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Shadow Assassin

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“When you need something dead, you’ll be hard pressed to find someone better at the job than me."[PH:128]

Prerequisite: Rogue class

Shadow Assassin's Action (11th level): When you spend an action point to take an extra action, you also gain a +4 bonus to attack rolls until the start of your next turn.

Shadow Assassin's Risposte (11th level): Any adjacent enemy that misses you with a melee attack takes damage equal to your Dexterity modifier.

Bloody Evisceration (16th level): Gain an extra 1d6 Sneak Attack damage when attacking a bloodied enemy.

 Killer's Eye Shadow Assassin Attack 11
You strike with a killer’s eye, seeking to take down your enemy as quickly and efficiently as possible.
 Encounter + Martial, Weapon
 Standard Action  Melee or Ranged weapon
 Requirement: You must be wielding a crossbow, a light blade, or a sling.
 Target: One creature
 Attack: Dexterity vs. AC
 Hit: 2[W] + Dexterity modifier damage.
 Special: If this attack is made before the target has acted in the encounter, increase the weapon damage to 3[W].

 Bad Idea, Friend Shadow Assassin Utility 12
The first time an enemy attacks you, that opponent discovers just how bad an idea that is.
 Daily + Martial
 Immediate Ininterrupt  Personal
 Trigger: An adjacent enemy makes a melee attack against you for the first time during this encounter
 Special: If you are granting combat advantage, you cannot use this power.
 Effect: Gain a +10 power bonus to all defenses against the enemy’s attack. If the attack misses, the enemy takes double your Shadow Assassin’s Riposte damage.

 Final Blow Shadow Assassin Attack 20
Your enemy is wounded. This shot will finish it off.
 Daily + Martial, Weapon
 Standard Action  Melee or Ranged weapon
 Requirement: You must be wielding a crossbow, a light blade, or a sling.
 Target: One bloodied creature
 Attack: Dexterity vs. Reflex
 Hit: 5[W] + Dexterity modifier damage, and you shift a number of squares equal to your Charisma modifier. You must end this movement adjacent to an enemy.
 Miss: Half damage, and no shift.

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