You utter a soothing word that mends wounds of the body and spirit
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter.
Target: You or one ally in the burst.
Effect: The target can spend a healing surge and regain 1d6 additional hitpoints.
Level6: 2d6 additional hitpoints
Level11: 3d6 additional hitpoints
Level16: 4d6 additional hitpoints
Level21: 5d6 additional hitpoints
Healing Word is a class feature granted to templar and warpriest clerics, as well as sentinel druids. It allows use of the utility power of the same name, which allows the user or a nearby ally to spend a healing surge to gain an increased number of hit points.
Templars additionally add their wisdom modifier to the healing amount through the Healer's Lore class feature. [U:5/2010]
Clerics can use the Pacifist Healer feat to heal an extra 1d6+Charisma modifier hit points (increasing to 2d6 and 3d6 at 11th level and 21st level.) However, dealing damage to bloodied enemy causes the cleric to become stunned.
21st level clerics can use the Beatific Healer feat to add the Charisma modifier to hit points regained.
- Healing word originally had the divine keyword. There's an undocumented change that removed the keyword with the release of the essentials books.