"I carry the runes of light to the darkest places."[PH3:114]
Prerequisite: Runepriest
Light Bringer Path Features
Holy Radiance (11th level): As a minor action, you can shed bright light in a radius of up to 10 squares. You can change this radius, or extinguish the light, with another minor action.
Twelve Runes of the Sun (11th level): Whenever you enter a new rune state, you can enter the rune state of the light bringer instead. While you are in this rune state, enemies within 3 squares of you can't benefit from concealment.
Invigorating Light (11th level): You can spend an action point to enable one ally within 5 squares of you to take a standard action as a free action, instead of taking an extra action yourself.
Undeniable Light (16th level): While you are in the rune state of the light bringer, allies within 3 squares of you can't be blinded.
Mote of the Sun | Light Bringer Attack 11 |
Your weapon strike unleashes a mote of blinding light that leaves your foes reeling.' | |
Encounter + Divine, Radiant, Runic, Weapon | |
Standard Action | Melee weapon |
Target: One creature | |
Attack: Strength vs. AC | |
Hit: The target and each enemy adjacent to it are blinded until the end of your next turn. | |
Rune of Destruction: The target also takes 1[W] + your Strength modifier radiant damage. | |
Rune of Protection: When the blindness ends on the target, all creatures have concealment against it until the end of your next turn. |
Anthem of the Dawn | Light Bringer Utility 12 |
You trace the rune of dawn with lines of gleaming energy. The rune flares with power, inspiring your allies to greater glory. | |
Daily + Divine, Healing | |
Minor Action | Close burst 2 |
Target: You and each ally in burst | |
Effect: Each target can spend a healing surge. Any target who does so gains temporary hit points equal to his or her healing surge value, and blinding effects end on him or her. |
Dawning Light | Light Bringer Attack 20 |
Light erupts from your weapon, driving your foes away just as the dawn pushes back the night. | |
Daily + Divine, Radiant, Weapon | |
Standard Action | Close blast 5 |
Target: Each enemy in blast | |
Attack: Strength vs. Will | |
Hit: 3[W] + Strength modifier radiant damage, and you push the target 4 squares. | |
Miss: Half damage, and you push the target 2 squares. | |
Effect: Each ally in the blast gains 10 temporary hit points and can shift 3 squares as a free action. |