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Mountain Devotee

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"The mountain possesses quiet strength and an unfailing resilience that stands against the cruelest storms, but when it is moved to action, nothing can stand against it."[PH3:79]

Prerequisite: Monk, stone fist flurry of blows power

Mountain Devotee Path Features

Shattering Fists (11th level): Your monk unarmed strike and stone fist flurry of blows both deal 2 extra damage. In addition, your monk unarmed strike gains a bonus to damage rolls against objects and creatures that have the construct keyword. The bonus equals your Strength modifier.

Inexorable Mountain's Action (11th level): When you spend an action point to take an extra action, your stone fist flurry of blows deals extra damage equal to your Strength modifier until the end of the turn.

Avalanche Flurry (16th level): Once per round, when you use your stone fist flurry of blows against a target that was not the target of the triggering attack, you can knock the target prone instead of dealing damage.

 Tumbling Boulder Mountain Devotee Attack 11
The boulder moves slowly at first, but once it picks up speed, few things can stop it.
 Encounter + Full Discipline, Implement, Psionic
 Attack Technique
 Standard Action  Melee touch
 Target: One creature
 Attack: Dexterity vs. Reflex
 Hit: 2d10 + Dexterity modifier damage, and the target falls prone and can't stand up until the end of your next turn.
 Movement Technique
 Move Action  Personal
 Effect: You shift half your speed and gain a +2 bonus to all defenses until the end of your next turn.


 Root the Mountain Mountain Devotee Utility 12
You assume a wide stance, digging your feet into the ground to become as steadfast as the mountain.
 Encounter + Psionic, Stance
 Minor Action  Personal
 Effect: Until the stance ends, you can't be pulled, pushed, slid, or knocked prone unless you want to be. You are slowed while you are in this stance. You can end the stance as a free action.


 Avalanche Throw Mountain Devotee Attack 20
You grab the enemy as it moves in to attack, and you throw it across the battlefield, then leap through the air to deliver a devastating attack.
 Daily + Implement, Psionic
 Immediate Reaction  Melee 1
 Trigger: An adjacent enemy hits you with a melee or a close attack
 Target: The triggering enemy
 Attack: Dexterity vs. Reflex
 Hit: 1d10 + Dexterity modifler damage, and you push the target 5 squares and knock it prone.
 Miss: Half damage, and you push the target 2 squares.
 Effect: You jump to a square you can see adjacent to the target. This movement doesn't provoke opportunity attacks. Then make a secondary attack against the target.
 Secondary Attack: Dexterity vs. Fortitude
 Hit: 1d10 + Dexterity modifier damage, and the target is dazed (save ends).

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