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"By the hammer Guldarak, Moradin will have vengeance against his foes. And I will deliver it."[PH2:118]

Prerequisite: Invoker

Hammer of Vengeance Path Features

Lingering Rebuke (11th level): When you spend an action point to take an extra action, each enemy that hits or misses you or an ally within 5 squares of you before the end of your next turn takes 1d6 + your Constitution modifier thunder damage.

Enduring Castigation (11th level): While you’re not bloodied, each enemy within 5 squares of you takes a −2 penalty to saving throws.

Penance (16th level): Whenever you score a critical hit with a divine attack power, the target is dazed until the end of your next turn.

 Mark of Castigation Hammer of Vengeance Attack 11
You batter your foe with thunder and promise it explosive retribution if it attacks.
 Encounter + Divine, Implement, Thunder
 Standard Action  Ranged 10
 Target: One creature
 Primary Attack: Wisdom vs. Will
 Hit: 1d10 + Wisdom modifier thunder damage. If the target hits or misses you or your ally before the end of your next turn, the target takes 3d10 + your Wisdom modifier thunder damage.


 Thundering Summons Hammer of Vengeance Utility 12
With a thundering word, you call your allies to your side. They arrive like echoes rolling across the sky.
 Encounter + Divine, Teleportation
 Move Action  Close burst 10
 Target: One or two allies in burst
 Effect: You teleport each target to a space adjacent to you.


 Warding Thunder Hammer of Vengeance Attack 20
You surround yourself and your allies with a ward of thunder, which batters your enemies. One of your allies carries your mark of protection, so if your foes attack that ally, the ward erupts in thunder again.
 Daily + Divine, Implement, Thunder, Zone
 Standard Action  Area burst 2 within 10 squares
 Target: Each enemy in burst
 Attack: Wisdom vs. Fortitude
 Hit: 5d6 + Wisdom modifier thunder damage.
 Effect: The burst creates a zone of warding thunder that lasts until the end of your next turn. Choose an ally when the zone is created. If any enemy attacks that ally, you can repeat the attack against each enemy within the zone as a free action.
 Sustain Minor: The zone persists.
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