- Role: Defender. You are very tough and have the exceptional ability to contain enemies in melee.
- Power Source: Martial. You have become a master of combat through endless hours of practice, determination, and your own sheer physical toughness.
- Key Abilities: Strength, Dexterity, Wisdom, Constitution
- Armor Proficiencies: Cloth, leather, hide, chainmail, scale; light shield, heavy shield
- Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
- Bonus to Defense: +2 Fortitude
- Hit Points at 1st Level: 15 + Constitution score
- Build Options: Great weapon fighter (PHB), Guardian fighter (PHB), Battlerager fighter (MP), Tempest Fighter (MP), Brawler fighter (MP2).
Characteristics: You are extremely tough, with a great Armor Class and lots of hit points. You have extraordinary resilience against physical attack. You don’t have much ability to fight at range, but you excel in melee combat. You have special abilities that make it dangerous for enemies to ignore you, so you can contain foes and keep them away from your friends.
Religion: Fighters naturally favor deities of war, combat, adventure, or valor. Bahamut and Kord are popular, as is Avandra. Many unaligned or evil fighters pay homage to Bane, the god of war.
Races: Fighters come from all races. Dragonborn, dwarves, and humans are the most common fighters.
- Combat Challenge
- Combat Superiority or Combat Agility
- Fighter Weapon Talent, Battlerager Vigor, Tempest Technique, or Brawler Style
From the class skills list below, choose three trained skills at 1st level.
In combat, it's dangerous to ignore a fighter. Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target.
- The mark lasts until the end of your next turn.
- While a target is marked, it takes a −2 penalty to attack rolls for any attack that doesn’t include you as a target.
- A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
- When a marked enemy is adjacent to the fighter who marked it, and shifts or makes an attack that does not include the fighter who marked it as a target, the fighter who marked it can make a melee basic attack against it as an immediate interrupt action.[U:6/2008]
- Note: The basic attack granted by Combat Challenge is not an opportunity attack. The PHB contains some errors (such as the Potent Challenge feat's summary wording on page 197) which mix the two up and create confusion, but WOTC has confirmed that Combat Challenge is not an opportunity attack.
Fighters are especially vicious with opportunity attacks.
- You gain a bonus to opportunity attacks equal to your Wisdom modifier.
- An enemy struck by your opportunity attack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to resume moving.
Fighter Weapon TalentEdit
A fighter who selects the Battlerager Vigor class feature instead of Fighter Weapon Talent gains temporary hit points after each time an enemy hits the fighter with a melee or close attack. When the fighter gains temporary hit points by hitting with an invigorating attack, those temporary hit points stack with any existing temporary hit points. While wearing light armor or chainmail and having any temporary hit points, the fighter gains a +1 bonus to damage rolls with melee or close weapon attacks, or a +2 bonus to damage rolls if using an axe, hammer, mace, or pick.[MP:6]
A fighter who selects the Tempest Technique class feature instead of Fighter Weapon Talent gains Two-Weapon Defense as a bonus feat, regardless of prerequisites. While wielding two melee weapons, the fighter gains a +1 bonus to attack rolls with off-hand property weapons. While wearing light armor or chainmail and wielding two weapons, the fighter gains a +1 bonus to damage rolls with melee or close weapon attacks, or a +2 bonus to damage rolls if using an off-hand property weapon.[MP:7]
A fighter who selects the Brawler Style class feature instead of Fighter Weapon Talent gains a +2 proficiency bonus to unarmed attacks, unless attacking with a spiked gauntlet. The fighter receives a +2 bonus to grab attacks, and a +2 bonus to attacks to move a grabbed creature. While wielding a weapon in the primary hand and having the off hand free, the fighter gains a +1 bonus to AC and a +2 bonus to Fortitude.[MP2:6]
|At-will attack exploits|
|Encounter attack exploits||Daily attack exploits||Utility exploits|
These feats have the fighter class, or hybrid/multiclass fighter, as a prerequisite. Additional prerequisites are noted. For example, characters who multiclass into fighter do not necessarily gain the Combat Challenge feature, so may not qualify for feats requiring that feature.
- Deep Gash (Con 15)[MP:133]
- Distracting Shield (Wis 15, Combat Challenge)[PHB:194]
- Polearm Momentum (Dex 15, Wis 15)[MP:138]
- Potent Challenge (Con 15, Combat Challenge)[PHB:199]
- Savage Axe[D378:45]
- Shield Push (Combat Challenge)[PHB:200]
- Versatile Talent (human, Fighter Weapon Talent)[MP2:140]
Fighter paragon pathsEdit
These paragon paths have the fighter class, or hybrid/multiclass fighter, as a prerequisite. Additional prerequisites are noted.
Multiclassing into Fighter gives the following benefits:
- Training in a skill of your choice from the Fighter Class Skill list above.
- Choose either one-handed melee weapons or two-handed melee weapons. Once per encounter as a free action, you can add a +1 bonus to the next attack roll you make with a weapon of that category. Whether the attack hits or misses, you mark the target until the end of your next turn.
Fighter is one of the oldest classes in Dungeons & Dragons.