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Threatening Rush
fighter attack 1

You storm into the midst of your foes, ensuring that their attacks are directed against you

Special: When charging, Threatening Rush can be used in place of a melee basic attack.

Target: one creature

Attack: Strength vs. AC

Hit: "1[W] damage, and you mark each enemy adjacent to you until the end of your next turn."
Level 21: "2[W] damage."

Threatening Rush is a 1st-level fighter at-will attack power. It can be used in place of the melee basic attack during a charge and marks each enemy adjacent to you until the end of your next turn.

Threatening Rush was introduced in "Martial Power 2" by Richard Baker.

It is rated as an average power, as mass marking can be effective, but there is no contingency for a miss that's found with Dual strike, and there may not be means to enforce multiple marks. [Charop fighter] It is also does less damage than the basic attack.

Note that it is a terrible choice for Knights, as it interferes with Defender aura.

Feats[]

Threatening Rush can be combined with the following feats:

Feat Prerequisite Benefit
Mountain Thunder Student (Lesser Style) Proficiency with any one-handed flail, hammer, or mace Target enemy's fortitude instead of AC.
Nerathan High Blade Student (Lesser Style) Proficiency with any versatile heavy blade +1 bonus to damage roll for any adjacent enemy.
Raam's Maw Practice (Arena Fighting) - Push enemy 1 square.
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