D&D4 Wiki
Advertisement

A healing surge heals approximately 1/4th your max health when you use it. There are restrictions on when you can use a healing surge (such as in battle), and some effects can cause you to lose a healing surge without healing (poison, failure in a skill challenge, etc).

Daily healing surge uses[]

The number of healing surges you can use per day depends on your class and Constitution modifier. The class you choose sets the base number and you gain a bonus from your Constitution, as well as any bonuses from feats or other effects. Any time your Constitution modifier rises, your number of surges rises as well.

The following feats increase the number of healing surges you have:

Other sources:

  • The pathfinder paragon path available to rangers has a feature called Battlehoned, which increases your number of surges by 2.
  • Combat Veteran's Tough As Nails path feature adds an additional healing surge.


Base surges per class
Class Base Surges
Cleric 7
Fighter 9
Paladin 10
Ranger 6
Rogue 6
Warlock 6
Warlord 7
Wizard 6

Using healing surges[]

Outside of combat you can usually use healing surges freely. After combat you must take a short rest before spending surges, and then you can spend any number you desire.

However, you cannot simply use a healing surge any time you please during combat. The following situations allow you to use one:

  • You use your second wind.
  • A power (either used by you or an ally) allows you to spend a healing surge. See the section below for a list of these powers.
  • A power, effect, or item requires that you spend a healing surge as a cost (such as to renew an item's power, or to use a potion); doing so does not usually heal HP, at least not the normal amount. Potions use a healing surge to heal a set amount of HP independent of your surge value, be it higher or lower.

Note: Sometimes a power allows you to heal "as though" you had spent a healing surge. In this case, you heal your healing surge value but do not spend a surge doing so — the healing comes free.

If you are out of healing surges, you can't use them to regain hit points. However, if you are dying and receive a healing effect that requires you to spend a healing surge, you can regain 1 hit point if you're otherwise depleted.

Healing surge value[]

The amount of HP a healing surge heals, known as your healing surge value, is 1/4th your maximum HP (rounded down). Some race features and feats can increase your healing surge value.

Effects that increase healing surge value[]

  • The Dwarven Durability feat increases how much a dwarven character's healing surge value by his Constitution modifier.
  • Dragonborn naturally add their Constitution modifier to their healing surge value.
  • Taking a Dragonling as a familiar with the Arcane Familiar feat adds to an arcane character's healing surge value.
  • Some powers that allow a target to spend a healing surge add to the surge value. For example, a power may add the user's Charisma modifier to the amount the target heals.
  • Combat Veteran's Tough As Nails path feature adds your constitution modifier to surge value.

Regaining healing surges[]

You generally regain all your healing surges after completing an extended rest. Some effects like poison or failures in skill challenges (or any other conditions set by your DM) may prevent you from regaining all your surges.

The Deadly Trickster epic destiny offers the epic trick daily power, which can be used to regain all your healing surges and HP as one of its options.

Powers that allow spending a healing surge[]

Cleric:

  • healing word
  • healing strike
  • bastion of health
  • strengthen the faithful
  • astral refuge
  • mantle of glory
  • spirit of health
  • healing torch
  • sacrificial healing

Druid (sentinel):

Fighter:

Iron Vanguard:

  • indomitable strength

Paladin:

  • lay on hands1
  • paladin’s judgment
  • martyr’s retribution1
  • bloodied retribution
  • death ward1
  • united in faith
  • life-giving smite

Pathfinder:

  • slasher’s mark

Tactical Warpriest:

  • battle cry

Warlock:

  • thirsting tendrils

Warlord:

Wizard:

  • soul burn1

Classes with the Channel Divinity class feature:

  • Kord’s favor2
  • Raven Queen’s blessing2

Notes:

1 These powers have you spend a healing surge for another purpose, not healing yourself.
2 These powers are granted by taking a feat, and are available to characters with the Channel Divinity class feature (avenger, cleric, invoker, or paladin) who worship the corresponding deity.

Powers that heal "as though" spending a healing surge[]

Cleric:

Fighter:

  • victorious surge

Paladin:

Life-Stealer:

  • sustain life spark (paragon path feature)

Tactical Warpriest:

  • battle favor

Warlord:

Advertisement