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Gryznath, Chosen of Faluzure
Level 11 Solo Brute
Large natural magical beast (aquatic, black dragon)
XP 3,000
 
Senses: Perception +13, Darkvision
HP: 460; Bloodied 230
Speed: 10 (swamp walk), fly 10 (hover), swim 10


Acidic Blood (acid) (Trait)
Whenever Gryznath takes damage while he is bloodied, each creature adjacent to him takes 5 acid damage.
Action Recovery (Trait)
Whenever Gryznath ends his turn, any dazing, stunning, or dominating effect on him ends.
Aquatic (Trait)
Gryznath can breathe underwater. In aquatic combat, he gains a +2 bonus to attack roll against nonaquatic creatures.
Instinctive Bloodlust (Trait)
On an initiative of 10 + his initiative check, Gryznath can use a free action to charge or make a basic attack. If Gryznath cannot use a free action to make this attack due to a dominating or stunning effect, then that effect ends instead of Gryznath making the attack.
Bite (acid, necrotic) - At-Will (Standard Action)
Attack: Melee 2 (one creature); +16 vs. AC
Hit: 3d8 + 9 damage, and ongoing 5 acid and necrotic damage (save ends).
Claw - At-Will (Standard Action)
Attack: Melee 1 (one creature); +16 vs. AC.
Hit: 3d6 + 9 damage, and Gryznath pushes the target up to 2 squares.
Tail - At-Will (Standard Action)
Attack: Melee 4 (one creature); +16 vs. AC.
Hit: 3d6 + 9 damage, and the target falls prone.
Falchion (weapon) - At-Will (Standard Action)
Requirement: Gryznath must be in humanoid form.
Attack: Melee 1 (one creature); +16 vs. AC
Hit: 3d8 + 9 damage.
Fury - At-Will (Standard Action)
Effect: Gryznath makes three basic attacks, but can use bite and tail only once each.
Breath Weapon (acid, necrotic) - Recharge 5 (Standard Action)
Attack: Close blast 5 (creatures in the blast); +14 vs. Reflex
Hit: 3d8 + 5 acid and necrotic damage, and ongoing 10 acid and necrotic damage (save ends).
Miss: Half damage.
Faluzure's Curse (necrotic) - Recharge if the attack misses
Attack: Melee 1 (one bloodied creature); +14 vs. Fortitude
Hit: 3d10 + 7 necrotic damage, and the target is stunned until the start of Gryznath’s next turn.
Miss: Half damage.
Effect: Gryznath gains hit points equal to the damage dealt. If the target drops to 0 hit points, Gryznath gains 1 action point, which he can spend this encounter.
Change Shape (polymorph) - At-Will (1/round) (Minor Action)
Effect: Gryznath alters his physical form to appear as a Medium or Large humanoid until he uses change shape again or until 1d4 hours pass after he drops to 0 hit points. In humanoid form, Gryznath cannot use bite, claw, or tail. To assume a specific individual’s form, Gryznath must have seen that individual, but Gryznath always appears darker, larger, and more malevolent than his counterpart (no check required to notice).
Bloodied Breath - Encounter (Triggered Action)
Trigger: Gryznath is first bloodied.
Effect (Free Action): Breath weapon recharges, and Gryznath uses it.
Alignment evil
Languages Common, Draconic, Giant
Skills Stealth +16
Str 18 (+9) Dex 22 (+11) Wis 16 (+8)
Con 16 (+8) Int 16 (+8) Cha 18 (+9)


Gryznath, Chosen of Faluzure is the primary antagonist introduced in the Vainglorious article/adventure by Daniel Helmick in Dungeon #221.[Du221:40] Gryznath initially appears as a gray Orc and challengers the protagonists while wearing a gauntlet that matches the description of Loyalty's Sacrifice. Ultimately, the adventure culminates in a final battle against Gryznath.

GryznathOrcFormDU221

Gryznath in Orc form[Du221:28]

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