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Runepriest

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Runepriest

Runepriest is a divine leader class in 4th edition Dungeons & Dragons.[PHB3:98]

Class traitsEdit

A 1st-level runepriest begins with hit points equal to 12 plus the runepriest's Constitution score, healing surges per day equal to 7 plus the runepriest's Constitution modifier, and a +2 bonus to Will defense. A runepriest gains 5 hit points per level.

Class proficienciesEdit

Runepriests have cloth, leather, hide, chainmail, scale, and light shield armor proficiencies, and simple melee and simple ranged weapon proficiencies.

Class skillsEdit

Runepriests are trained in Religion, plus any three skills from the runepriest class skill list:

Rune MasterEdit

Powers with the runic keyword have two possible added benefits, labeled rune of destruction and rune of protection. When a character uses a runic power, he or she chooses one of the two runes, and the power gains the corresponding benefit. When a character chooses a rune in this way, he or she enters the rune state associated with the chosen rune. A character's rune state ends when he or she enters a different rune state, or at the end of the encounter.

A runepriest with the Rune Master class feature gains a benefit while in a rune state.

While in the rune of destruction rune state, the runepriest's allies receive a +1 bonus to attack rolls against enemies adjacent to the runepriest, or adjacent to any other runepriest who is also in the rune of destruction rune state.

While in the rune of protection rune state, allies adjacent to the runepriest gain resist 2 per tier to all damage.

Rune of MendingEdit

Runepriests with the Rune of Mending class feature gain use of rune of mending, a minor action power that can be used once per round to allow the runepriest or a nearby ally to spend a healing surge. Rune of mending has additional effects, depending on the runepriest's level and choice of rune. Rune of mending can be used only twice per encounter, or three times per encounter if the runepriest is at least 16th level.

Runic ArtistryEdit

Runepriests with the Runic Artistry class feature choose one of the following rune magic traditions and gain the corresponding benefits.

Rune magic tradition Benefits
Defiant Word When an enemy's attack misses the runepriest, the runepriest gains a bonus to damage rolls against that enemy equal to the runepriest's Wisdom modifier until the end of the runepriest's next turn. Multiple misses do not increase this bonus above the runepriest's Wisdom modifier.[PHB3:99]
Serene Blade The runepriest gains weapon proficiency with one-handed and two-handed military heavy blades.

While not wearing heavy armor, the runepriest can use his or her Wisdom modifier instead of his or her Dexterity or Intelligence modifier to AC.

Once per round, after an enemy's attack deals damage to the runepriest, the runepriest gains temporary hit points equal to his or her Wisdom modifier.
Level 11: 5 + Wisdom modifier temporary hit points.
Level 21: 10 + Wisdom modifier temporary hit points.[D404:21]

Wrathful Hammer The runepriest gains weapon proficiency with military hammers and military maces.

When an enemy's attack deals damage to the runepriest, the runepriest gains a bonus to damage rolls against that enemy equal to the runepriest's Constitution modifier until the end of the runepriest's next turn. Multiple misses do not increase this bonus above the runepriest's Constitution modifier.[PHB3:99]

Runepriest powersEdit

Runepriest powers, having a divine power source, are also called prayers.

At-will attack prayers

1st level

Encounter attack prayers Daily attack prayers Utility prayers

1st level

1st level

2nd level

Unleveled prayers
Key
C
Constitution based effect
W
Wisdom based effect

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