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Jump
wizard utility 2

Target: user or one creature

Effect: "The target makes an Athletics check as a free action to jump with a +10 power bonus. The target can move as many squares as the check allows and is considered to have a running start. The target makes an Athletics check to jump with a +10 power bonus, and the target does not have to move to make a running jump."[PH:161][U:8/2008][Dr401:56]

Jump is an encounter power available to wizards at 2nd level.

The August 2008 update revised jump to clarify its effects. The "Class Compendium: The Arcanist" article in Dragon 401 republished jump with no further changes.