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As you advance in level, you gain a number of benefits that improve your capabilities. These benefits are called feats. Typically, a feat doesn't give you a new ability, but instead improves something you're already able to do. A feat might provide a bonus to a skill check, grant a bonus to one of your defense scores, or allow you to ignore a particular restriction or penalty in certain situations. Some feats also allow you to use skills in different ways, alter the effects of your powers, improve your racial traits, or even grant you capabilities from another class.

Feats related to Divine Domains and Combat Styles have their own pages.

Feat Quick Reference Table

This table is meant as a quick-reference guide, not as the final word on how these feats work. Please click on the feat's name to see its full description and any special notes or errata not reflected here.

Heroic Feats
Name Source Prerequisites Benefit
Accurate Magic Weapon EPG Artificer Enhanced weapons and implements gain +2 to next attack roll
Accursed Coordination AP Warlock, Warlock's Curse Place your curse on a creature already cursed by another
Action Rush MP2 Human, rogue or Ranger Shift 2 squares after spending action point
Action Surge PHB Human +3 to attack rolls when you spend an action point
Advantage of Cunning PHB2 Bard, Virtue of Cunning Slide enemy into ally's vacated space
Agile Hunter PHB Dex 15, Ranger, Hunter's Quarry Shift as a free action after scoring a critical hit
Agile Running Attack MP2 Ranger, Running Attack Ignore difficult terrain when moving as part of an attack
Agile Stand MP2 Ranger, Rogue Shift when standing up
Aggressive Advantage Essentials - Combat advantage against enemies during your first turn in an encounter
Aggressive Assault MP Rogue, Brutal Scoundrel, First Strike Slide targets that have not yet acted 1 square
Agile Form PrP Druid, Wild shape Shift 1 when you use Wild shape
Agile Stand MP2 Rogue Shift when standing up
Alchemist AV, EPG - Create alchemical items
Alertness PHB, Essentials - No combat advantage when surprised, +2 to Perception
Alhahn's Mindful Relocation PHB3 Githzerai, Shifting Fortunes Shift up to speed as a free action when using second wind
Ambush Tactics MP2 Any martial class 1d6 extra damage against enemy that has not yet acted
Anger Unleashed PHB2 Half-orc +2 attack for 1 round after becoming bloodied
Animal Empathy PrP Any Primal class, Trained in Nature +2 to Nature checks, and substitute Nature for Insight when dealing with beasts
Ankle Cutter MP Halfling, Rogue, Sneak Attack Cause Large or larger Sneak Attack target to be slowed
Arcane Familiar AP, HotEC, HotFW Any Arcane class You gain a familiar
Arcane Fire AP Int 13, Any arcane class Target hit with fire power gains vulnerability to cold
Arcane Fury AP Half-orc, Any arcane class Deal extra furious assault damage to multiple targets
Arcane Implement Proficiency AP Any arcane class Use an implement group with which an arcane class is proficient, with arcane powers
Arcane Porter HotFW Arcane Familiar Your familiar can carry a 5-pound object
Arcane Reserves AP Human, Any arcane class +2 to damage with at-will powers when encounter powers are expended
Arcane Spellfury PHB2 Sorcerer +1 to attack rolls after hitting with sorcerer at-will attack
Archer Captain MP2 Warlord, Archer Warlord You and allies ignore long range penalty
Archery Mastery D400 Leveled ranger at-will attack power Swap a leveled ranger at-will attack power for aimed shot, clever shot, or rapid shot
Armor Finesse Essentials - Ignore the check penalty for wearing armor
Armor of Bahamut PHB Channel Divinity, must worship Bahamut Use Channel Divinity to invoke Armor of Bahamut
Armour of Burning Wrath DP Invoker, Covenant of Wrath Armour of wrath gains fire keyword, and target takes -1 to saving throws
Armour of Vengeance DP Avenger, Censure of Retribution, Oath of enmity +1 to defenses against creatures other than your Oath of enmity target
Armor Proficiency: Chainmail PHB Str 13, Con 13, training with leather armor or hide armor Training with chainmail armor
Armor Proficiency: Hide PHB Str 13, Con 13, training with leather armor Training with hide armor
Armor Proficiency: Leather PHB - Training with Leather Armor
Armor Proficiency: Plate PHB Str 15, Con 15, training with scale armor Training with plate armor
Armor Proficiency: Scale PHB Str 13, Con 13, training with chainmail Training with scale armor
Armored Endurance Training MP2 Any martial class No armor penalty to Strength and Constitution skills
Armoured Warlord MP2 Warlord, Battlefront Leader Gain proficiency with scale armour and one extra healing surge
Armored Swiftness Training MP2 Any martial class No armor penalty to Dexterity skills
Astral Enmity DP Deva, Avenger, Oath of enmity Bonus from Memory of a thousand lifetimes also applies to damage rolls against your Oath of enmity target
Astral Fire PHB Dex 13, Cha 13 +1 damage with fire or radiant power
Astral Preservation DP Deva, Invoker, Covenant of Preservation When you use preserver's rebuke, nearby allies gain +1 against attacks by bloodied creatures
Audacious Lineage PrP - +2 to Thievery checks; increase by 1 for each ally with feat
Auspicious Lineage PHB2 Deva Roll d8 instead of d6 for memory of a thousand lifetimes
Autohypnosis PsP Any Psionic class, trained in Arcana Gain 1 healing surge; substitute Arcana for Endurance
Avandra’s Rescue PHB Channel Divinity class feature , must worship Avandra Use Channel Divinity to invoke Avandra’s Rescue
Avenging Allure DP Avenger, Censure of Unity Pull target 2 extra squares when you use Bond of censure
Avenging Opportunist DP Human, Avenger, Oath of enmity Gain extra move action when you reduce your Oath of enmity target to 0 hit points
Avowed Dragonfoe FRPG Dragonborn +1 bonus to attack rolls against dragons, +2 while bloodied
Axe Expertise Essentials - +1 to attack rolls with an axe, when rolling damage for an attack with an axe, you can reroll one damage die that results in a 1
Backstabber PHB Rogue, Sneak Attack class feature Sneak Attack dice increase to d8s
Baleful Malediction DP Invoker, Covenant of Malediction Enemies you hit with encounter or daily powers take -2 to attacks against you
Bardic Knowledge PHB2 Bard +2 bonus to several skill checks
Barreling Charge MP2 Any martial class Charge to adjacent square with reach weapon
Battle Hardened PHB3 - +5 to saving throws against fear, +2 to initiative checks
Battle Caster Defense PHB3 - +4 to AC vs. opportunity attacks provoked by ranged or area powers
Battle Healer DP Cleric, Healing word (cleric) Regain Str hit points when you use Healing word (cleric)
Battering Shield PHB3 Proficiency with heavy shields Push or slide target 1 additional square when using shield
Battlewise Essentials - Use Wis rather than Dex to determine initiative
Beast Guidance MP Ranger, Beast Mastery Beast gains +2 to your trained skills
Beast Protector MP Ranger, Beast Mastery Attack against beast provokes opportunity attack from you
Beast Training MP Ranger, Beast Mastery Beast gains training in a skill
Beastwalker Circle HotFW Druid, Summon Natural Ally Gain wild shape, exchange summon natural ally for druid daily power
Befuddling Thoughts PsP Changeling, Psion, Changeling Trick, Send Thoughts, Telepathy Focus Changeling trick becomes ranged 20 with send thoughts
Beguiling Enchantment PHB3 - Enemy -2 to attacks after you hit it with charm power
Beguiling Torment PsP Psionic Augmentation When you daze or stun, augment to slide enemy
Berserk Vitaity HotFW Barbarian, Berserker Fury Gain temporary hp when you enter berserker fury
Blade Opportunist PHB Str 13, Dex 13 +2 to opportunity attacks with heavy blade or light blade
Blessed Scoundrel DP Halfling, Any Divine class Spend healing surge with second chance
Blessed Shifter DP Shifter, Paladin Gain more damage with melee attacks when you use shifting
Blessing of Avandra DP Halfling, Cleric If enemy misses due to Second chance, ally can spend healing surge
Blessing of Corellon DP Elf, Cleric If you hit with Elven accuracy, an ally can spend healing surge
Blindfighting Sentinel Essentials - Invisible enemies don't have combat advantage, blindness does not penalize Perception, +2 Perception
Blindfighting Warrior Essentials - Melee attacks ignore partial and total concealment
Blood Quarry MP2 Tiefling, Ranger, Hunter's Quarry +2 to attack when using Bloodhunt against quarry
Bloodied Concentration PsP Psion +1 to attacks with augmented at-will powers when bloodied
Bloodied Elusion PHB3 Seeker, Bloodbond Shift 1 square when bloodied by any attack
Bloodied Enmity PsP Ardent, Mantle of Impulsiveness When first bloodied, melee attacks deal 1d6 extra damage
Bloodied Ferocity PHB3 Minotaur Make free melee basic attack when first bloodied
Bloodied Invigoration MP Con 13, Dragonborn, Fighter Invigorating powers grant +2 temporary hp when bloodied
Bloodied Spear PrP - +1 to attack and damage with opportunity attacks, increase by 1 for each ally with feat
Bloody Triumph PrP Barbarian Gain bonus to next damage roll against enemy you bloody
Bludgeon Expertise Essentials - +1 to attack rolls with a hammer  or mace, +1 to number of squares a target is pushed with an attack using a hammer or mace
Blurred Speed PsP Battlemind, Blurred Step Shift 2 with Blurred step
Blurring Claws PHB2 Razorclaw shifter +2 damage with combat advantage during razorclaw shifting
Bold Command MP Halfling, Warlord, Bravura Presence Allies gain +1 to attack rolls against enemy that misses you
Bolstering Inspiration MP Dwarf, Warlord Saving throw or additional hp for Inspiring word target
Bolstering Mantle PHB3 Ardent, Ardent Mantle Spend healing surge, ally gains temporary hp or saving throw
Bolstering Spike PsP Battlemind, Mind spike Gain temporary hit points with mind spike
Bonded Familiar AP Arcane Familiar Communicate telepathically with your familiar
Born of Shadow HoS - Shadow origin and +1 to saving throws in dim light and darkness
Born of the Elements HotEC Elemental origin or training in Arcana +2 to Endurance and Intimidate; gain Primordial
Bow Expertise Essentials - +1 to attack rolls with a bow , +1 damage with attack using a bow against a single creature with no creature adjacent to it
Bracing Breath MP Con 13, Dragonborn, Fighter Dragon breath gives +1 to attack with invigorating powers
Bravura Spirit MP Dragonborn, Warlord, Bravura Presence Bloodied ally gains additional bonus from Bravura Presence
Brawler Guard MP2 Fighter, Brawler Style +1 Shield bonus to AC and Reflex when one hand is free
Breath of Life DP Dragonborn, Cleric Your Dragon breath gives temporary hp to allies
Breath-Resistant Beast MP Dragonborn, Ranger, Beast Mastery Beast gains resistance to your dragon breath's damage type
Brilliant Darkfire DP Drow, Any Divine class Targets of Darkfire gain vulnerable Cha radiant
Brimming Wrath PsP Half-orc, Battlemind, Furious Assault Marked enemies take damage when you use furious assault
Broken Shackles FRPG Dragonborn +1 to Will defense, +2 to saving throws against charm
Brutal Accuracy MP Elf, Ranger, Hunter's Quarry Hit with Elven accuracy reroll gains extra damage
Brutal Brawler MP2 Fighter, Brawler Style Increase damage of unarmed attack and spiked gauntlet
Brutal Ferocity PHB3 Minotaur, Ferocity +2 attack and damage with attack granted by Ferocity
Brutal Teamwork MP Strength 15, dragonborn , rogue +2 damage when adjacent to any ally
Brutal Wound MP Rogue, Brutal Scoundrel, Sneak Attack Deal additional ongoing damage with Sneak Attack
Burden of Guardianship PHB3 Wilden, Nature's Aspect Temporary hp when you use racial power and ally is nearby
Burden of Rejuvination PHB3 Wilden, Nature's Aspect Unconscious ally you can see heals when you use racial power
Burning Blizzard PHB Int 13, Wis 13 +1 damage with acid or cold power
Call to the Wild HotFW Druid Exchange druid daily power for one use of summon natural ally
Camouflage MP Wis 13, Ranger, trained in Stealth +5 to stealth outdoors when you have concealment
Careful Summoner AP Con 13, Wizard Summoned creatures gain +1 to defenses
Cascading Rush PHB3 - Push adjacent enemy before or after bull rush
Changeling's Mark MP2 Changeling, Fighter Use changeling trick to mark adjacent enemies
Channel Might DP Paladin You gain +1 to melee attacks after you use Channel divinity
Child of Fire HotEC Born of the Elements Flames damage foe when you are bloodied or unconscious
Child of Stone HotEC Born of the Elements Gain resist 5 all when you use second wind on a stone surface
Child of Storm HotEC Born of the Elements +2 to next saving throw after taking elemental damage
Child of the Sea HotEC Born of the Elements Gain swim speed, other aquatic benefits
Child of Wind HotEC Born of the Elements Ignore difficult terrain when not wearing heavy armour
Clarified Instincts PHB3 Ardent, Mantle of Clarity Mantle's bonus to Insight and Perception equals Wis modifier
Clarity of Spirit DP Kalashtar, Any Divine class You or ally spends healing surge when you use Bastion of mental clarity
Cleanse the Madness PHB3 Shardmind or Wilden +2 or more damage against aberrant creatures
Closing Advantage AP Swordmage +1 to melee attacks and damage after hitting with a ranged or area power
Closing Pledge DP Avenger, Censure of Pursuit, Oath of enmity Shift closer to your Oath of enmity target after hitting it with ranged attack
Clutch of Darkness FRPG Drow Cloud of darkness becomes burst 2, Darkfire becomes ranged 15
Cold Adaptation Essentials - Resist 5 cold
Combat Casting AP Swordmage Ranged and area attacks don't provoke after hitting with a melee power
Combat Intuition PHB3 - +2 to Opportunity attack against enemy you miss
Combat Medic PHB2 Training in Heal Stabilize the dying as minor action , +2 to Heal checks
Combat Reflexes PHB Dex 13 +1 to opportunity attacks
Combat Virtuoso AP Bard Use Charisma for attack rolls of all multiclass powers
Command the Darkness MP Drow, Warlord Change how much Cloud of darkness obscures its area
Component Modification EPG Warforged Gain 1 extra temporary hp with Warforged resolve for each component
Constructing Serpent MP2 Ranger, Beast Mastery (serpent) While independant, beast immobilizes creatures
Controlling Advantage PHB3 Psion Add 1 square to forced movement if you have combat advantage
Coordinated Explosion PHB2 - +1 to attack rolls with blast or burst if ally is in area
Coordinated Opportunity MP Ranger, Beast Mastery +2 damage to opportunity attack if beast is adjacent
Corellon’s Grace PHB Channel Divinity, must worship Corellon Use Channel Divinity to invoke Corellon’s Grace
Courageous Heart PrP - +2 to saving throws against charm of fear; increase by 1 for each ally with feat
Crack the Mountain PsP Monk, Stone Fist Enemy is slowed when hit by daily power
Crashing Tempest Style PHB3 Monk, Flurry of Blows +2 to Flurry of Blows damage when wielding club
Crippling Crush PrP Warden Deal extra damage to targets you slow or immobilize with hammer or mace attacks
Crossbow Expertise Essentials - +1 to attack rolls with a crossbow , ignore partial and superior cover with crossbow attacks
Crushing Earthstrength PHB2 Warden , Earthstrength Add Constition madifier to damage after second wind
Crushing Mace MP2 Any martial class +2 damage with basic attacks using mace
Cunning Ambusher MP Tiefling, Rogue Combine infernal wrath with combat advantage for bonus to attack and damage rolls
Curse of Io's Blood AP Dragonborn, Warlock, Warlock's Curse Deal extra damage with curse when bloodied
Cursed Advantage AP Drow, Warlock, Warlock's Curse Gain combat advantage against cursed enemies
Dakshai's Body-Mind Union PHB3 Githzerai, Iron mind Expend iron mind to gain saving throw with +5 bonus
Dark Feasting HoS Revenant Gain temporary HP when you deal damage with Dark reaping
Dark Fury PHB Con 13, Wis 13 +1 damage with necrotic or psychic power
Darkfire Implement AP Drow, Any arcane class Darkfire deals twice implement damage
Darkfire Strike MP2 Drow, Fighter Use Darkfire when you hit a marked creature
Darkfire Targeting MP Drow Ranger or drow Rogue Target of your darkfire takes extra damage
Darkfire Vitality DP Drow, Cleric Allies gain temporary hp when they hit enemies under your Darkfire
Deadeye Slinger MP2 Rogue Gain +3 proficiency bonus with slings and treat as high crit
Deadly Draw PHB3 - Combat advantage against enemy you pull or slide adjacent
Deadly Rage PHB2 Barbarian +1 damage while raging
Deadly Rebuke DP Invoker, Covenant of Preservation Gain more damage with preserver's rebuke
Deceptive Mind PHB3 Battlemind, Battle Resilience +2 to all defenses when using battle resilience
Deep Gash MP Con 15, Fighter Enemy takes -2 to saving throws against ongoing damage
Deep Sage PrP Any Primal class, Trained in Dungeoneering +5 to Dungeoneering knowledge and aberrant creature monster knowledge checks, and gain fluency in Deep Speech
Defensive Grace DP Cleric, Healer's mercy Bonus to defenses when you use Healer's mercy
Defensive Healing Word DP Cleric, Healing word (cleric) Bonus to recipient's defenses when you use Healing word (cleric)
Defensive Minions EPG Artificer +2 to all defenses of summoned creatures
Defensive Mobility PHB, Essentials - +2 to AC against opportunity attacks
Defensive Resillience MP Con 13, Wis 13, Fighter +1 to all defenses with second wind when bloodied
Defensive Throw MP2 Ranger, Marauder Fighting Style Opportunity attacks provoked by thrown weapons are delayed
Deft Eruption PsP Ardent, Ardent Eruption +2 damage for Ardent eruption
Demonbane DP Any Divine class Powers that target undead also target elementals
Demonbane Malediction DP Invoker, Covenant of Malediction Elementals you hit with maledictor's doom grant combat advantage to your ally
Destructive Wizardry AP Dex 13, Wizard +2 Damage if you hit two or more creatures
Devilbane DP Any Divine class Powers that target undead also target immortals
Devoted Challenge MP Dwarf, Fighter, Combat Challenge Bonus to melee basic attacks equal to Wis modifier
Devoted Paladin DP Paladin, Lay on hands Gain 1 healing surge, add cha modifier to Lay on hands
Directed Bull Rush PHB3 - Slide your bull rush target instead of pushing
Directing Inspiration MP2 Warlord, Inspiring Word Target of Inspiring word gains +1 attack or defense for ranged and area attacks
Dirty Fighting MP Fighter or Rogue +4 to melee damage against surprised enemies
Disciple of Death Essentials Wis 13 +5 to death saving throws
Disciple of Freedom Essentials Cha 13 +5 to check made as part of an escape action, can make saving throws against immobilization, slow, or restraint at the start of your turn
Disciple of Inspiration Essentials Int 13 After making an at-will attack power that misses all targets, gain +1 to attack rolls until end of your next turn
Disciple of Justice Essentials Cha 13 When using second wind, you can choose an adjacent ally to regain the hit point instead of yourself
Disciple of Law Essentials Wis 13 +5 to check made toaid another, +1 to bonus given for successful aid
Disciple of Light Essentials Wis 13 Spending a healing surge while bloodied grants each ally within 5 squares 3 temporary hit points
Disciple of Lore Essentials Int 13 +1 to checks with skills you are trained in
Disciple of Shadows Essentials Cha 13 Darkvision for 2 squares
Disciple of Stone Essentials Con 13 Gain 5 temporary hit points when using a healing surge
Disciple of Strength Essentials Str 13 +5 to next damage roll after using Second Wind
Disciple of the Wild Essentials Dex 13 Shift up to three squares when using Second Wind
Discipline Adept PHB3 Psion, Discipline Focus Use each Discipline Focus power twice per encounter
Disciplined Wild Soul PHB2 Sorcerer, Wild Magic Roll twice to determine Wild Soul damage type
Distant Advantage PHB2 - Gain combat advantage with ranged and area attack against flanked enemies
Distracting Shield PHB Wis 15, fighter, Combat Challenge class feature Target hit by Combat Challenge takes −2 to attack rolls
Divine Approval DP Human, Any Divine class, Channel Divinity Channel Divinity grants you a saving throw
Divine Assault DP Half-orc, Paladin Ally gains damage bonus against target of your Furious assault
Divine Distraction DP Avenger, Censure of Unity, Oath of enmity Allies gain bonus damage to your Oath of enmity target when you are adjacent to target
Divine Perseverance DP Human, Paladin You gain +2 on your next attack after you succeed on a save
Dodge Giants PHB Dwarf +1 to AC and Reflex against attacks of Large or larger foes
Dooming Action AP Warlock, Warlock's Curse Deal curse damage again with action point
Double Scruitint PsP Psion, Shaped Conciousness +3 to Insight and Perception while within 5 squares of conjured fragment
Draconic Challenge DP Dragonborn, Paladin Your Dragon breath places your divine sanction on enemies
Draconic Spellcaster AP Dragonborn, Any arcane class +1 to attacks that have same damage type as your breath weapon
Dragging Flail MP Dex 15, Fighter Using a flail, slide enemy as you knock it prone
Dragonborn Channeling MP2 Dragonborn, any martial class Expend dragon breath for extra damage on a hit
Dragonborn Frenzy PHB Dragonborn +2 damage when bloodied
Dragonborn Senses PHB Dragonborn Low-light vision, +1 to Perception
Dragonbreath Warrior MP Dragonborn, any martial class Extra damage on melee attack after dragon breath
Dragonclaw Mark MP2 Dragonborn, Fighter Marked creature takes extra damage from Dragon breath
Draw First Blood MP2 Any martial class Undamaged enemy takes extra damage
Drow Beast Mastery MP Drow, Ranger, Beast Mastery Beast sees through your cloud of darkness
Druid of Darkness PrP Drow, Druid, Wild shape +2 damage when you have combat advantage in beast form
Dual Implement Spellcaster AP Dex 13, Any arcane class Add off-hand implement enhancement to damage rolls
Durable PHB, Essentials - Increase number of healing surges by 2
Dwarf Battle Priest DP Dwarf, Cleric, Healing word (cleric) Gain temporary hp when you use Healing word (cleric)
Dwarf Stoneblood MP Dwarf, Fighter, Battlerager Vigor Add half Con modifier to Battlerager Vigor temporary HP
Dwarf Trapsmith MP Dwarf, rogue +4 to Perception and Thievery for traps and locks
Dwarven Weapon Training PHB Dwarf +2 damage and proficiency with axes and hammers
Eager Advance Essentials - +4 to speed on first turn of an encounter
Earthstrength Resilience PrP Warden, Earthstrength Gain Resist 2 to all normal damage when you use Second wind
Echoes of Thunder PHB2 - +1 damage after you hit with thunder power
Eladrin Soldier PHB Eladrin +2 damage and proficiency with longswords and spears
Eladrin Sword Wizardry AP Dex 13, Eladrin, Wizard Use longsword as implement with wizard powers
Eladrin Swordmage Advance AP Eladrin, Swordmage Make basic attack after feystep
Eladrin's Challenge MP2 Eladrin, Fighter While you use longsword or spear, marked enemies take -3 penalty to attack rolls
Elated Emotions PHB3 Ardent, Mantle of Elation Mantle's bonus to Diplomacy and Intimidate equals Con modifier
Eldeen Companion EPG Shifter, Beast Mastery Beast companion gains benefit from your shifter racial power
Elemental Assault FRPG Genasi, Swordmage, Aegis of assault +3 to damage based on elemental manifestation
Elemental Barbarian PrP Genasi, Barbarian +2 to attack roll when you use Firepulse or Promise of storm
Elemental Blade Attunement AP Genasi, Swordmage +1 to damage with acid, cold, fire, lightning, or thunder powers
Elemental Blessing DP Genasi, Any Divine class You or ally gains temporary hp when you use an elemental manifestation
Elemental Challenge DP Genasi, Paladin Your Divine challenge deals acid, cold, fire, lightning or thunder damage
Elemental Echo AP Genasi, Any arcane class +1 to attack, +2 to damage after using racial power
Elemental Empowerment AP Genasi, Wizard Add Strength modifier to damage with elemental keyword powers
Elemental Rebuke DP Genasi, Invoker, Covenant of Preservation Ally gains benefits when you use preserver's rebuke
Elven Arcane Precision AP Elf, Any arcane class Reroll elven accuracy against all targets of a power
Elven Beast Mastery MP Elf, Ranger, Beast Mastery Beast benefits from wild step and Elven accuracy
Elven Precision PHB Elf, elven accuracy racial power +2 to reroll with elven accuracy
Elven Sidestep MP2 Elf, Fighter Don't provoke when moving away from your marked enemies
Empowered Reaping HoS Revenant +2 or more bonus damage with Dark reaping
Empowering Shadows AP Warlock, Shadow Walk +1 to damage when you have concealment
Enduring Mountain PrP - Regain 2 additional hp with healing surge; increase by 1 for each ally with feat
Enlarge Spell AP Wis 13, Wizard -2 to damage to increase size of blast or burst by 1
Enlarged Dragon Breath PHB Dragonborn, dragon breath racial power Dragon breath becomes blast 5
Enraged Boar Form PHB2 Druid, wild shape +1 attack, +2 damage when charging in beast form
Escalating Assault FRPG Swordmage, Aegis of assault Cumulative +1 to attack with Aegis of assault
Escape Artist PHB Trained in Acrobatics Escape a grab as minor action, +2 to Acrobatics
Evade and Strike DP Halfling, Avenger, Oath of enmity If your Oath of enmity target misses due to Second chance, you gain +2 to damage against target
Exchange Power PHB3 Psion, Send Thoughts Transfer 1 power point to ally when using Send Thoughts
Executioner of Undeath HoS - Reroll damage against undead with axes and heavyblades
Expanded Spellbook PHB Wis 13, wizard Add additional daily spells to spellbook
Expert Combat Leader MP2 Warlord, Combat Leader Combat Leader initiative bonus increases to +3
Expert Ritualist PHB2 Ritual Caster +2 bonus to ritual skill checks
Expert Tracker MP Wis 13, Ranger, Trained in Perception +5 to your perception checks to find tracks and to the DC for others to find your tracks
Explosive Leader MP2 Genasi, Warlord, Earthshock, Firepulse or Promise of storm Allies gain +2 to hit enemy hit by your racial power
Extended Prescience AP Bard, Virtue of Prescience Ally's bonus to defense lasts until the end of the ally's next turn
Extra Manifestation FRPG Genasi Select one new elemental manifestation.
Eyes of the Spirits PrP Elf, Any Primal class Allies affected by Group Awareness ignore -2 concealment penalty
Fading Sneak HotFW Gnome, Fade Away, trained in Stealth Reroll a Stealth check
Fading Spirit PrP Gnome, Shaman Spirit companion is hidden while you're hidden
Fading Target HotFW Gnome, Fade Away Use [[fade away when an enemy misses
Familiar's Vitality HotFW Arcane Familiar Your familiar improves your second wind
Fanged Magic AP Longtooth shifter, Any arcane class Deal extra damage while longtooth shifting
Far Shot PHB Dex 13 Increase projectile weapon range by 5 squares
Far Throw PHB Str 13 Increase thrown weapon range by 2 squares
Fast Runner PHB Con 13 +2 to speed when you charge or run
Fearless Seeker MP2 Goliath, Ranger, Hunter's Quarry Use Stone's endurance when hit by quarry's melee attack
Fearsome Charge PrP Barbarian, Rageblood Vigor Target of Swift charge is also pushed 1
Fearsome Host PrP - +2 to Intimidate checks; increase by 1 for each ally with feat
Fearsome Wrath DP Half-orc, Avenger, Oath of enmity Use Furious assault to penalise attacks of your Oath of enmity target
Feral Advance PsP Elf, Battlemind, Speed of Thought Dex modifier determines speed of thought distance
Feral Fey Step PrP Eladrin, Any Primal class Use Fey step again the first time you're bloodied
Ferocious Rebuke PHB Tiefling, infernal wrath racial power Push 1 square with infernal wrath
Ferocious Tiger Form PHB2 Druid, wild shape +2 damage with combat advantage in beast form
Fey Blades MP Eladrin, Fighter, Tempest Technique +1 damage with longsword in each hand
Fey Bond HotFW Trained in Arcana Gain Elven, +2 Bluff and Diplomacy checks
Fey Cantrip HotFW Fey origin or Fey Bond Gain a cantrip
Fey Command MP Eladrin, Warlord, Tactical Presence Ally can teleport before or after attacking
Fey Duelist HotFW Eladrin, Fey Step Use fey step to gain combat advantage
Fey Fate DP Elf, Avenger, Oath of enmity If you hit your Oath of enmity target with Elven accuracy you gain +2 to damage against target
Fey Preserver DP Eladrin, Invoker, Covenant of Preservation Teleport ally 2 squares when you use preserver's rebuke
Fey Thievery HotFW Eladrin, Fey Step Use fey step to perform Thievery checks at range
Fey Trickster PHB2 Gnome Gain mage hand and prestidigitation as encounter powers
Feyborn Charm AP Eladrin or Gnome, Bard Bonus to attack and damage with charm powers, +1 to Bluff, Diplomacy
Feyborn Companion MP Eladrin, Ranger, Beast Mastery Beast gains fey origin, charm bonus and feystep
Feyborn Fortune DP Gnome, Cleric, Divine fortune Divine fortune also affects one ally
Feyborn Pursuer DP Eladrin, Avenger, Oath of enmity Teleport extra 5 squares with Fey step if you end adjacent to your Oath of enmity target
Feyborn Shroud MP2 Gnome, Warlord, Int 13, Inspiring word Target of inspiring word gains concealment
Feywild Advance PsP Eladrin, Battlemind, Blurred Step Teleport int instead of shifting with Blurred step
Fickle Servant DP Changeling or Doppelganger, Any Divine class +3 on religion checks and you can choose feats from any domain
Fiendish Companion MP Tiefling, Ranger, Beast Mastery Beast gains resist fire
Firedancer HotEC Born of the Elements Gain resist 5 fire; deal fire damage after using second wind
Flank on the Run MP2 Ranger, Running Attack Don't provoke when moving around enemy and remaining adjacent
Fluid Motion PsP Monk +1 to speed
Focus the Spirits' Lives PrP Deva, Any Primal class Roll dl0 instead of d6 for Memory of a thousand lifetimes on some rolls
Focused Mind PHB3 - +4 to saving throws against dazing and stunning effects
Focusing Spellfury AP Sorcerer +2 to damage after hitting multiple foes with at-will power
Forceful Defense EPG Artificer +1 to ally's AC when you hit with force power
Formation Fighting MP2 Any martial class Bonus to opportunity attacks when allies near an enemy
Four Winds PrP - +2 to Athletics checks; increase by 1 for each ally with feat
Four-Armed Flurry DSCG Thri-kreen, Flurry of blows One target of Flurry of blows takes extra damage
Friendly Deception AP Bard, Words of friendship Apply Words of friendship bonus to Bluff check
Frozen Soul HoS Con 13 or Wis 13 Cold resistance and additional Will defense
Furious Charge MP2 Half-orc, Ranger, Hunter's Quarry Expend Furious assault to re-roll charge attack
Furious Devotion DP Half-Orc, Any Divine class, Channel Divinity +2 damage with divine powers after you use Channel Divinity
Gestalt Anchor PsP Kalashtar, Ardent Mantle You and allies gain +2 to initiative checks; allies gain +2 to all defenses when you drop to 0 power points
Ghostwise Heritage FRPG Halfling You and ally both use higher result of your perception checks
Ghost Eyes HoS Wis 13 +2 to attack rolls against invisible creatures, +5 to perception to find hidden creatures
Ghost Feint HotFW Gnome, Ghost Sound, trained in Bluff +5 to Bluff when you use ghost sound
Ghost Scorpion Strike HoS - Necrotic and poison powers ignore insubstantial
Gnome Phantasmist AP Gnome, Wizard +1 to attack and damage with illusion powers
Gnome Weapon Training MP2 Gnome, any martial class Proficiency and damage bonus with hammers and picks
Gold Dwarf Pride FRPG Dwarf +1 to AC and attack rolls if you regain consciousness
Goliath Crusher MP2 Goliath, Fighter When attacking a marked creature, your mace has High crit
Goliath Greatweapon Prowess PHB2 Goliath Gain proficiency, +2 damage with two-handed melee weapons
Gorebrute Charge PHB2 Longtooth shifter +3 damage on charge attacks during longtooth shifting
Goring Boar MP2 Ranger, Beast Mastery (boar) While independant, beast pushes creatures
Goring Shove PHB3 Str 15, Minotaur, Goring charge Push target 1 square after goring charge
Grasping Ensnarement AP Swordmage, Aegis of ensnarement Target of Aegis is slowed
Great Fortitude Essentials - +2 Fortitude
Grounding Shot PHB3 - Your ranged attacks hit and damage prone targets more easily
Group Assault MP Half-elf, Fighter Allies gain +1 damage against your marked target
Group Defense DP Half-elf, Paladin Allies gain +1 to defenses against creatures you mark
Group in Motion PsP Half-elf, Battlemind, Speed of Thought Allies adjacent to you shift with speed of thought
Group Insight PHB Half-elf Grant allies +1 to Insight and initiative
Group Mindlink EPG Kalashtar All allies can communicate telepathically
Group Quarry MP Half-elf, Ranger Allies gain +1 damage against your quarry
Group Rattling MP Half-elf, Rogue, trained in Intimidate Allies gain +1 to attack rolls against your enemy affected by rattling power
Group Stealth PHB2 Gnome Neaby allies gain +2 to Stealth checks
Guaranteed Retribution PHB2 Avenger, Censure of Retribution, oath of emnity +1 to next attack roll against oath of emnity target when another enemy hits you
Guardian of the Towering Oak HotFW Hamadryad, Hamadryad Aspects Reroll a Diplomacy or Intimidate Check
Guide the Shot MP2 Elf, Warlord Allies ignore difficult terrain when you let them shift
Guiding Step MP2 Elf, Warlord Allies ignore difficult terrain when you let them shift
Hafted Defense PHB3 - +1 AC and Reflex while wielding polearm or staff in two hands
Half-Elf Spirit Speaker PrP Half-elf, Any Primal class +1 to all defenses for you and allies when you're first bloodied; +1 to Insight and Nature for allies
Halfling Agility PHB Halfling, second chance racial power Attacker takes a −2 penalty with second chance reroll
Halfling Stalwart MP Halfling, Fighter +1 to attack rolls against Large or larger marked targets
Hammering Iron PHB3 - Push target after opportunity attack when using hammer
Harmony of Erathis PHB Channel Divinity, must worship Erathis Use Channel Divinity to invoke Harmony of Erathis
Harrying Raptor MP2 Ranger, Beast Mastery (raptor) While independant, beast makes creatures grant combat advantage
Harrying Step PsP Battlemind, Blurred Step, persistent harrier Teleport instead of shift with Blurred step
Haunted Darkness PsP Drow, Psion, Cloud of darkness +1 to attacks with augmented at-will powers when bloodied
Haunting Sounds PsP Gnome, Ghost sound, Psionic Augmentation Use Ghost sound as at-will; augment to gain combat advantage
Headsman's Chop PHB3 - 5 extra damage to prone target when using axe or heavy blade
Heat Adaptation Essentials - Resist 5 fire
Healer's Implement DP Cleric Add holy symbol enchantment bonus to healing powers
Healing Fist PsP Githzerai, Monk Gain damage bonus with second wind
Healing Hands PHB Paladin, lay on hands power Add Cha modifier to damage healed with lay on hands
Healing Step DP Eladrin, Any Divine class Grant temporary hp with Fey step
Heartening Surge PHB3 Ardent, Ardent surge Increase ardent surge bonus to defenses or attacks by 1
Heavy Armor Agility Essentials Str 15 or Con 15 Ignore speed penalty for wearing heavy armor
Heavy Blade Expertise Essentials - +1 to attack rolls with a heavy blade , +2 to all defense against opportunity attacks while welding a heavy blade
Hellfire Blood PHB Tiefling +1 attack and damage with fire and fear powers
Helpful Hint PsP Halfling, Psion, Send Thoughts Expend send thoughts to let ally reroll saving throw
Herbalist PrP Trained in Dungeoneering or Nature, trained in Heal +5 to Heal checks for disease; gain Brew Potion ritual.
Hidden Channeling DP Gnome, Any Divine class, Channel Divinity Channel Divinity grants you concealment
Hidden Pulse MP2 Genasi, rogue, firepulse, Sneak Attack Extra damage with firepulse if you have combat advantage
Hidden Sniper Essentials - Combat advantage with ranged attacks when partially concealed
Hide Armour Expertise PrP Any Primal class, Con 15, proficiency with hide armour Substitute Con modifier for Dex or Int to determine AC
High Elf Kin HotFW Elf, Elven Accuracy Teleport 2 after elven accuracy, +2 to Arcana checks
Hip Throw MP2 Fighter, Brawler style Knock enemy prone when you crit on a grab or a martial power that grabs
Hobbling Strike MP2 Ranger, Hunter's Quarry Give up 1 die of Hunter's Quarry damage to slow enemy
Holy Resolve DP Warforged, Cleric Bonus to healing you grant after using warforged resolve
Holy Savagery DP Shifter, Any Divine class, Channel Divinity Channel Divinity grants you +1 to melee attacks when bloodied
Holy Speech DP Any Divine class, fluent in Supernal Extra success in skill challenges using Bluff, Diplomacy or Intimidate
Holy Symbol Expertise HoS - +1 feat bonus to implement attacks and cannot grant combat advantage
Honeyed Words HotFW Satyr, Lure of Enchantment Reroll a Bluff or Diplomacy check
Human Beast Mastery MP Human, Ranger, Beast Mastery Beast gains +1 to all defenses
Human Ingenuity PsP Human, Psionic Augmentation Spend action point to attack, regain 1 power point
Human Nature Lore PrP Human, Any Primal class Roll twice for Endurance or Nature checks
Human Perseverance PHB Human +1 to saving throws
Hunter of Wind and Wave MP Genasi, Ranger +2 to movement with swiftcurrent or windwalker
Hunter's Aim MP Ranger, Hunter's Quarry Ignore Quarry's cover or concealment
Hunting Thri-Kreen DSCG Thri-kreen, Hunter's Quarry Deal damage to adjacent foe when using Hunter's Quarry
Hurl Weapon PrP Barbarian Treat one-handed off-hand weapons as heavy thrown
Hybrid Talent PHB3 Hybrid Gain a hybrid talent option from either hybrid class
Immortal Warding AP Deva, Swordmage, Swordmage Warding Swordmage Warding persists while you're unconscious, resistance bonus
Immovable Resilience PsP Battlemind, Battle resilience Ignore forced movement after using battle resilience
Immutability EPG Warforged, Improved Warforged Resolve Gain +2 to saving throw when using Warforged resolve
Impaling Thrust PrP Warden Treat critical as normal hit to immobilize target when using heavy blade or spear
Impending Victory PHB3 - +1 attack with at-will powers against bloodied creatures
Implement Expertise PHB2 - +1 to attack rolls with chosen implement
Implement Focus Essentials - Choose an implement you are proficient with, +1 damage with implement
Improved Armor of Faith PHB2 Avenger, armor of faith Increases armor of faith bonus to AC
Improved Aspect of Nature PHB3 Wilden, Nature's Aspect Gain additional benefit from use of your racial power
Improved Bravura MP Warlord, Bravura Presence Ally gains +1 to attack rolls or speed with Bravura Presence
Improved Bull Rush PHB2 Str 13, Con 13 +4 to bull rush attacks
Improved Cunning Sneak MP2 Cunning Sneak, rogue Move 1 square less to gain benefit of Cunning Sneak feature
Improved Dark One’s Blessing PHB Con 15, warlock, infernal pact Pact boon grants 3 additional temporary hit points
Improved Defenses Essentials - +1 Fortitude, Reflex, & Will, +2 at level 11, +3 at level 21
Improved Dragon Soul PHB2 Sorcerer, Dragon Magic Increase Dragon Soul resistance by 2
Improved Fate of the Void PHB Con 13 or Cha 13, warlock, star pact Pact boon grants additional +1 bonus to die roll
Improved Grab PHB2 Str 13 +4 to grab attacks
Improved Inevitable Shot PHB3 Seeker, Inevitable shot Inevitable shot attack ignores cover and concealment
Improved Initiative PHB, Essentials - +4 to initiative checks
Improved Insight MP2 Warlord, Insightful Presence Insightful Presence can grant greater bonus to single defense
Improved Inspiration MP Warlord, Inspiring Presence Ally gains +2 hp with Inspiring Presence
Improved Inspiring Word MP Warlord Add Cha modifier to Inspiring word hp restored
Improved Majestic Word PHB2 Bard , majestic word Target of majestic word gains temporary hp
Improved Misty Step PHB Int 13, warlock, fey pact Pact boon grants additional 2 squares of teleport
Improved Monk Unarmed Strike PHB3 Monk , Unarmed Combatant Damage die of your unarmed strike improves to 1d10
Improved Rageblood Vigor PHB2 Barbarian, Rageblood Vigor Gain 5 temporary hp from Rageblood Vigor
Improved Resources MP Warlord, Resourceful Presence Ally gains +2 damage and temporary HP from resourceful presence
Improved Roar of Triumph PHB2 Barbarian, Thaneborn Triumph Roar of triumph burst is larger, grants you +2 damage
Improved Skirmishing MP2 Warlord, Skirmishing Presence Ally benefiting from skirmishing presence gains +1 to attack
Improved Speed of Thought PHB3 Battlemind, Speed of Thought Your Speed of Thought movement increases by 2 squares
Improved Swordbond FRPG Swordmage Call bonded weapon with minor action from 20 squares away.
Improved Swordmage Warding AP Dex, Swordmage, Swordmage Warding Increase AC bonus from Swordmage Warding
Improved Tactics MP Warlord, Tactical Presence Ally gains +1 to attack rolls with Tactical Presence
Improved Vigor MP Fighter, trained in Endurance Invigorating powers grant +1 temporary HP
Improved Warforged Resolve EPG Warforged Gain 5 extra temporary hp with Warforged resolve
Improvised Missile PrP Barbarian +2 to attack and damage with thrown improvised melee
Inescapable Shot PHB3 Seeker, Inevitable Shot Inevitable shot targets enemy within 10 squares of missed target
Inescapable Hold MP2 Fighter, Brawler style Resist grab attempts with fortitude
Infernal Blessing DP Tiefling, Any Divine class Ally regains hp when you use Infernal wrath
Infernal Clamour AP Tiefling, Bard Allies gain +1 to hit against Infernal wrath target
Infernal Malediction DP Tiefling, Invoker, Covenant of Wrath Your attacks gain fear keyword when you use Infernal wrath
Infernal Might MP2 Tiefling, any martial class Extra damage with infernal wrath
Infuriating Escape AP Halfling, Bard Enemy grants Combat advantage after second chance
Inner Compass PrP Trained in Dungeoneering or Nature Roll twice for Dungeoneering and Nature checks in natural environment
Insightful Preservation PHB2 Invoker, Covenant of Preservation Preserver's rebuke grants temporary hp
Inspirational Attacker MP2 Warlord, Inspiring Word Inspiring word heals extra hp if target is adjacent to an enemy you hit
Inspired Defense MP Human, Warlord Ally gains +1 to all defences with inspiring word
Inspired Recovery PHB Warlord, Inspiring Presence class feature Grant ally saving throw with Cha modifier bonus
Inspired Tactics MP Half-elf, Warlord, Inspiring Presence Ally gains +1 to attack rolls when spending action point
Inspiring Breath MP2 Dragonborn, Warlord, Archer Warlord Allies gain +5 damage against enemies hit by Dragon breath
Into the Fray MP Rogue, First Strike +1 to Speed and to melee attack rolls in surprise round
Intelligent Blademaster FRPG Swordmage Use Intelligence instead of Strength on your basic attacks
Invigorating Pursuit PHB2 Avenger, Censure of Pursuit, oath of enmity Gain +2 AC and damage when you charge oath of enmity target
Invigorating Spirit PrP Shaman, Healing spirit Spirit companion is hidden while you're hidden
Invoke Resilience DP Human, Invoker Ally gains +1 to next saving throw when you use a divine power
Invoke Teamwork DP Half-elf, Invoker Ally gains +1 to defenses when you use a divine power
Invoker Defense PHB2 Invoker +2 AC when you hit nearby enemy
Io's Roar PsP Dragonborn, Dragon breath, any psionic class Dragon breath confers vulnerable 5 psychic
Ioun's Poise PHB Channel Divinity, must worship Ioun Use Channel Divinity to invoke Ioun's poise
Iron Parry PsP Monk, Iron Soul +1 to AC with weapon, no armour, no shield
Iron Resolve of Zerthadlun PHB3 Githzerai +2 to saving throws if you have at least 1 power point
Iron Trap PsP Githzerai, Battlemind, iron mind Gain combat advantage when enemy misses because of iron mind
Iron Will Essentials - +2 Will
Jack of All Trades PHB, Essentials Int 13 +2 to untrained skill checks
Jagged Force PsP Shardmind, Psion +2 to damage with force powers
Keeper of Storm MP Genasi, Fighter, Combat Challenge Deal thunder or lightning damage when using stormsoul
Ki Focus Expertise HotEC - +1 to attack rolls with ki focuses, +1 damage against bloodied enemies
Kinetic Reel DSCG Battlemind, Wild focus Pull target of Wild focus 2 extra squares
Kord's Resilience DP Goliath, Any Divine class Stone's endurance extends to adjacent allies
Kord’s Favor PHB Channel Divinity, must worship Kord Use Channel Divinity to invoke Kord's Favor
Leading Fire MP Elf, Warlord, Combat Leader Allies gain +1 to ranged attack rolls against target
Legioncaller of Moil HoS Any Shadow Summoning power +1 to attack and defenses of shadow summoned creatures
Lend Might MP Warlord +1 to attack rolls of attacks you grant
Lend Strength MP2 Warlord Ally gains +2 damage with basic attack you grant
Lethal Hammer Training MP2 Dwarf, rogue Use hammers with Sneak Attack and rogue powers
Lethal Hunter PHB Ranger, Hunter’s Quarry class feature Hunter’s Quarry damage dice increase to d8s
Liberating Shard Swarm PHB3 Shardmind, Shard swarm Make saving throw when you use shard swarm
Lifespirit Vigor PrP Warden, Lifespirit Another ally makes a saving throw when you use second wind
Light Blade Expertise Essentials - +1 to attack rolls with a light blade , +1 damage when using light blade and have combat advantage against target
Lightning Reflexes Essentials - +2 Reflex
Light Step PHB Elf Add to overland speed of group, +1 to Acrobatics and Stealth
Lingering Wrath MP Tiefling, Fighter, Combat Challenge Bonuses from Infernal wrath last as long as your mark.
Linguist PHB, Essentials Int 13 Learn three new languages
Long Jumper PHB Trained in Athletics Make standing jumps as if from a running start, +1 to Athletics
Longsword Finesse MP Eladrin, Rogue Treat longsword as light blade
Longtooth Fury MP2 Longtooth Shifter, Fighter +4 damage against marked creatures while you're shifting
Longtooth Spirit Shifter PrP Longtooth Shifter, Any Primal class Longtooth shifting regeneration increases by 2
Lost in the Crowd PHB Halfling +2 to AC when adjacent to at least two larger enemies
Low Crawl PHB3 - You can shift while prone
Low-Light Adaptation Essentials - Gain low-light vision
Lucky Skirmisher MP Halfling Ranger or halfling Rogue You are harder to hit when you run
Lucky Start PHB3 - Make first attack roll twice if your initiative check is highest
Lure of Iron PHB3 Battlemind, Mind spike Slide target of Mind spike
Magic of the Ages AP Deva, Any arcane class +1 to attack roll with memory of a thousand lifetimes
Magic of the Mists AP Gnome, Any arcane class Retain fade away effect when you attack
Majestic Presence DP Deva, Any Divine class Adjacent allies gain resist 3 necrotic and resist 3 radiant
Manifest Healing PrP Genasi, Any Primal class Gain 5 temporary hp when you use a racial power
Manifest Resistance FRPG Genasi Add 5 to your resistance from elemental manifestation.
Manticore's Fury MP2 Ranger Extra damage when mixing melee and ranged attacks
Mantle of Readiness PHB3 Ardent, Ardent Mantle You and nearby allies gain +2 speed at start of combat
Mantle of Understanding PsP Ardent, Ardent Mantle Allies gain +2 to saving throws when you save
Mark of the Infernal DP Tiefling, Paladin You can use Divine sanction when your infernal wrath attack hits
Marked Fury MP2 Fighter Extra penalty to marked enemy's attack
Markings of the Blessed PHB2 Goliath Roll twice for first saving throw each encounter
Markings of the Elements PrP Goliath, Any Primal class Give up resistance to all damage from stone's endurance to gain resist 5 to chosen damage type
Markings of the Predator PrP Goliath, Any Primal class +1 to all defenses when you bloody a creature
Markings of the Victor PHB2 Goliath Roll twice for first attack roll each encounter
Martial Adaptation MP2 Any martial class Swap daily power after extended rest
Martial Alacrity MP Charisma 15, any martial class +2 to initiative and shift quickly during your first turn
Martial Dilettante MP2 Half-elf, any martial class Use Dilettante power twice per encounter
Martial Flexibility MP2 Any martial class Swap martial utility power after extended rest
Martial Freedom MP Wisdom 13, any martial class, Endurance trained +5 to saving throws against the slowed and immobilized conditions
Martial Ploy MP2 Any martial class Ally rolls twice on attack if you use aid another
Martial Readiness MP2 Any martial class Swap martial at-will attack power after extended rest
Martial Versatility MP2 Any martial class Swap martial encounter attack power after extended rest
Martyr's Surge PsP Ardent, Argent Surge While you are bloodied, Ardent surge hit points regained by target increase by 1d6
Master at Arms Essentials - +1 to weapon attack rolls, sheathe a weapon and draw a new one with a minor action
Master Mixer EPG Artificer Create alchemical items of your level + 3 or lower
Master of Rumbling Earth MP Genasi, Fighter Bonuses to attack rolls and damage with earthshock
Mauling Bear MP2 Ranger, Beast Mastery (bear) While independant, beast grabs creatures
Melee Training PHB2 - Change ability used for melee basic weapon attacks
Melora’s Tide PHB Channel Divinity, must worship Melora Use Channel Divinity to invoke Melora's Tide
Memory of a Thousand Battles MP2 Deva, Fighter Expend Memory of a thousand lifetimes to re-roll attacks with reliable power
Menacing Thug MP2 Half-orc, rogue Gain combat advantage on hits withfurious assault
Midnight Stalker PrP - +2 to Stealth checks; increase by 1 for each ally with feat
Mighty Challenge DP Paladin, Divine challenge Divine challenge deals Str extra radiant damage
Mindbite Scorn DSCG Warlock, Sorcerer-king pact Curse deals 1d6 extra psychic damage
Mindlink PsP Psion, Send Thoughts Use send thoughts to ignore cover and concealment
Miryath's First Strike PHB3 Wisdom 13, Githzerai Extra damage against creature that has not yet acted
Moon Elf Resilience FRPG Eladrin Spend a healing surge when you festep if bloodied and isolated.
Moradin’s Resolve PHB Channel Divinity, must worship Moradin Use Channel Divinity to invoke Moradin's Resolve
Mountain Hammer Spellcasting AP Goliath, Any arcane class Ignore resistances after using stone's endurance
Mounted Combat PHB - Gain access to the special abilities of your mount
Nature's Roots HotFW Wilden, Nature's Aspect Use Nature's Aspect to create difficult terrain
Nature's Sentinel PsP Wilden, Battlemind, Nature's Aspect, Battlemind's demandBlurred Step, Mind spike Battlemind powers gain benefit corresponding to your Nature's Aspect
Nimble Blade PHB Dex 15 +1 to attacks with light blade and combat advantage
Nimble Companion MP Halfling, Ranger, Beast Mastery Beast gains +2 AC against opportunity attacks
Nimble Dodge MP2 Halfling, any martial class Second chance gives -5 penalty and enemy can't crit
Nimble Runner PHB3 - +2 Reflex when you run, and don't grant combat advantage
Nimble Spellcaster AP Halfling, Dex 13, Any arcane class Area arcane powers don't provoke opportunity attacks
Nimbus of Light DP Any Divine class Allies gain +1 to attack with radiant powers after you use a radiant encounter or daily power
Oath Strike DP Avenger, Oath of enmity Mark your Oath of enmity target
Offensive Resilience MP Dex 13, Wis 13, Fighter +1 to attack roll after using second wind when bloodied
Oncoming Storm PHB2 - Hit with lightning power to gain +1 on thunder attacks
Opportunistic Accuracy MP Wis 13, Elf, Fighter Retain Elven accuracy when you miss
Opportunistic Shove PHB3 - Bull rush when you make Opportunity attack
Opportunity Knocks MP2 Rogue Gain combat advantage after some opportunity attacks
Orb Expertise Essentials - +1 to attack rolls with an orb, +1 to squares of forces movement using an orb
Orbiting Object PHB3 Psion, Far Hand Sustain far hand for free if target is adjacent or in your space
Outraged Vengeance PsP Ardent, Ardent outrage Allies gain +2 damage against Ardent outrage target
Overrun Critical MP2 Any martial class Critical hit on charge pushes enemy and knocks it prone
Pacifist Healer DP Cleric Your healing powers are better, but you're punished for damaging bloodied foes
Past Soul HoS Revenant Gain racial power of past life race
Path to Clarity PsP Githzerai, Ardent, Ardent surge Ardent surge allows saving throw to end some effects
Pelor’s Radiance PHB Channel Divinity, must worship Pelor Use Channel Divinity to invoke Pelor’s Radiance
Phantom Echoes AP Cha 13, Wizard Gain combat advantage against target hit by illusion power
Plant's Sap HotFW Wilden Ignore need for food, gain extended rest in 4 hours, +2 to saving throws for ongoing damage
Pointed Step Style PHB3 Monk, Flurry of Blows Attack from 2 squares away when using spear with Flurry of Blows
Polearm Expertise MME - +1 per tier to polearm weapon attack rolls, and +2 to AC vs. charges while wielding a two-handed polearm
Polearm Flanker PHB3 - Flank from 1 square away when using a polearm
Polearm Momentum MP Dex 15, Wis 15, Fighter Knocked pushed or slid enemy prone with polearm
Potent Challenge PHB Con 15, fighter, Combat Challenge Add Con modifier damage to target hit with Combat Challenge
Potent Rebirth PHB2 Deva +2 to attack and damage if reduced to 0 hp
Potent Restorables EPG Artificer Targets of healing powers regain 2 extra hit points
Pouncing Cat MP2 Ranger, Beast Mastery (cat) While independant, beast attacks again after charge hits
Power Attack PHB Str 15 +2 or +3 damage per tier for −2 to attack
Power Cascade PsP Psion Extra force or psychic damage after hitting with daily attack
Power Throw PHB3 Str 15 +2 or damage per tier for -2 to attack with heavy thrown weapon.
Powerful Charge PHB Str 13 +2 damage, +2 to bull rush on a charge
Practiced Prodigy MP2 Practiced Study, any martial class Learn two martial practices , add more as you gain levels
Practiced Study MP2 Any martial class Learn and use martial practices
Precise Fangs PrP Shaman, Stalker Spirit +2 to attack rolls when you use Spirit's Fangs
Precise Hunter PHB Wis 15, ranger, Hunter’s Quarry Allies gain +1 attack against target hit by critical hit
Precise Mind PHB3 Psion +1 attack with unaugmented psionic at-wills after you hit with augmented Psionic attack power
Precision Throw MP2 Any martial class Use Dexterity for ranged basic attacks with thrown weapons
Predator's Burst PrP Druid, Primal Predator, Wild shape While in beast form, +2 speed, +1 to attack while charging
Predatory Action MP Ranger, Hunter's Quarry Deal hunter's quarry damage again with an action point
Predatory Magic AP Razorclaw shifter, Any arcane class Shift as free action while razorclaw shifting
Prescient Fortification AP Bard, Virtue of Prescience Ally gains greater bonus to his or her defense
Preserver's Call DP Kalashtar, Invoker, Covenant of Preservation Pull allies 1 square closer when you use a daily divine power
Preserving Concealment DP Gnome, Invoker, Covenant of Wrath Grant concealment to ally when you use preserver's rebuke
Press the Advantage PHB Cha 15, rogue Retain combat advantage with a critical hit
Primal Breath PrP Dragonborn, Warden Mark each target of your Dragon breath
Primal Fury PHB2 Druid, Primal Predator +1 to attacks with primal powers against bloodied enemies
Primal Halfling Counterattack PrP Halfling, Any Primal class +4 to damage against target of second chance
Primal Instinct PHB2 Druid, Primal Guardian Ally can reroll initiative
Primal Resilience PrP Half-orc, Any Primal class Give up resistance to all damage from stone's endurance to gain resist 5 to chosen damage type
Prime Burst PHB3 Prime Shot Prime Shot benefit also applies to area burst attacks
Prime Strike MP Ranger +1 to melee attack rolls when no others are near your target
Protector Spirit Adept PHB2 Shaman, Protector Spirit Allies Adjacent to spirit companion gain +1 Fort, Ref, Will
Protector's Commitment DP Paladin, Cha 15 Gain +1 on attacks when you or target is adjacent to bloodied ally
Protector's Shield PrP Shaman, Protecting Spirit Deal 1d8 extra damage with spirit's shield
Psionic Celerity PsP Psionic Augmentation +1 to speed when charging or running; augment to increase to +2
Psionic Fortune PsP Psionic Augmentation +1 to saving throws; augment to increase to +3
Psionic Initiative PsP Psionic Augmentation +3 to initiative check; augment to increase to +6
Psionic Reflex PsP Psionic Augmentation +1 to opportunity attacks; augment to increase to +2
Psionic Scorn DSCG Warlock, Sorcerer-king pact, 1 or more power points Regain 1 power point instead of regaining fell might
Psionic Skill PsP Psionic Augmentation +2 to checks with chosen skill; augment to increase to +3
Psionic Toughness PsP Psionic Augmentation +3 to hit points; augment to regain additional hit points with second wind
Psychic Focus PHB3 Shardmind +2 damage with Psychic powers (+3/+4 at Paragon and Epic)
Psychic Retaliation DP Kalashtar, Avenger, Oath of enmity Use Bastion of mental clarity to change your Oath of enmity target
Punishing Spike PHB3 Battlemind, Mind spike Mind spike imposes -2 penalty to target's next saving throw
Pursuing Step PHB3 Battlemind, Blurred step Triggering enemy grants combat advantage to you if adjacent
Quick Draw PHB Dex 13 Draw a weapon with attack action, +2 to initiative
Quick Reactions PsP Battlemind, Speed of Thought Char for Dex on initiative check, +2 to speed with speed of thought
Quick Stow PrP Druid, Wild shape Items change with you in beast form
Quori Shield EPG Kalashtar Gain resist psychic 5 + half level
Radiant Power PHB2 Deva +2 damage with implement power for -2 to attack
Raging Bloodcut PrP Barbarian Reduce rage power damage to deal ongoing damage.
Raging Storm PHB Con 13, Dex 13 +1 damage with lightning or thunder power
Rapid Assault PHB3 - +2 or more damage on your first attack during an encounter
Rash Sneak Attack MP Human, Rogue, Sneak Attack Grant combat advantage for extra Sneak Attack damage
Rattling Wrath MP Charisma 15, tiefling , Rogue Combine rattling power with infernal wrath to increase rattling penalty to -4
Raven Queen’s Blessing PHB Channel Divinity, must worship the Raven Queen Use Channel Divinity to invoke Raven Queen's Blessing
Razorclaw Mark MP2 Razorclaw Shifter, Fighter Marked creatures take -3 penalty while you're shifting
Razorclaw Spirit Shifter PrP Razorclaw Shifter, Any Primal class Shift 1 when damaged by attack against AC or Ref while using Razorclaw Shifting
Reaping Blade MP Dex 15, Fighter Shift as a minor action when you drop an enemy
Reckless Charge PrP Any Primal class -2 AC for +1 to attack when charging
Reckless Curse AP Human, Warlock, Warlock's Curse +1 to attack against cursed enemies, cursed enemies gain +1 to hit you.
Reckless Scramble MP Rogue, Artful Dodger Move farther instead of shifting
Redoubled Efforts MP2 Any martial class Gain +2 attack instead of bonus to defenses after second wind
Refracting Mantle PsP Shardmind, Ardent, Shard swarm, Ardent Mantle Allies in Ardent Mantle gain combat advantage with Shard swarm
Rejuvenating Spirit PrP Shaman, Healing spirit Target of Healing spirit makes a saving throw.
Religious Dabbler DP Half-Elf, Any Divine class Use at-will power from another divine class as an encounter power
Remembered Wizardry AP Wis 13, Deva, Wizard Add additional daily and utility powers to spellbook
Resilience of Stone MP2 Dwarf, any martial class Use second wind as immediate interrupt when damaged
Resilient Demand PsP Battlemind, Battlemind's Resilience, Battlemind's demand Gain +2 to all defenses with augmented Battlemind's demand
Resilient Focus Essentials - +2 to saving throws
Resilient Spirit PrP Shaman +2 to defences for spirit companion
Resonating Covenant PHB2 Invoker, Divine Covenant +1 attack with at-will after using encounter or daily power
Restful Healing PHB2 - Maximize healing between encounters
Retributive Shield FRPG Swordmage, Aegis of shielding +2 to attack rolls against foe that triggered Aegis of shielding
Revitalizing Font of Life PHB2 Warden, Font of Life Successful Font of Life saving throw grants +2 bonus to other saving throws
Rising Chaos HotEC Born of the Elements +2 to damage rolls after taking elemental damage
Rising Fury PHB2 Barbarian +2 damage when you reduce enemy to 0 hp
Rising Spellfury AP Sorcerer +1 to attack after hitting single enemy with at-will power
Risky Aegis AP Human, Swordmage, Swordmage Aegis +2 to attacks and damage against target affected by aegis
Risky Shift MP2 Rogue Shift 1 extra square and grant combat advantage
Rites of Spirits' Blood PrP Tiefling, Any Primal class +2 to attack roll with bloodhunt and Infernal wrath
Ritual Caster PHB Trained in Arcana or Religion Master and perform rituals
Rod Expertise Essentials - +1 to attack rolls with a rod, +1 to AC and Reflex when holding a rod
Rousing Voice AP Human, Bard Ally who uses second wind gains temporary hit points
Rumbling Earthshock MP2 Genasi, earthshock , any martial class Deal extra damage with earthshock
Rune of Eloquence PHB3 Runepriest Bonus to Bluff and Diplomacy equal to your number of rune feats.
Rune of Hope PHB3 Runepriest, Rune of mending Rune of mending target also gains temporary hp
Rune of Vengeance PHB3 Runepriest Bonus to damage equal to your number of rune feats after you are first bloodied
Rune of Zeal PHB3 Runepriest Bonus to Athletics and Endurance equal to your number of rune feats
Rune-Scribed Soul AP Dwarf, Any arcane class +1 to attacks, bonus to damage after using second wind
Ruthless Hunter FRPG Drow Your hand crossbow deals 1d8 damage and gains the High crit property.
Ruthless Injury MP Rogue, Ruthless Ruffian, Sneak Attack Enemy takes -2 to saving throws against conditions delivered with club or mace
Savage Assault PHB2 Half-orc Target of furious assault takes -1 to defenses
Savage Wolf MP2 Ranger, Beast Mastery (Wolf) While independant, beast knocks creatures prone
Saving Inspiration MP Warlord Ally gains saving throw with inspiring word
Scion of the Gods FRPG Tiefling +1 to Fort and Will defences
Scornful Denial DSCG Warlock, Sorcerer-king pact Saving throw when you regain your fell might
Scouring Wrath PHB2 Invoker, Covenant of Wrath Armor of wrath gives target vulnerable 2
Second Shot MP2 Ranger, Hunter's Quarry Designate second-nearest enemy as quarry
Secret of Reawakening PHB3 Wilden, Nature's Aspect Change aspect and regain racial power after you drop to 0 hp
Secure Encampment MP Wis 13,Ranger, trained in Nature, Perception and Stealth Allies gain bonus to perception and stealth during extended rest
Sehanine’s Reversal PHB Channel Divinity, must worship Sehanine Use Channel Divinity to invoke Sehanine’s Reversal
Shadow Blood HoS Born of Shadow Regain additional hp with second wind in dim light or darkness
Shadow Control HoS Born of Shadow +1 to defenses in dim light or darkness
Shadow Mantle HoS Born of Shadow Critical hits and dropping enemies grant concealment
Shadow Overflow HoS Born of Shadow Deal necrotic damage when you drop enemies with basic attacks
Shadow Skulk PHB2 Gnome Stay hidden when you miss with area or ranged attack
Shadow Strider HoS Born of Shadow Ignore difficult terrain in dim light or darkness
Shapeshifting Contortionist EPG Doppelganger Escape as a minor action, no penalties for squeezing
Shard Link PsP Shardmind, Telepathy, any psionic class Share combat advantage with ally
Shared Healing Spirit PHB2 Shaman, healing spirit Change recipient of additional hit points
Shared Memories MP2 Deva, Warlord Use Memory of a thousand lifetimes on adjacent ally's roll
Shared Perseverance DP Human, Cleric When you grant a saving throw, your ally gains +1 to the roll
Shield Defense MP Wis 13, Fighter +1 AC and Reflex when power requiring a shield hits
Shield Finesse Essentials - Ignore check penalty for wearing a shield
Shield of Shadows FRPG Drow +2 to Reflex defense while within your Cloud of darkness
Shield Proficiency (Heavy) PHB, Essentials Str 15, Shield Proficiency (Light) Proficiency with heavy shields
Shield Proficiency (Light) PHB, Essentials Str 13 Proficiency with light shields
Shield Push PHB Fighter, Combat Challenge Push 1 square to target hit by Combat Challenge attack
Shield the Fallen FRPG Dwarf Grant bloodied, unconscious or helpless ally +2 to all defenses and saving throws
Shielding Familiar AP Arcane Familiar, 6th-level or higher utility power Trade utility power for shielding familiar power
Shifter's Agility EPG Shifter +5 to Acrobatics and Athletics when using racial power
Shifting Defense PHB3 - Shift 1 square when you use total defense
Shifting Stone PsP Dwarf, Monk Shift with save to avoid being knocked prone
Sideways Defense MP Human, Fighter, Combat Challenge Adjacent allies gain +1 defense against marked enemy
Skald Training HotFW Bard, Majestic Word Exchange majestic word for skald's aura
Skill Focus PHB, Essentials Training in chosen skill +3 to checks with chosen skill
Skill Power PHB3 2nd Level Gain Skill Power of your level or lower
Skill Training PHB, Essentials - Gain training in one skill
Skins of the Slain PrP Any Primal class, proficiency with Hide armor Gain bonus to Intimidate checks equal to hide armour's enchantment bonus
Skipping Stone Flurry PsP Monk, Flurry of Blows Target one enemy within 10 squares with Flurry of Blows and sling
Skittering Mouse Style PsP Small, Monk Shift through enemies' spaces with movement technique
Slaying Action MP Rogue, Sneak Attack Deal Sneak Attack damage again with an action point
Sling Expertise Essentials - +1 to attack rolls with a sling , don't provoke opportunity attacks when making ranged attacks with a sling
Snapping Lizard MP2 Ranger, Beast Mastery (lizard) While independant, beast damages creature that moves away
Sneaky Accuracy MP Elf , Rogue, Sneak Attack Retain elven accuracy on an enemy’s miss
Sorcerous Assassin AP Drow, Sorcerer +2 to damage with poison or psychic powers, +1 Stealth
Sorcerous Blade Channeling PHB2 Sorcerer Use dagger to make ranged attacks as melee attacks
Soulstealer of Moil HoS Any Shadow Summoning power Gain temporary hp when you use shadow summoning
Spear Expertise Essentials - +1 to attack rolls with a spear , +1 damage when charging with a spear
Spectral Step HoS Any Shadow power Become insubstantial with action point
Speed Loader PHB2 - Load crossbow as  free action instead of minor
Speed of Sea and Sky MP2 Genasi, Warlord, Swiftcurrent or Windwalker Elemental manifestation power grants allies speed bonus
Speedy Response MP Dex 15, Rogue Gain speed when hit by an opportunity attack
Spellseer Familiar AP Arcane Familiar, 6th-level or higher utility Trade utility power for spellseer familiar power
Spider's Swiftness PrP Drow, Any Primal class +1 to speed, or +2 when affected by polymorph or rage power
Spirit of Vigor DSCG Shaman, Elemental spirit Ally gains temporary hp when you conjure your spirit companion
Spirit Speaker PHB2 Shaman, Speak with Spirits Speak with spirits grants skill bonus to ally
Spirit Tribe PrP Shaman, Speak with spirits Allies gain +2 to checks with Speak with spirits chosen skill
Spirit's Fey step PrP Eladrin, Shaman Teleport your spirit companion when you use Fey step
Spirit's Step DSCG Shaman, Elemental spirit Ally adjacent to dismissed spirit can shift
Spirits of Stealth PrP Gnome, Any Primal class +3 damage against bloodied creatures while you're hidden
Spirits of Stone PrP Dwarf, Any Primal class +2 to next attack roll when you use second wind
Spirits of the Primal Dragons PrP Dragonborn, Any Primal class Deal 1d8 extra damage of the same type as Dragon breath after becoming bloodied
Spiritbond Defense PHB3 Seeker, Spiritbond Use second wind and grant bonus to defense to adjacent ally
Spring Step PHB3 - Shift 1 square when you stand up
Springing Charge PHB3 Minotaur Make second charge attack after critical on first charge attack
Staff Expertise Essentials - +1 to attack rolls and reach with a staff , don't provoke opportunity attacks when using a staff as an implement
Stagger Smash PrP Any Primal class Push target 1 when you daze or stun it with a primal power
Stalker Spirit Adept PHB2 Shaman, Stalker Spirit Allies adjacent to spirit companion can shift as free action
Startling Distraction MP2 Ghost sound, rogue After using ghost sound, roll twice on Stealth checks
Steady Feet PHB3 - Ignore 1 square of Difficult terrain when you walk
Stinging Swarm PrP Druid, Primal Swarm, Wild shape While you're in beast form, enemies that damage you grant combat advantage to you
Stone Step Spirits PrP Dwarf, Any Primal class Ignore 1 square of difficult terrain when you move, or all difficult terrain when
Stoneroot's Endurance Essentials - When subjected to critical hit , roll a d20, attack is a normal hit if roll is a 10 or higher
Stormhawk's Vengence Essentials - An enemy that reduces you to 0 hit points takes 10 thunder damage
Stormheart Push PrP Warden, Stormheart Push target 2 with Stormheart instead of sliding it
Streak of Light HotFW Pixie Gain combat advantage against enemies you charge
Street Thug MP Strength 13, Constitution 13, Rogue Treat mace as light blade
Strength of Stone DP Goliath, Paladin Ally gains resist all when you use Lay on hands or call of virtue
Strength of Valor PHB2 Bard, Virtue of Valor Virtue of Valor also grants +2 damage
Strengthened Bond PHB3 Seeker, Seeker's Bond Regain Seel<er's Bond power when first bloodied
Strengthening Spirit PrP Shaman, Healing spirit Allies adjacent to companion gain Wis temporary hp when you use healing spirit
Strike and Shove PHB3 - Push target after critical hit with Melee attack
Strong-Willed Summoning PrP Druid Creatures you summon gain +1 to attack with instinctive actions
Stubborn Survivor FRPG Human +2 to saving throws when you have no action points remaining
Student of Sword Magic FRPG Swordmage Gain a spellbook to hold your swordmage spells
Student of the Cosmos AP Sorcerer, Cosmic Magic Gain additional benefit based on your current phase
Sturdy Shifter EPG Shifter Gain temporary hp when using racial power
Sudden Call PrP Shaman Use call spirit companion as a free action once per encounter
Sudden Roots PHB2 Warden Enemy hit by opportunity attack is slowed
Sun Elf Grace FRPG Eladrin +1 bonus to all defenses if you use fey step before becoming bloodied
Superior Implement Training PHB3 - Use one superior implement of a type open to your class
Superior Fortitude Essentials Str 15 or Con 15 +2 Fortitude , resist 3 ongoing damage
Superior Reflexes Essentials Dex 15 or Int 15 +2 Reflex , combat advantage during first turn of an encounter
Superior Will Essentials Wis 15 or Cha 15 +2 Will , make saving throws at start of your turn against dazed and stunned
Sure Climber PHB Trained in Athletics Climb at normal speed on any surface, +1 to Athletics
Surging Flame PHB2 - Fire-resistant target takes extra damage from fire powers
Surging Mantle PsP Ardent, Ardent Mantle Increase Ardent Mantle radius by 2 while you have 0 power points
Surprise Knockdown PHB Str 15, rogue Knock target prone with critical hit
Surprising Charge MP Dexterity 17, Fighter or Rogue +1[W] damage when charging with light blade or spear
Swift Footwork MP2 Ranger, Rogue Increase your shifts from encounter and daily powers by 2
Swift Jaguar PrP - +2 to Perception checks; increase by 1 for each ally with feat
Swift Recovery Essentials Training in Endurance +3 to healing surge value
Swift Slayer PrP Barbarian, Whirling Slayer Shift your dex modifier with Whirling Slayer
Tactical Assault PHB Warlord, Tactical Presence Ally gains bonus to damage equal to your Int modifier
Tactical Inspiration MP Eladrin, Warlord Add Int modifier to inspiring word hp restored
Tainted Wounds HoS - Your melee attacks prevent enemies from gaining hp
Take Measure MP Wis 15, Fighter +2 to all defenses against target with melee critical hit
Targeted Assault PrP Barbarian +2 to attacks against creatures marking you
Taunting Visage DP Changeling or Doppelganger, Avenger, Oath of enmity Use change shape to gain combat advantage against your Oath of enmity target
Teamwork Defense PHB3 - +1 AC when adjacent to ally who also has this feat
Teeny Target HotFW Pixie Gain partial cover when in an ally's space
Telekinetic Savant DSCG Battlemind, Wild focus Increase the forced movement of your battlemind powers by 1
Telepathic Mark MP2 Kalashtar, Fighter On a crit, mark enemies within range of telepathy
Telepathic Sensitivity EPG Kalashtar +5 to Perception when detecting creatures
Tempest Magic AP Sorcerer, Con 13, Dex 13, Storm Magic Extra damage with lightning or thunder powers
Tenacious Resolve Essentials Training in Endurance +5 to saving throws againstongoing damage
Terrain Advantage Essentials - Combat advantage against targets in a square of difficult terrain
Thirst for Battle PHB2 Half-orc +3 to Initiative and one additional healing surge
Thought Warning PsP Kalashtar, Battlemind, Telepathy You and allies shift when you drop to 0 power points
Thunder Hammer MP Con 15, Fighter Enemy takes -2 to saving throws against conditions delivered with hammer or mace
Thunderborn Rage PrP Barbarian, Thunderborn Wrath +5 to thunder damage of Thunderborn Wrath
Thundertusk Companion MP Dwarf, Ranger, Beast Mastery Your boar's Hp increases by your level
Timely Respite PHB2 - Second wind or total defense grants saving throw
Tome Expertise HotEC - +1 to attack rolls with tomes, enemies adjacent to your conjurations or summoned creatures grant combat advantage
Totem Expertise HotFW - +1 to attack rolls with totems, ignore partial cover and partial concealment on those attacks
Toughness PHB, Essentials - Gain 5 additional hit points per tier
Trap Sense MP Wisdom 13, Rogue +2 to all defenses against traps, +2 to find traps
Treetop Sniper MP2 Elf, rogue Use bow with Sneak Attack and rogue exploits
Trickster's Mark MP2 Gnome, Fighter Use Ghost sound to mark enemy
Triggered Chaos AP Halfling, Sorcerer, Wild Mage Shift or slide an enemy after using second chance
True Dragon's Soul AP Dragonborn, Sorcerer, Dragon Magic +1 to defenses after being bloodied, breath weapon ignores resistance
Tunnel Stalker MP Strength 13, Constitution 13, Dwarf , Rogue Treat one-handed axes , hammers , and picks as light blades
Twilight Training MP2 Human, Ranger Gain low-light vision
Twist the Arcane Fabric AP Eladrin, Any arcane class Fey step an ally out of your power's area of effect
Two-Fisted Shooter MP Rogue Treat hand crossbow as off-hand weapon , reload free action
Two-Handed Weapon Expertise HotFW - +1 to attack rolls with two-handed melee weapons, +1 to damage rolls of charge attacks with two-handed melee weapons
Two-Weapon Defense PHB, Essentials Dex 13, Two-Weapon Fighting +1 to AC and Reflex while holding a weapon in each hand
Two-Weapon Fighting PHB, Essentials Dex 13 +1 damage while holding a melee weapon in each hand
Two-Weapon Threat PHB2 Dex 13, Two-Weapon Fighting +3 damage on opportunity attacks with two melee weapons
Ubiquitous Step PsP Eladrin, Fey step, Psionic Augmentation Regain Fey step at 0 power points
Unarmored Agility PHB3 - +2 to AC while wearing cloth armor or no armor
Unbalancing Wrath MP Tiefling, Warlord Infernal wrath target grants combat advantage
Unfailing Vigor PHB3 - Spend a healing surge If you roll 18-20 on death saving throw
Unleash the Beast DP Shifter, Avenger, Oath of enmity Use racial power as immediate reaction when hit by your Oath of enmity target
Unseen Dread PsP Gnome, Psion Slide target you are hidden from after hitting with attack
Vengeful Beast MP Ranger, Beast Mastery, Hunter's Quarry Beast gains +1 to attack and damage rolls against quarry
Vengeful Curse AP Tiefling, Warlock, Warlock's Curse Curse enemy that hits you as an immediate reaction
Venomous Spider MP2 Ranger, Beast Mastery (spider) While independant, beast slows creatures and gives -2 attack
Versatile Channeler DP Any Divine class, Channel Divinity Gain another class's Channel Divinity power
Versatile Expertise PHB3 - Bonus to attacks with weapons and implements of your choice
[[Versatile Resistance] FRPG Genasi Gain resist 5 cold, fire and thunder
Versatile Talent MP2 Human, Fighter, Fighter Weapon Talent Gain Fighter Weapon Talent with both weapon types
Vestige Adept AP Warlock, Vestige Pact Change your vestige after pact boon is triggered
Victor's Confidence MP Con 15, Fighter +2 to saving throws after reducing an enemy to 0 hp
Vicious Advantage PHB3 - Gain combat advantage against slowed or immobilized targets
Vicious Darkfire DP Drow, Avenger, Oath of enmity Use darkfire against your Oath of enmity target to give it vulnerability to all damage
Vicious Intrusion PsP Psion, Distract Extra damage to target of distract
Vigorous Spirit PrP Shaman, Healing spirit Target of healing spirit regains Wis additional hp
Vine's Arms HotFW Wilden, Nature's Aspect +2 to Acrobatics checks, increase reach with Nature's Aspect
Violent Awakening PsP Half-orc, Monk, Furious assault, Flurry of Blows Flurry of Blows deals extra damage with Furious assault
Virtuous Recovery DP Paladin Gain resist all when you spend a healing surge
Walk among Men HotFW Satyr Appear as an Eladrin, Elf or Human
Wand Expertise Essentials - +1 to attack rolls using a wand , ignore partial and superior cover when using a wand
Warding Defense PHB3 - Allies benefit when you use total defense and wield a shield
Warding Shard Swarm PHB3 Shardmind, Shard swarm +2 defenses when you use shard swarm
Warding Soul AP Half-elf, Sorcerer Adjacent allies gain your resistances
Warforged Example DP Warforged, Paladin Allies can save against ongoing damage when you use Warforged resolve
Warforged Faith DP Warforged, Any Divine class Warforged resolve also affects adjacent ally
Warforged Superiority MP2 Warforged, Fighter, Combat Superiority Knock creature prone when using Combat Superiority
Warforged Tactics EPG Warforged +1 attack bonus against targets adjacent to allies
Warpath Leader MP2 Half-Orc, Warlord, Combat Leader Allies within 5 squares gain +2 speed when charging
Wasteland Wanderer Essentials - +2 to Nature , Perception , and initiative
Water Splitting Stone PsP Monk Unarmed strike critical hit causes target to lose resistances
Watcher Spirit Adept PrP Shaman, Watcher spirit Allies adjacent to companion gain +2 to Insight and Perception
Watchful Guardian PrP Druid, Primal Guardian, Wild shape While in beast form, you and allies adjacent to you gain +2 to opportunity attack rolls
Watchful Owl PrP - +2 to Perception checks; increase by 1 for each ally with feat
Watchful Redoubt PHB3 - +1 attack when you use total defense
Weapon Expertise PHB2 - +1 to attacks with weapon group
Weapon Focus PHB, Essentials - +1 damage with chosen weapon group
Weapon Proficiency PHB, Essentials - Gain proficiency with the weapon of your choice
Wielder of Piercing Flame MP Genasi, rogue Firepulse ignores target’s resistance or immunity when you have combat advantage
Wild Bull Rush PrP Druid, Wild shape While in beast form, +2 to bull rush attacks and use bull rush against any size target
Wild Elf Luck FRPG Elf +1d4 bonus on reroll when using Elven accuracy
Wild Sage PrP Trained in Nature +5 to Nature knowledge and monster knowledge checks to identify natural creatures, and gain a ritual
Wild Senses PHB2 Shifter Roll twice when following tracks, +3 to Initiative
Wildblood Cunning PHB2 Warden, Wildblood Shift when you use second wind
Wildblood Fury PrP Warden, Wildblood Gain bonus to damage rolls against enemies you've marked when you use second wind
Wilderness Skirmisher Essentials - Partial cover when in a square of difficult terrain , +2 to Acrobatics and Athletics
Wind of Sympathy PsP Ardent, Ardent Mantle Use your second wind and ally in ardent mantle can use second wind
Winter Walker HoS - Ice walk and +5 to ice related skill checks
Wintertouched PHB - Gain combat advantage against foe vulnerable to cold
Wood Elf Agility FRPG Elf Treat a 2-7 as an 8 on Acrobatics or Athletics checks
World Serpent's Grasp Essentials - When hitting a slowed or immobilized target, it is knocked prone
World Speaker Spirit Adept PrP Shaman, World Speaker Spirit You and allies ignore difficult terrain while adjacent to spirit companion
Wrath of Ages Past DP Dwarf, Invoker, Covenant of Wrath Gain more damage when you use Armour of wrath against enemies larger than you
Wrath of the Mountain King DP Goliath, Invoker, Covenant of Wrath Knock Target prone when you use Armour of wrath
Wrathful Magic AP Tiefling, Any arcane class Use infernal wrath against missed target
Wrenching Grasp MP2 Fighter, Brawler Style Deal Dex modifier damage with failed grab
Xen'drik Weapon Training EPG Drow +2 damage and proficiency with drow long knife and Xen'drik boomerang
Zerth Instincts PsP Githzerai, Iron mind, any psionic class Shift with Iron mind, or expend Iron mind to cancel surprise
Zuwoth's Enlightened Step PHB3 Githzerai You don't provoke from enemies that have not yet acted
Paragon Feats
Name Source Prerequisites Benefit
Action Recovery PHB Human Gain extra saving throws by spending an action point
Agile Athlete PHB - Roll twice with Acrobatics and Athletics checks
Arcane Reach PHB Dex 15 Choose square within 2 as origin with close attack power
Armor Specialization (Chainmail) PHB Dex 15, training with chainmail +1 to AC with chainmail, reduce check penalty by 1
Armor Specialization (Hide) PHB Con 15, training with hide armor +1 to AC with hide armor, reduce check penalty by 1
Armor Specialization (Plate) PHB Con 15, training with plate armor +1 to AC with plate armor
Armor Specialization (Scale) PHB Dex 15, training with scale armor +1 to AC with scale armor, ignore speed penalty
Avalanche Reaver MP2 Goliath, any martial class Push target of charge 1 square, shift into vacated square
Avandra's Gift MP Halfling , rogue Gain combat advantage with second chance
Back to the Wall PHB - +1 to melee attack, damage, AC when adjacent to a wall
Bleeding Backstab MP Rogue, Sneak Attack Deal ongoing 5 damage with daily rogue power
Blood Thirst PHB - +2 to damage against bloodied foes
Bloody Tenacity MP Human , any martial class +2 to all defenses when first bloodied
Brutal Bludgeon MP2 Rogue Clubs and maces gain brutal 1 property
Combat Anticipation PHB - +1 to defenses against ranged, area, close attacks
Combat Commander PHB Warlord, Combat Leader Bonus to Combat Leader equals Cha or Int modifier
Combat Opportunist MP2 Rogue Ally's opportunity attack grants combat advantage to you
Cull the Weak MP Charisma 15, rogue Deal +2 damage in melee to bloodied or weakened enemies
Danger Sense PHB - Roll twice for initiative, use the higher result
Darkjumper MP Drow , rogue Teleport as free action within your cloud of darkness
Deadly Axe PHB Str 17, Con 13 Treat all axes as high crit weapons
Deceptive Staff MP2 Any martial class Gain combat advantage after you miss with a staff
Defensive Advantage PHB Dex 17 +2 AC when you have combat advantage against enemy
Deft Blade MP2 Any martial class Basic attack with light blade targets AC or Reflex
Devastating Critical PHB - Deal additional 1d10 damage on a critical hit
Disheartening Ambush MP2 Rogue, Sneak Attack Forgo one Sneak Attack die to give your attack the rattling keyword
Distant Shot PHB - Ignore −2 penalty for long range
Dragon Breath Scoundrel MP2 Rogue, dragonborn, Sneak Attack Sneak Attack creatures hit with dragon breath
Dwarven Durability PHB Dwarf Increase number of healing surges, healing surge value
Dwarven Recovery MP2 Dwarf, any martial class +5 to saving throws after second wind
Elusive Movement MP2 Rogue +1 AC and Reflex if you moved at least 3 squares
Empowered Dragon Breath PHB Dragonborn, dragon breath racial power Dragon breath uses d10s
Evasion PHB Dex 15 No damage from missed area or close attack
Evasive Footwork MP Dexterity 17, Charisma 15, rogue +1 to AC and Reflex when you shift 2 or more squares
Expert Sneak MP2 Rogue Gain combat advantage against enemies with some conditions
Fey Gambit MP Eladrin, rogue Gain combat advantage against enemy you fey step next to
Feywild Protection PHB Eladrin, Fey step racial power +2 to defenses when you use fey step
Fiery Rebuke PHB Tiefling, infernal wrath racial power Cause fire damage with infernal wrath
Fleet-Footed PHB - +1 to speed
Great Fortitude PHB - +2 to Fortitude defense
Group Flanking MP Half-elf, rogue Allies gain combat advantage against enemy you flank
Hammer Rhythm PHB Str 15, Con 17 Damage with hammer or mace on a miss
Hammer Shock MP2 Intimidate trained, any martial class Melee basic attack with hammer gains rattling keyword
Heavy Blade Opportunity PHB Str 15, Dex 15 Use at-will power with opportunity attack
Icy Heart HotEC - +3 feat bonus to cold damage rolls; +4 at 21st level; slow nearby enemies when character takes cold damage
Impaling Spear MP2 Any martial class Melee basic attack with spear targets Reflex
Improved Second Wind PHB - Heal 5 additional damage with second wind
Inescapable Force PHB - Force powers ignore insubstantial, deal additional damage
Infernal Sneak Attack MP Tiefling, rogue, Sneak Attack Combine Sneak Attack with infernal wrath for extra damage
Iron Will PHB - +2 to Will defense
Lashing Flail MP2 Any martial class Melee basic attack with flail slides creature
Lasting Frost PHB - Target hit with cold power gains vulnerable cold 5
Light Blade Precision PHB Dex 13, Small or Medium size +2 damage against Large or larger targets
Lightning Arc PHB - Affect second target with lightning power on critical hit
Lightning Reflexes PHB - +2 to Reflex defense
Martial Accuracy MP2 Elf, any martial class Roll twice when using elven accuracy on exploit
Mettle PHB - No damage from missed area or close attacks
Opportunistic Sneak Attack MP rogue, Sneak Attack Sneak Attack with opportunity attack slows target
Piercing Pick MP2 Any martial class Melee basic attack with pick targets AC or Fortitude
Point-Blank Shot PHB - Ignore cover and concealment within 5 squares
Polearm Gamble PHB Str 15, Wis 15 Make opportunity attack against adjacent enemy
Primal Eye PHB3 Seeker Add Str or Dex modifier to ranged basic attack damage rolls
Prime Slayer MP Elf, rogue +2 to ranged damage rolls if no ally is closer to the target
Psychic Lock PHB - Target hit with psychic power takes −2 on next attack roll
Punishing Axe MP2 Any martial class Treat rolls of 1 or 2 on critical hit and high crit dice as 3s
Rapid Practice MP2 Practiced Study feat, any martial class Perform martial practices in half the time
Resounding Thunder PHB - Add 1 to size of blast or burst with thunder keyword
Rogue Weapon Mastery MP Elf, rogue Treat daggers and shuriken as high crit weapons
Roundabout Charge MP rogue, Acrobatics trained End your charge in any square adjacent to target
Running Shot PHB Elf No attack penalty to ranged attacks after you run
Scimitar Dance PHB Str 15, Dex 17 Deal Dex modifier damage on miss
Second Implement PHB Wizard, Arcane Implement Mastery class feature Gain mastery with second arcane implement
Secret Stride PHB Trained in Stealth No penalty to Stealth with move while hiding or sneaking
Seize the Moment PHB Dex 17 Gain combat advantage over foe with lower initiative
Shield Specialization PHB Dex 15, Shield Proficiency (Heavy or Light) +1 to AC and Reflex when using a shield
Sly Hunter PHB Wis 15 +3 damage with bow against isolated target
Sneaky Gnome MP2 Rogue, gnome, Sneak Attack Sneak Attack while invisible does not end invisibility
Sneaky Opportunity MP2 Rogue Deal extra damage with light blade on opportunity attack
Solid Sound PHB Con 13 +2 to defense after you use thunder or force power
Spear Push PHB Str 15, Dex 13 Add 1 square to distance pushed with spear or polearm
Spell Focus PHB Cha 13, wizard −2 to saves against your wizard spells
Steady Shooter PHB Con 15 +3 damage with crossbow if you don’t move
Sweeping Flail PHB Str 15, Dex 15 +2 to attacks with flail against foe with a shield
Twofold Curse PHB Warlock, Warlock’s Curse Curse the two nearest enemies
Uncanny Dodge PHB Wis 15 Enemies denied bonus to attack from combat advantage
Underfoot PHB Halfling, trained in Acrobatics Move through spaces of Large or larger creatures
Unerring Ambush MP2 Rogue, First Strike In first round, roll two attack rolls against enemy that has not yet acted
Wicked Blade MP2 Any martial class Basic attack with heavy blade gains high crit property
Epic Feats
Name Source Prerequisites Benefit
Arcane Mastery PHB Wizard Regain daily spell by spending action point
Artful Provocation MP Charisma 17, rogue, Artful Dodger Missed opportunity attack grants combat advantage against attacker
Axe Mastery PHB Str 21, Con 17 Critical hit with axe melee attack roll of 19 or 20
Blind-Fight PHB Wis 13 or trained in Perception Adjacent creatures aren’t concealed or invisible to you
Bludgeon Mastery PHB Str 19, Con 19 Critical hit with bludgeoning melee attack roll of 19 or 20
Brutal Advantage MP Charisma 17, rogue, Brutal Scoundrel Add Strength modifier to damage when you have combat advantage
Darkfire Warrior MP Drow, any martial class Regain use of darkfire after reducing target to 0 hp
Dragon Warrior MP Constitution 17, dragonborn, any martial class Regain dragon breath when first bloodied
Elemental Warrior MP Genasi, any martial class Regain use of racial power after scoring critical hit
Epic Recovery MP Constitution 19, any martial class Use second wind twice per encounter
Epic Resurgence PHB - Regain encounter attack power on first critical hit
Feywild Warrior MP Dexterity 17, eladrin, any martial class Teleport yourself and your target after using daily power
Flail Mastery PHB Str 19, Dex 19 Critical hit with flail melee attack roll of 19 or 20
Flanking Maneuver PHB Dex 17, trained in Acrobatics Move diagonally past walls and through enemies’ spaces
Font of Radiance PHB - Target illuminated with critical hit, takes radiant damage
Fortune’s Warrior MP Dexterity 17, halfling, any martial class Gain combat advantage after using second chance
Hawkeye Warrior MP Wisdom 17, elf, any martial class +1 to attack rolls after using elven accuracy
Heavy Blade Mastery PHB Str 21, Dex 17 Critical hit with heavy blade melee attack roll of 19 or 20
Infernal Warrior MP Charisma 17, tiefling, any martial class Retaliate against a critical hit with infernal wrath
Invigorating Exploit MP any martial class Martial attack power becomes invigorating
Irresistible Flame PHB - Decrease target’s resist fire by 20
Lasting Advantage MP rogue Target grants combat advantage to you after a critical hit
Light Blade Mastery PHB Str 17, Dex 21 Critical hit with light blade melee attack roll of 19 or 20
Martial Mastery MP any martial class Regain encounter power when spending action point
Martial Resolve MP Wisdom 15, any martial class, Endurance trained Make saving throws against certain conditions at both start and end of turn
One with Shadow MP rogue Move through enemies’ spaces while hidden
Pick Mastery PHB Str 21, Con 17 Critical hit with pick melee attack roll of 19 or 20
Rattling Exploit MP any martial class Martial attack power becomes rattling
Ruthless Terror MP Strength 17, rogue, Ruthless Ruffian, Intimidate trained Rattling attacks apply −1 penalty on a miss
Spear Mastery PHB Str 19, Dex 19 Critical hit with spear melee attack roll of 19 or 20
Spell Accuracy PHB Wizard Omit squares from any area or close wizard power
Stoneheart Warrior MP Constitution 17, dwarf, any martial class Use second wind as free action
Superior Initiative PHB3 +8 to initiative checks
Timely Revival MP human, any martial class Make death saving throws at the start of your turn
Triumphant Attack PHB - Target at −2 to attacks and defenses after a melee critical hit
Two-Weapon Flurry PHB Dex 19, Two-Weapon Fighting Make opportunity attack with off-hand melee weapon
Unfettered Stride PHB Trained in Acrobatics Ignore the effect of difficult terrain on your movement
Whirlwind Sneak Attack MP rogue, Sneak Attack Deal Sneak Attack damage to all targets of a rogue encounter attack power

See Also

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