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"Chivalry and honor are my sword and shield, and strategy and tactics my armor."[PH:154]

Prerequisite: Warlord class, proficiency with heavy armor

Knight Commander Path Features

Honor and Glory (11th level): Allies gain a +2 bonus to attack rolls whenever they are adjacent to you.

Knight Commander’s Action (11th level): When you spend an action point to take an extra action, your allies gain a +1 bonus to all defenses until the start of your next turn. Your allies need to be able to see and hear you to gain this bonus.

Press of Arms (16th level): You and allies within 3 squares of you gain a bonus to damage rolls when making opportunity attacks equal to your Charisma modifier.

 Slash and Press Knight Commander Attack 11
You slash your enemy across the midsection and push it back. You then turn with a snarl and beat back all other nearby foes.
 Encounter + Martial, Weapon
 Standard Action  Melee weapon
 Target: One creature
 Attack: Strength vs. AC
 Hit: 3[W] + Strength modifier damage.
 Effect: After making the attack, you push all adjacent enemies 1 square.


 Break Their Nerve Knight Commander Utility 12
You make your enemy second-guess its decision to face you and your comrades in battle.
 Encounter + Martial
 Minor Action  Melee 1
 Target: One enemy
 Effect: The target is marked until the end of your next turn.


 Control the Field Knight Commander Attack 20
You dominate the field of battle to the extent that enemies find your mere presence overwhelming.
 Daily + Martial, Weapon
 Standard Action  Melee weapon
 Target: One creature
 Attack: Strength vs. AC
 Hit: 3[W] + Strength modifier damage.
 Effect: All of your enemies within 5 squares of you are marked until the end of your next turn. All enemies take ongoing damage equal to your Charisma modifier while the mark lasts.
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