Special: This power can be used twice per encounter, but no more than once per round.
Level 16: three times per encounter
Target: one ally within this power's range, or the user
Effect: The target can spend a healing surge. If so, he or she regains an additional 1d6 hit points.
Level 6: additional 2d6 hit points
Level 11: additional 3d6 hit points
Level 16: additional 4d6 hit points
Level 21: additional 5d6 hit points
Healing word is a druid encounter utility power. It allows the user or a nearby ally to spend a healing surge to regain an increased amount of hit points, and can be used multiple times per encounter, depending on the user's level.[HotFK:92] It is identical to the cleric version of healing word, aside from being a druid power rather than a cleric power.
Healing word is granted to sentinels through the Healing Word class feature.