"By the hammer Guldarak, Moradin will have vengeance against his foes. And I will deliver it."[PH2:118]
Prerequisite: Invoker
Hammer of Vengeance Path Features
Lingering Rebuke (11th level): When you spend an action point to take an extra action, each enemy that hits or misses you or an ally within 5 squares of you before the end of your next turn takes 1d6 + your Constitution modifier thunder damage.
Enduring Castigation (11th level): While you’re not bloodied, each enemy within 5 squares of you takes a −2 penalty to saving throws.
Penance (16th level): Whenever you score a critical hit with a divine attack power, the target is dazed until the end of your next turn.
Mark of Castigation | Hammer of Vengeance Attack 11 |
You batter your foe with thunder and promise it explosive retribution if it attacks. | |
Encounter + Divine, Implement, Thunder | |
Standard Action | Ranged 10 |
Target: One creature | |
Primary Attack: Wisdom vs. Will | |
Hit: 1d10 + Wisdom modifier thunder damage. If the target hits or misses you or your ally before the end of your next turn, the target takes 3d10 + your Wisdom modifier thunder damage. |
Thundering Summons | Hammer of Vengeance Utility 12 |
With a thundering word, you call your allies to your side. They arrive like echoes rolling across the sky. | |
Encounter + Divine, Teleportation | |
Move Action | Close burst 10 |
Target: One or two allies in burst | |
Effect: You teleport each target to a space adjacent to you. |
Warding Thunder | Hammer of Vengeance Attack 20 |
You surround yourself and your allies with a ward of thunder, which batters your enemies. One of your allies carries your mark of protection, so if your foes attack that ally, the ward erupts in thunder again. | |
Daily + Divine, Implement, Thunder, Zone | |
Standard Action | Area burst 2 within 10 squares |
Target: Each enemy in burst | |
Attack: Wisdom vs. Fortitude | |
Hit: 5d6 + Wisdom modifier thunder damage. | |
Effect: The burst creates a zone of warding thunder that lasts until the end of your next turn. Choose an ally when the zone is created. If any enemy attacks that ally, you can repeat the attack against each enemy within the zone as a free action. | |
Sustain Minor: The zone persists. |