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"I carry the runes of light to the darkest places."[PH3:114]

Prerequisite: Runepriest

Light Bringer Path Features

Holy Radiance (11th level): As a minor action, you can shed bright light in a radius of up to 10 squares. You can change this radius, or extinguish the light, with another minor action.

Twelve Runes of the Sun (11th level): Whenever you enter a new rune state, you can enter the rune state of the light bringer instead. While you are in this rune state, enemies within 3 squares of you can't benefit from concealment.

Invigorating Light (11th level): You can spend an action point to enable one ally within 5 squares of you to take a standard action as a free action, instead of taking an extra action yourself.

Undeniable Light (16th level): While you are in the rune state of the light bringer, allies within 3 squares of you can't be blinded.

 Mote of the Sun Light Bringer Attack 11
Your weapon strike unleashes a mote of blinding light that leaves your foes reeling.'
 Encounter + Divine, Radiant, Runic, Weapon
 Standard Action  Melee weapon
 Target: One creature
 Attack: Strength vs. AC
 Hit: The target and each enemy adjacent to it are blinded until the end of your next turn.
 Rune of Destruction: The target also takes 1[W] + your Strength modifier radiant damage.
 Rune of Protection: When the blindness ends on the target, all creatures have concealment against it until the end of your next turn.


 Anthem of the Dawn Light Bringer Utility 12
You trace the rune of dawn with lines of gleaming energy. The rune flares with power, inspiring your allies to greater glory.
 Daily + Divine, Healing
 Minor Action  Close burst 2
 Target: You and each ally in burst
 Effect: Each target can spend a healing surge. Any target who does so gains temporary hit points equal to his or her healing surge value, and blinding effects end on him or her.


 Dawning Light Light Bringer Attack 20
Light erupts from your weapon, driving your foes away just as the dawn pushes back the night.
 Daily + Divine, Radiant, Weapon
 Standard Action  Close blast 5
 Target: Each enemy in blast
 Attack: Strength vs. Will
 Hit: 3[W] + Strength modifier radiant damage, and you push the target 4 squares.
 Miss: Half damage, and you push the target 2 squares.
 Effect: Each ally in the blast gains 10 temporary hit points and can shift 3 squares as a free action.
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