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Ranger

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Elf ranger
CemalusAdded by Cemalus
"I’ll get the one in the back. That’s one hobgoblin who’ll regret ever lifting a bow."

Contents

Class traitsEdit

Ranger overviewEdit

Characteristics: You combine fast, hard-hitting melee attack power with excellent ranged attack ability, and shift easily from melee to ranged combat. You are moderately resilient in battle, but you prefer hit-and-run attacks or ambushes to prolonged slugging matches. Hit hard, get out; that’s the ranger’s way.

Religion: Rangers favor deities of nature and of the hunt. They often revere Kord, Melora, or the Raven Queen. Evil or chaotic evil rangers usually worship Gruumsh or Zehir.

Races: Elves are ideal archer rangers. Humans, halflings, dragonborn, and eladrin are all sometimes drawn to the wandering life of a two-blade ranger.

Class featuresEdit

SkillsEdit

Dungeoneering or Nature (your choice). From the class skills list below, choose four more {C}trained skills at 1st level.

Fighting styleEdit

Choose one of the following fighting styles and gain its benefit.

Archer Fighting Style: Because of your focus on ranged attacks, you gain Defensive Mobility as a bonus {C}feat.

Two-Blade Fighting Style: Because of your focus on two-weapon melee attacks, you can wield a {C}one-handed weapon in your off hand as if it were an off-hand weapon. (Make sure to designate on your {C}character sheet which weapon is main and which is offhand.) In addition, you gain Toughness as a bonus feat.

Hunter Fighting Style: You gain Quick Draw as a bonus feat, even if you don't meet the prerequisites. In addition, you can sheathe a weapon as a free action and gain a +4 bonus to AC against opportunity attacks you provoke by making a ranged attack.

Marauder Fighting Style: You gain Two-Weapon Defense as a bonus feat, even if you don't meet the prerequisites. In addition, you gain a +1 bonus to speed while you aren't using a shield or a two-handed weapon.

Hunter's QuarryEdit

Main article: Hunter's Quarry

Once per turn as a minor action, you can designate the enemy nearest to you as your quarry.

Once per round, you deal extra damage to your quarry. The extra damage is based on your level. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled.

The hunter’s quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry. You can designate one enemy as your quarry at a time.

Hunter's Quarry

Prime ShotEdit

If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target.

Beast MasteryEdit

The Beast Mastery class feature is available to any ranger who wishes to gain a loyal beast companion. To select this class feature, you must give up the Prime Shot class feature, and you do not select either the Archer Fighting Style or the Two-Blade Fighting Style.

Running AttackEdit

This class feature replaces the Prime Shot class feature. If you use a standard action that lets you move (such as a Charge or the Skirmish Shot power, and you end that movement at least 2 squares away from where you began that move, you gain a +1 bonus to attack rolls made as part of that standard action

Class specific featsEdit

Heroic Tier feats

Class powersEdit

At-Will Ranger Attack

Multiclass rangersEdit

Warrior of the Wild

  • Prerequisite: Strength 13 or Dexterity 13
  • Multiclassing into Ranger gives the following benefits:
  • Training in a skill of your choice from the Ranger Class Skill list above.
  • Once per encounter, you can use the ranger’s Hunter's Quarry class feature.
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