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“This is going to hurt you a lot more than it hurts me."[MP:98]

Prerequisite: Rogue, trained in Intimidate

Strong-Arm Enforcer Path Features

Promise of Pain (11th level): When you spend an action point to take an extra action, attacks you make until the start of your next turn gain the rattling keyword.

Vicious Courage (11th level): When you hit with a rattling attack and have combat advantage against the target, you gain temporary hit points equal to your Charisma modifier.

Strong-Arm Mark (16th level): When you hit with a rattling attack and have combat advantage against the target, you can choose to mark the target until the end of your next turn. Until the end of your next turn, you also gain a bonus to damage rolls against the target equal to your Charisma modifier.

 Painful Reminder Strong-Arm Enforcer Attack 11
You spring into action, expertly strike, and then sidestep to position yourself for either certain glory or imminent doom.
 Encounter + Martial, Rattling, Weapon
 Standard Action  Melee weapon
 Requirement: You must be wielding a light blade.
 Target: One creature you hit on your previous turn
 Attack: Dexterity vs. Will
 Hit: 2[W] + Dexterity modifier damage, and the target is marked until the end of your next turn.
 Ruthless Ruffian: You slide the target 1 square.


 Implied Threat Strong-Arm Enforcer Utility 12
Even when you manage to be polite, you have a threatening air.
 Encounter + Martial
 Minor Action  Personal
 Effect: Until the end of the encounter, you gain a power bonus to Intimidate checks equal to your Strength modifier.


 Callous Strike Strong-Arm Enforcer Attack 20
The cruelty of your attack causes other foes to withdraw from you.
 Daily + Martial, Rattling, Weapon
 Standard Action  Melee weapon
 Requirement: You must be wielding a light blade.
 Primary Target: One creature
 Primary Attack: Dexterity vs. AC
 Hit: 3[W] + Dexterity modifier damage. Make a secondary attack, which has the fear keyword.
 Secondary Target: Each enemy within 1 square of you
 Secondary Attack: Charisma vs. Will
 Hit: The secondary target moves 1 square away from you.
 Miss: Half damage, and no secondary attack.
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