daily attack power, a gloom pact binder gets the option to summon a gloom beast with summon warlock's ally.

Star pact (binder)Edit

The star pact for binders is one of two pacts introduced in Heroes of Shadow.[HoS:79]

Pact Boon
At 1st level, a star pact binder gains the at-will attack power mind shadows and the at-will utility power hidden lore.
Encounter attack powers
Instead of choosing encounter attack powers, a star pact binder gains shadow tentacles at 1st level, void blast at 3rd level, and cyst of darkness at 7th level. At 13th level, devouring dark replaces shadow tentacles. At 17th level, greater void burst replaces void blast. At 23rd level, inner void replaces cyst of darkness. At 27th level, hungry void replaces devouring dark.
Pact Lore
At 4th level, a star pact binder gains a +2 bonus to Arcana and Religion checks, and resist 5 psychic.
Binder's Ally
At 9th level, instead of choosing a daily attack power, a star pact binder gains summon warlock's ally, and can summon a soul eater with it.
Greater Binder's Ally
At 25th level, instead of replacing a daily attack power, a star pact binder gets the option to summon a doom hulk with summon warlock's ally.

Shadow ClawsEdit

Binders know two at-will attack powers. One at-will attack is determined by the choice of pact. The other at-will attack is shadow claws.

Shadow TwistEdit

When a binder makes a ranged or area attack roll against any enemy that is not adjacent to any other creature, the binder gains a +1 bonus to the attack roll.

Shadow WalkEdit

Original warlocks and binders, but not hexblades, have the Shadow Walk class feature.

On your turn, if you move at least 3 squares away from where you started your turn, you gain partial concealment until the end of your next turn.

Warlock powersEdit

Warlock powers, having arcane or shadow power sources, are also called spells or hexes.

At-will attack powers Utility powers

1st level

1st level

Encounter attack powers Daily attack powers Utility powers

1st level

1st level

2nd level

Unleveled powers

Warlock featsEdit

These feats have the warlock class, or hybrid/multiclass warlock, as a prerequisite. Additional prerequisites are noted.

Multiclass warlocksEdit

Characters who did not start as warlocks and who do not already have a multiclass feat of a type other than multiclass warlock may multiclass as warlocks by taking one of the following entry feats.

Warlock entry feat Prerequisites Benefits
Binding Initiate[D400]

The character becomes trained in any skill from the binder class skill list. The character chooses a binder pact, and gains that pact's Pact Boon at-will powers as encounter powers.

Pact Encounter attack power Encounter utility power
Gloom pact echoing dirge shadow warp
Star pact mind shadows hidden lore
Pact Initiate[PHB:208] Cha 13
Pact Encounter attack power
Dark pact spiteful glamor
Elemental pact chromatic bolt
Fey pact eyebite
Infernal pact gift to Avernus or
hellish rebuke
Sorcerer-king pact hand of blight
Star pact dire radiance
Vestige pact eyes of the vestige

The character becomes trained in any skill from the original warlock class skill list. The character chooses an original warlock pact, and gains that pact's 1st-level at-will attack power as an encounter power. The character counts as having that pact for the purpose of meeting requirements for paragon paths.

Student of Malediction[AP:136] Con 13
Cha 13
The character can use the Warlock's Curse class feature once per encounter. The curse ends the first time it deals extra damage.

In addition, each warlock entry feat grants all of the following benefits:

  • The character counts as a warlock, in addition to his or her original class, for the purpose of meeting prerequisites for feats, paragon paths, etc.
  • The character gains implement proficiency with warlock implements (rods, wands, and pact blades).[U:11/2009]
  • The character may take Novice Power, Acolyte Power, and Adept Power feats to exchange powers for warlock powers.
  • If the character takes a multiclass encounter, a multiclass utility, and a multiclass daily feat (such as Novice, Acolyte, and Adept Power), the character can paragon multiclass in warlock instead of taking a paragon path. Paragon multiclassed warlocks select additional warlock powers instead of paragon path powers, and may take the Walker in Gloom[AP:136] feat to gain the Shadow Walk class feature.

Hybrid original warlocksEdit

A character may be created as a hybrid of original warlock and another class other than warlock. The hybrid warlock bonus to defense is either +1 Reflex or +1 Will. The hybrid's warlock class features are Eldritch Pact (hybrid), which counts as having a pact but does not grant its associated at-will power or pact boon, and Warlock's Curse (hybrid), which is the same as Warlock's Curse except that it deals extra damage only when a warlock power or warlock paragon path power hits a cursed enemy.

When a hybrid warlock gains the Hybrid Talent feat, he or she chooses one hybrid talent option from either of his or her hybrid classes. The warlock hybrid talent options are:

Prime Shot
The hybrid warlock gains the Prime Shot warlock class feature.
Shadow Walk
The hybrid warlock gains the Shadow Walk warlock class feature.
Warlock Pact Boon
The hybrid warlock gains the pact boon associated with his or her pact.[PHB3:153]

Hybrid bindersEdit

A character may be created as a hybrid of binder and another class other than warlock. The hybrid binder bonus to defense is either +1 Reflex or +1 Will. The hybrid's binder class features are Pact Boon, which replaces the 1st-level warlock at-will attack power with the two at-will powers associated with the gloom pact or star pact, and Shadow Twist (hybrid), which is the same as Shadow Twist except that it only grants a bonus to attack rolls on warlock powers and warlock paragon path powers.

When a hybrid binder gains the Hybrid Talent feat, he or she chooses one hybrid talent option from either of his or her hybrid classes. The binder hybrid talent option is:

Shadow Walk
The hybrid binder gains the Shadow Walk binder class feature.[D400]

Warlock overviewEdit

Warlocks channel arcane might wrested from primeval entities. They commune with infernal intelligences and fey spirits, scour enemies with potent blasts of eldritch power, and bedevil foes with hexing curses. Armed with esoteric secrets and dangerous lore, warlocks are clever and resourceful foes.

However you came to your arcane knowledge, you need not accept the poor reputation warlocks sometimes endure. You could be a libram-toting scholar captivated by ominous lore, a foot-loose wanderer searching for elusive ultimate truths, a devil-touched hunter using infernal spells to eliminate evil, or even a black-clad mercenary who uses sinister trappings to discourage prying strangers and unwanted attention. On the other hand, you could be a true diabolist using your gifts to tyrannize the weak—some warlocks unfortunately are exactly that.

The pacts are complete. The rites have concluded. The signs are drawn in blood, and the seals are broken. Your destiny beckons.

CharacteristicsEdit

You have excellent short-ranged attack ability, and your powers confuse or weaken your opponent. You can shift easily from ranged attacks to melee attacks. However, you are not very resilient and rely on powers of evasion and concealment to avoid attack.

ReligionEdit

Warlocks favor deities of cleverness, arcane power, or secrets. These include Corellon, Ioun, and Sehanine. Evil warlocks often revere Asmodeus or Vecna.

RacesEdit

Tieflings and gnomes are exemplary warlocks by nature, as they both give bonuses to Intelligence and Charisma. Eladrin excel as Fey warlocks. Dragonborn, half-elves, and humans make formidable warlocks as well.

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