Swordmage
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Added by Fire SwordSwordmage is an arcane defender class in fourth edition Dungeons & Dragons.[FRPG:24]
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Class Traits
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- Role: Defender. You are a melee combatant who uses spells to fight better.
- Power Source: Arcane. You study ancient magical traditions and practice swordplay, developing arcane powers that work well with your physical attacks.
- Key Abilities: Intelligence, Strength, Constitution
- Armor Proficiencies: Cloth, Leather
- Weapon Proficiencies: Simple melee, military light blades, military heavy blades, simple ranged
- Implements: Any light blade or heavy blade. Your blade adds its enhancement bonus to attack rolls and damage rolls and any extra damage granted by a property (if applicable) when used as an implement. You do not gain your weapon proficiency bonus to the attack roll when using your blade as an implement.
- Bonus to Defense: +2 Will
- Hit Points at 1st Level: 15 + Constitution
- Hit Points per Level Gained: 6
- Healing Surges per Day: 8 + Constitution modifier
- Build Options: Assault swordmage, shielding swordmage
Swordmage overview
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Characteristics: Your melee skills are most important, but you also have attacks that can hit multiple creatures or injure creatures at range. Your defensive powers can protect your allies and yourself.
Religion: Swordmages favor deities of magic or skill.
Corellon, Selûne, Torm, and Tymora are common among
swordmages of good heart. Swordmages of a darker bent
often revere Shar, regarding their unusual skills as a secret
art to be kept hidden from the uninitiated.
Races: Genasi from Returned Abeir are the archetypal
assault swordmages. Humans and eladrin are the main
practitioners of the shielding swordmage style. Githyanki
are also known to practice their own swordmage tradition,
which is similar to the shielding swordmage.
Class Features
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Skills
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Swordmages are all trained in the skill Arcana (Int). From the class skills list below, choose three more trained skills at 1st level
- Arcana (Int)
- Athletics (Str)
- Diplomacy (Cha)
- Endurance (Con)
- History (Int)
- Insight (Wis)
- Intimidate (Cha)
Swordbond
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By spending 1 hour of meditation with a chosen light or heavy blade, you forge a special bond with the weapon. As a standard action, you can call your bonded weapon to your hand from up to 10 squares away.You can forge a bond with a different blade using the same meditation process (for instance, if you acquire a new blade that has magical abilities). If you forge a bond with a different blade, the old bond dissipates.If your bonded weapon is broken or damaged,you can spend 1 hour of meditation to recreate the weapon from a fragment. (This process automatically destroys any other fragments of the weapon in existence,so you can’t use it to create multiple copies of a broken weapon.)
Swordmage Aegis
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You can place a magical warding upon a foe, allowing
you to respond to the foe’s attacks against your allies
with a counterassault or a timely protection.
Choose one of the following Swordmage Aegis
powers. These powers are described in full below.
Aegis of Assault: You teleport to the side of the
attacker and respond with an attack of your own.
Aegis of Shielding: You deflect some of the damage
of an incoming attack.
Aegis of Assault Swordmage Feature
You create an arcane link between you and a foe, allowing you
to instantly respond to its attacks with a counterassault.
At-Will ✦ Arcane, Teleportation
Minor Action Close burst 2
Target: One creature in burst
Effect: You mark the target. The target remains marked
until you use this power against another target. If you
mark other creatures using other powers, the target is
still marked. A creature can be subject to only one mark
at a time. A new mark supersedes a mark that was already
in place.
If your marked target makes an attack that doesn’t
include you as a target, it takes a –2 penalty to attack
rolls. If that attack hits and the marked target is within 10
squares of you, you can use an immediate reaction to teleport
to a square adjacent to the target and make a melee
basic attack against it. If no unoccupied space exists adjacent
to the target, you can’t use this immediate reaction
Aegis of Shielding Swordmage Feature
You create an arcane link between you and an enemy, allowing
you to blunt its attacks against your allies.
At-Will ✦ Arcane
Minor Action Close burst 2
Target: One creature in burst
Effect: You mark the target. The target remains marked
until you use this power against another target. If you
mark other creatures using other powers, the target is
still marked. A creature can be subject to only one mark
at a time. A new mark supersedes a mark that was already
in place.
If your marked target makes an attack that doesn’t
include you as a target, it takes a –2 penalty to attack
rolls. If that attack hits and the marked target is within 10
squares of you, you can use an immediate interrupt to reduce
the damage dealt by that attack to any one creature
by an amount equal to 5 + your Constitution modifier.
At 11th level, reduce the damage dealt by 10 + your
Constitution modifier. At 21st level, reduce the damage
dealt by 15 + your Constitution modifier.
Swordmage Warding
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While you are conscious and wielding either a light
blade or a heavy blade, you maintain a field of magical
force around you.
This field provides a +1 bonus to AC, or a +3 bonus
if you are wielding a blade in one hand and have your
other hand free (not carrying a shield, an off-hand
weapon, a two-handed weapon, or anything else).
If you become unconscious, your Swordmage
Warding benefit disappears. You can restore it by taking a short rest or an extended rest.