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SwordmageFRPG
Swordmage
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Swordmage is an arcane defender class in fourth edition Dungeons & Dragons.[FRPG:24]

Contents

Class TraitsEdit

  • Role: Defender. You are a melee combatant who uses spells to fight better.
  • Power Source: Arcane. You study ancient magical traditions and practice swordplay, developing arcane powers that work well with your physical attacks.
  • Key Abilities: Intelligence, Strength, Constitution
  • Armor Proficiencies: Cloth, Leather
  • Weapon Proficiencies: Simple melee, military light blades, military heavy blades, simple ranged
  • Implements: Any light blade or heavy blade. Your blade adds its enhancement bonus to attack rolls and damage rolls and any extra damage granted by a property (if applicable) when used as an implement. You do not gain your weapon proficiency bonus to the attack roll when using your blade as an implement.
  • Bonus to Defense: +2 Will
  • Hit Points at 1st Level: 15 + Constitution
  • Build Options: Assault swordmage, shielding swordmage

Swordmage overviewEdit

Characteristics: Your melee skills are most important, but you also have attacks that can hit multiple creatures or injure creatures at range. Your defensive powers can protect your allies and yourself.


Religion: Swordmages favor deities of magic or skill.

Corellon, Selûne, Torm, and Tymora are common among

swordmages of good heart. Swordmages of a darker bent

often revere Shar, regarding their unusual skills as a secret

art to be kept hidden from the uninitiated.


Races: Genasi from Returned Abeir are the archetypal

assault swordmages. Humans and eladrin are the main

practitioners of the shielding swordmage style. Githyanki

are also known to practice their own swordmage tradition,

which is similar to the shielding swordmage.

Class FeaturesEdit

SkillsEdit

Swordmages are all trained in the skill Arcana (Int). From the class skills list below, choose three more trained skills at 1st level

SwordbondEdit

By spending 1 hour of meditation with a chosen light or heavy blade, you forge a special bond with the weapon. As a standard action, you can call your bonded weapon to your hand from up to 10 squares away.You can forge a bond with a different blade using the same meditation process (for instance, if you acquire a new blade that has magical abilities). If you forge a bond with a different blade, the old bond dissipates.If your bonded weapon is broken or damaged,you can spend 1 hour of meditation to recreate the weapon from a fragment. (This process automatically destroys any other fragments of the weapon in existence,so you can’t use it to create multiple copies of a broken weapon.)

Swordmage AegisEdit

You can place a magical warding upon a foe, allowing

you to respond to the foe’s attacks against your allies

with a counterassault or a timely protection.

Choose one of the following Swordmage Aegis

powers. These powers are described in full below.

Aegis of Assault: You teleport to the side of the

attacker and respond with an attack of your own.

Aegis of Shielding: You deflect some of the damage

of an incoming attack.

Aegis of Assault Swordmage Feature

You create an arcane link between you and a foe, allowing you

to instantly respond to its attacks with a counterassault.

At-Will ✦ Arcane, Teleportation

Minor Action Close burst 2

Target: One creature in burst

Effect: You mark the target. The target remains marked

until you use this power against another target. If you

mark other creatures using other powers, the target is

still marked. A creature can be subject to only one mark

at a time. A new mark supersedes a mark that was already

in place.

If your marked target makes an attack that doesn’t

include you as a target, it takes a –2 penalty to attack

rolls. If that attack hits and the marked target is within 10

squares of you, you can use an immediate reaction to teleport

to a square adjacent to the target and make a melee

basic attack against it. If no unoccupied space exists adjacent

to the target, you can’t use this immediate reaction



Aegis of Shielding Swordmage Feature

You create an arcane link between you and an enemy, allowing

you to blunt its attacks against your allies.

At-Will ✦ Arcane

Minor Action Close burst 2

Target: One creature in burst

Effect: You mark the target. The target remains marked

until you use this power against another target. If you

mark other creatures using other powers, the target is

still marked. A creature can be subject to only one mark

at a time. A new mark supersedes a mark that was already

in place.

If your marked target makes an attack that doesn’t

include you as a target, it takes a –2 penalty to attack

rolls. If that attack hits and the marked target is within 10

squares of you, you can use an immediate interrupt to reduce

the damage dealt by that attack to any one creature

by an amount equal to 5 + your Constitution modifier.

At 11th level, reduce the damage dealt by 10 + your

Constitution modifier. At 21st level, reduce the damage

dealt by 15 + your Constitution modifier.

Swordmage WardingEdit

While you are conscious and wielding either a light
blade or a heavy blade, you maintain a field of magical
force around you.
This field provides a +1 bonus to AC, or a +3 bonus
if you are wielding a blade in one hand and have your
other hand free (not carrying a shield, an off-hand
weapon, a two-handed weapon, or anything else).
If you become unconscious, your Swordmage
Warding benefit disappears. You can restore it by taking a short rest or an extended rest.

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