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A player character chooses a paragon path when a character reaches 11th level.

A character's paragon path represents a particular area of expertise within your basic role in a party, giving the character new capabilities from 11th level through 20th level.

Paragon multiclassing: a player character might choose to take on powers from a second class in place of a paragon path.

Class-based paragon pathsEdit

ArdentEdit

ArtificerEdit

AssassinEdit

AvengerEdit

BarbarianEdit

BardEdit

BattlemindEdit

ClericEdit

DruidEdit

FighterEdit

InvokerEdit

MonkEdit

PaladinEdit

PsionEdit

RangerEdit

RogueEdit

RunepriestEdit

SeekerEdit

ShamanEdit

SorcererEdit

SwordmageEdit

VampireEdit

WardenEdit

WarlockEdit

WarlordEdit

WizardEdit

Multiple classEdit

Per power sourceEdit

Racial paragon pathsEdit

ChangelingEdit

DevaEdit

DragonbornEdit

DrowEdit

DwarfEdit

EladrinEdit

ElfEdit

GenasiEdit

GithzeraiEdit

GnomeEdit

GoliathEdit

Half-elfEdit

Half-orcEdit

HalflingEdit

HumanEdit

KalashtarEdit

MinotaurEdit

MulEdit

RevenantEdit

ShardmindEdit

ShifterEdit

Thri-kreenEdit

TieflingEdit

WarforgedEdit

WildenEdit


Eberron dragonmarked paragon paths Edit

Other paragon pathsEdit

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