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As you advance in level, you gain a number of benefits that improve your capabilities. These benefits are called feats. Typically, a feat doesn't give you a new ability, but instead improves something you're already able to do. A feat might provide a bonus to a skill check, grant a bonus to one of your defense scores, or allow you to ignore a particular restriction or penalty in certain situations. Some feats also allow you to use skills in different ways, alter the effects of your powers, improve your racial traits, or even grant you capabilities from another class.

Feat Quick Reference TableEdit

This table is meant as a quick-reference guide, not as the final word on how these feats work. Please click on the feat's name to see its full description and any special notes or errata not reflected here.

Heroic Feats
Name Source Prerequisites Benefit
Action Rush MP2 Human, rogue Shift 2 squares after spending action point
Action Surge PHB Human +3 to attack rolls when you spend an action point
Agile Hunter PHB Dex 15, Ranger, Hunter's Quarry Shift as a free action after scoring a critical hit
Aggressive Advantage Essentials - Combat advantage against enemies during your first turn in an encounter
Aggressive Assault MP Rogue, Brutal Scoundrel, First Strike Slide targets that have not yet acted 1 square
Agile Stand MP2 Rogue Shift when standing up
Alertness PHB, Essentials - No combat advantage when surprised, +2 to Perception
Alhahn's Mindful Relocation PHB3 Githzerai, Shifting Fortunes Shift up to speed as a free action when using second wind
Ambush Tactics MP2 Any martial class ld6 extra damage against enemy that has not yet acted
Anger Unleashed PHB3 Half-orc +2 to attack rolls until end of next turn when first bloodied
Ankle Cutter MP Halfling, Rogue, Sneak Attack Cause Large or larger Sneak Attack target to be slowed
Arcane Implement Proficiency AP Any arcane class Use an implement group with which an arcane class is proficient, with arcane powers
Armor Finesse Essentials - Ignore the check penalty for wearing armor
Armor of Bahamut PHB Channel Divinity, must worship Bahamut Use Channel Divinity to invoke Armor of Bahamut
Armor Proficiency (Chainmail) PHB Str 13, Con 13, training with Leather Armor or hide armor Training with chainmail armor
Armor Proficiency (Hide) PHB Str 13, Con 13, training with Leather Armor Training with hide armor
Armor Proficiency (Leather) PHB - Training with Leather Armor
Armor Proficiency (Plate) PHB Str 15, Con 15, training with scale armor Training with plate armor
Armor Proficiency (Scale) PHB Str 13, Con 13, training with chainmail Training with scale armor
Armored Endurance Training MP2 Any martial class No armor penalty to Strength and Constitution skills
Armored Swiftness Training MP2 Any martial class No armor penalty to Dexterity skills
Astral Fire PHB Dex 13, Cha 13 +1 damage with fire or radiant power
Avandra’s Rescue PHB Channel Divinity class feature, must worship Avandra Use Channel Divinity to invoke Avandra’s Rescue
Axe Expertise Essentials - +1 to attack rolls with an axe, When rolling damage for an attack with an axe, you can reroll one damage die that results in a 1
Backstabber PHB Rogue, Sneak Attack class feature Sneak Attack dice increase to d8s
Barreling Charge MP2 Any martial class Charge to adjacent square with reach weapon
Battle Caster Defense PHB3 - +4 to AC vs. opportunity attacks provoked by ranged or area powers
Battlewise Essentials - Use Wis rather than Dex to determine initiative
Blade Opportunist PHB Str 13, Dex 13 +2 to opportunity attacks with heavy blade or light blade
Blindfighting Sentinel Essentials - Invisible enemies don't have combat advantage, blindness does not penalize Perception, +2 Perception
Blindfighting Warrior Essentials - Melee attacks ignore partial and total concealment
Bludgeon Expertise Essentials - +1 to attack rolls with a hammer or mace, +1 to number of squares a target is pushed with an attack using a hammer or mace
Bow Expertise Essentials - +1 to attack rolls with a bow, +1 damage with attack using a bow against a single creature with no creature adjacent to it
Brutal Teamwork MP Strength 15, dragonborn, Rogue +2 damage when adjacent to any ally
Brutal Wound MP Rogue, Brutal Scoundrel, Sneak Attack Deal additional ongoing damage with Sneak Attack
Burning Blizzard PHB Int 13, Wis 13 +1 damage with acid or cold power
Cold Adaptation Essentials - Resist 5 cold
Combat Medic Essentials Training in Heal Administer first aid to stabilize a dying creature as a minor action, +2 to Heal checks
Combat Reflexes PHB Dex 13 +1 to opportunity attacks
Corellon’s Grace PHB Channel Divinity, must worship Corellon Use Channel Divinity to invoke Corellon’s Grace
Crossbow Expertise Essentials - +1 to attack rolls with a crossbow, ignore partial and superior cover with crossbow attacks
Crushing Mace MP2 Any martial class +2 damage with basic attacks using mace
Cunning Ambusher MP Tiefling, Rogue Combine infernal wrath with combat advantage for bonus to attack and damage rolls
Dark Fury PHB Con 13, Wis 13 +1 damage with necrotic or psychic power
Darkfire Targeting MP Drow Ranger or drow Rogue Target of your darkfire takes extra damage
Deadeye Slinger MP2 Rogue Gain +3 proficiency bonus with slings and treat as high crit
Deep Gash MP Con 15, Fighter Enemy takes −2 to saving throws against ongoing damage
Defensive Mobility PHB, Essentials - +2 to AC against opportunity attacks
Dirty Fighting MP Fighter or Rogue +4 to melee damage against surprised enemies
Disciple of Death Essentials Wis 13 +5 to death saving throws
Disciple of Freedom Essentials Cha 13 +5 to check made as part of an escape action, can make saving throws against immobilization, slow, or restraint at the start of your turn
Disciple of Inspiration Essentials Int 13 After making an at-will attack power that misses all targets, gain +1 to attack rolls until end of your next turn
Disciple of Justice Essentials Cha 13 When using second wind, you can choose an adjacent ally to regain the hit point instead of yourself
Disciple of Law Essentials Wis 13 +5 to check made to aid another, +1 to bonus given for successful aid
Disciple of Light Essentials Wis 13 Spending a healing surge while bloodied grants each ally within 5 squares 3 temporary hit points
Disciple of Lore Essentials Int 13 +1 to checks with skills you are trained in
Disciple of Shadows Essentials Cha 13 Darkvision for 2 squares
Disciple of Stone Essentials Con 13 Gain 5 temporary hit points when using a healing surge
Disciple of Strength Essentials Str 13 +5 to next damage roll after using Second Wind
Disciple of the Wild Essentials Dex 13 Shift up to three squares when using Second Wind
Distant Advantage Essentials - Gain combat advantage with ranged and area attack against a flanked enemy
Distracting Shield PHB Wis 15, fighter, Combat Challenge class feature Target hit by Combat Challenge takes −2 to attack rolls
Dodge Giants PHB Dwarf +1 to AC and Reflex against attacks of Large or larger foes
Dragonborn Channeling MP2 Dragonborn, any martial class Expend dragon breath for extra damage on a hit
Dragonborn Frenzy PHB Dragonborn +2 damage when bloodied
Dragonborn Senses PHB Dragonborn Low-light vision, +1 to Perception
Dragonbreath Warrior MP Dragonborn, any martial class Extra damage on melee attack after dragon breath
Draw First Blood MP2 Any martial class Undamaged enemy takes extra damage
Durable PHB, Essentials - Increase number of healing surges by 2
Dwarf Trapsmith MP Dwarf, Rogue +4 to Perception and Thievery for traps and locks
Dwarven Weapon Training PHB Dwarf +2 damage and proficiency with axes and hammers
Eager Advance Essentials - +4 to speed on first turn of an encounter
Eladrin Soldier PHB Eladrin +2 damage and proficiency with longswords and spears
Elven Precision PHB Elf, elven accuracy racial power +2 to reroll with elven accuracy
Enlarged Dragon Breath PHB Dragonborn, dragon breath racial power Dragon breath becomes blast 5
Escape Artist PHB Trained in Acrobatics Escape a grab as minor action, +2 to Acrobatics
Expanded Spellbook PHB Wis 13, wizard Add additional daily spells to spellbook
Far Shot PHB Dex 13 Increase projectile weapon range by 5 squares
Far Throw PHB Str 13 Increase thrown weapon range by 2 squares
Fast Runner PHB Con 13 +2 to speed when you charge or run
Ferocious Rebuke PHB Tiefling, infernal wrath racial power Push 1 square with infernal wrath
Formation Fighting MP2 Any martial class Bonus to opportunity attacks when allies near an enemy
Gnome Weapon Training MP2 Gnome, any martial class Proficiency and damage bonus with hammers and picks
Great Fortitude Essentials - +2 Fortitude
Group Insight PHB Half-elf Grant allies +1 to Insight and initiative
Group Rattling MP Half-elf, Rogue, trained in Intimidate Allies gain +1 to attack rolls against your enemy affected by rattling power
Halfling Agility PHB Halfling, second chance racial power Attacker takes a −2 penalty with second chance reroll
Harmony of Erathis PHB Channel Divinity, must worship Erathis Use Channel Divinity to invoke Harmony of Erathis
Heat Adaptation Essentials - Resist 5 fire
Healing Hands PHB Paladin, lay on hands Add Cha modifier to damage healed with lay on hands
Heavy Armor Agility Essentials Str 15 or Con 15 Ignore speed penalty for wearing heavy armor
Heavy Blade Expertise Essentials - +1 to attack rolls with a heavy blade, +2 to all defense against opportunity attacks while welding a heavy blade
Hellfire Blood PHB Tiefling +1 attack and damage with fire and fear powers
Hidden Pulse MP2 Genasi, rogue, firepulse, Sneak Attack Extra damage with firepulse if you have combat advantage
Hidden Sniper Essentials - Combat advantage with ranged attacks when partially concealed
Human Perseverance PHB Human +1 to saving throws
Implement Focus Essentials - Choose an implement you are proficient in, +1 damage with implement
Improved Cunning Sneak MP2 Cunning Sneak, rogue Move 1 square less to gain benefit of Cunning Sneak feature
Improved Dark One’s Blessing PHB Con 15, warlock, infernal pact Pact boon grants 3 additional temporary hit points
Improved Defenses Essentials - +1 Fortitude, Reflex, & Will, +2 at level 11, +3 at level 21
Improved Fate of the Void PHB Con 13 or Cha 13, warlock, star pact Pact boon grants additional +1 bonus to die roll
Improved Initiative PHB, Essentials - +4 to initiative checks
Improved Misty Step PHB Int 13, warlock, fey pact Pact boon grants additional 2 squares of teleport
Infernal Might MP2 Tiefling, any martial class Extra damage with infernal wrath
Inspired Recovery PHB Warlord, Inspiring Presence Grant ally saving throw with Cha modifier bonus
Into the Fray MP Rogue, First Strike +1 to speed and to melee attack rolls in surprise round
Intelligent Blademaster FRPG Swordmage Use Intelligence instead of Strength on your basic attacks
Ioun's Poise PHB Channel Divinity, must worship Ioun Use Channel Divinity to invoke Ioun's poise
Iron Will Essentials - +2 Will
Jack of All Trades PHB, Essentials Int 13 +2 to untrained skill checks
Kord’s Favor PHB Channel Divinity, must worship Kord Use Channel Divinity to invoke Kord's Favor
Lethal Hammer Training MP2 Dwarf, rogue Use hammers with Sneak Attack and rogue powers
Lethal Hunter PHB Ranger, Hunter’s Quarry Hunter’s Quarry damage dice increase to d8s
Light Blade Expertise Essentials - +1 to attack rolls with a light blade, +1 damage when using light blade and have combat advantage against target
Lightning Reflexes Essentials - +2 Reflex
Light Step PHB Elf Add to overland speed of group, +1 to Acrobatics and Stealth
Linguist PHB, Essentials Int 13 Learn three new languages
Long Jumper PHB Trained in Athletics Make standing jumps as if from a running start, +1 to Athletics
Longsword Finesse MP Eladrin, Rogue Treat longsword as light blade
Lost in the Crowd PHB Halfling +2 to AC when adjacent to at least two larger enemies
Low-Light Adaptation Essentials - Gain low-light vision
Lucky Skirmisher MP Halfling Ranger or halfling Rogue You are harder to hit when you run
Martial Adaptation MP2 Any martial class Swap daily power after extended rest
Martial Alacrity MP Charisma 15, any martial class +2 to initiative and shift quickly during your first turn
Martial Dilettante MP2 Half-elf, any martial class Use Dilettante power twice per encounter
Martial Flexibility MP2 Any martial class Swap martial utility power after extended rest
Martial Freedom MP Wisdom 13, any martial class, Endurance trained +5 to saving throws against the slowed and immobilized conditions
Martial Ploy MP2 Any martial class Ally rolls twice on attack if you use aid another
Martial Readiness MP2 Any martial class Swap martial at-will attack power after extended rest
Martial Versatility MP2 Any martial class Swap martial encounter attack power after extended rest
Master at Arms Essentials - +1 to weapon attack rolls, sheathe a weapon and draw a new one with a minor action
Melee Training Essentials - Choose an ability other than Strength and use it for basic melee attacks instead
Melora’s Tide PHB Channel Divinity, must worship Melora Use Channel Divinity to invoke Melora's Tide
Menacing Thug MP2 Half-orc, rogue Gain combat advantage on hits with furious assault
Moradin’s Resolve PHB Channel Divinity, must worship Moradin Use Channel Divinity to invoke Moradin's Resolve
Mounted Combat PHB - Gain access to the special abilities of your mount
Nimble Blade PHB Dex 15 +1 to attacks with light blade and combat advantage
Nimble Dodge MP2 Halfling, any martial class Second chance gives -5 penalty and enemy can't crit
Opportunity Knocks MP2 Rogue Gain combat advantage after some opportunity attacks
Orb Expertise Essentials - +1 to attack rolls with an orb, +1 to squares of forces movement using an orb
Overrun Critical MP2 Any martial class Critical hit on charge pushes enemy and knocks it prone
Pelor’s Radiance PHB Channel Divinity, must worship Pelor Use Channel Divinity to invoke Pelor’s Radiance
Polearm Expertise MME - +1 per tier to polearm weapon attack rolls, and +2 to AC vs. charges while wielding a two-handed polearm
Potent Challenge PHB Con 15, fighter, Combat Challenge Add Con modifier damage to target hit with Combat Challenge
Power Attack PHB Str 15 +2 or +3 damage per tier for −2 to attack
Powerful Charge PHB Str 13 +2 damage, +2 to bull rush on a charge
Practiced Prodigy MP2 Practiced Study, any martial class Learn two martial practices, add more as you gain levels
Practiced Study MP2 Any martial class Learn and use martial practices
Precise Hunter PHB Wis 15, ranger, Hunter’s Quarry Allies gain +1 attack against target hit by critical hit
Precision Throw MP2 Any martial class Use Dexterity for ranged basic attacks with thrown weapons
Press the Advantage PHB Cha 15, rogue Retain combat advantage with a critical hit
Quick Draw PHB Dex 13 Draw a weapon with attack action, +2 to initiative
Raging Storm PHB Con 13, Dex 13 +1 damage with lightning or thunder power
Rash Sneak Attack MP Human, Rogue, Sneak Attack Grant combat advantage for extra Sneak Attack damage
Rattling Wrath MP Charisma 15, tiefling, Rogue Combine rattling power with infernal wrath to increase rattling penalty to −4
Raven Queen’s Blessing PHB Channel Divinity, must worship the Raven Queen Use Channel Divinity to invoke Raven Queen's Blessing
Reckless Scramble MP Rogue, Artful Dodger Move farther instead of shifting
Redoubled Efforts MP2 Any martial class Gain +2 attack instead of bonus to defenses after second wind
Resilience of Stone MP2 Dwarf, any martial class Use second wind as immediate interrupt when damaged
Resilient Focus Essentials - +2 to saving throws
Risky Shift MP2 Rogue Shift 1 extra square and grant combat advantage
Ritual Caster PHB Trained in Arcana or Religion Master and perform rituals
Rod Expertise Essentials - +1 to attack rolls with a rod, +1 to AC and Reflex when holding a rod
Rumbling Earthshock MP2 Genasi, earthshock, any martial class Deal extra damage with earthshock
Ruthless Injury MP Rogue, Ruthless Ruffian, Sneak Attack Enemy takes −2 to saving throws against conditions delivered with club or mace
Sehanine’s Reversal PHB Channel Divinity, must worship Sehanine Use Channel Divinity to invoke Sehanine’s Reversal
Shield Finesse Essentials - Ignore check penalty for wearing a shield
Shield Proficiency (Heavy) PHB, Essentials Str 15, Shield Proficiency (Light) Proficiency with heavy shields
Shield Proficiency (Light) PHB, Essentials Str 13 Proficiency with light shields
Shield Push PHB Fighter, Combat Challenge Push 1 square to target hit by Combat Challenge attack
Skill Focus PHB, Essentials Training in chosen skill +3 to checks with chosen skill
Skill Training PHB, Essentials Gain training in one skill
Slaying Action MP Rogue, Sneak Attack Deal Sneak Attack damage again with an action point
Sling Expertise Essentials - +1 to attack rolls with a sling, don't provoke opportunity attacks when making ranged attacks with a sling
Sneaky Accuracy MP Elf, Rogue, Sneak Attack Retain elven accuracy on an enemy’s miss
Spear Expertise Essentials - +1 to attack rolls with a spear, +1 damage when charging with a spear
Speed Loader Essentials - Reload crossbow with "load minor" as a free action
Speedy Response MP Dexterity 15, Rogue Gain speed when hit by an opportunity attack
Staff Expertise Essentials - +1 to attack rolls and reach with a staff, don't provoke opportunity attacks when using a staff as an implement
Startling Distraction MP2 Ghost sound, rogue After using ghost sound, roll twice on Stealth checks
Stoneroot's Endurance Essentials - When subjected to critical hit, roll a d20, attack is a normal hit if roll is a 10 or higher
Stormhawk's Vengence Essentials - An enemy that reduces you to 0 hit points takes 10 thunder damage
Street Thug MP Strength 13, Constitution 13, Rogue Treat mace as light blade
Superior Fortitude Essentials Str 15 or Con 15 +2 Fortitude, resist 3 ongoing damage
Superior Reflexes Essentials Dex 15 or Int 15 +2 Reflex, combat advantage during first turn of an encounter
Superior Will Essentials Wis 15 or Cha 15 +2 Will, make saving throws at start of your turn against dazed and stunned
Sure Climber PHB Trained in Athletics Climb at normal speed on any surface, +1 to Athletics
Surprise Knockdown PHB Str 15, rogue Knock target prone with critical hit
Surprising Charge MP Dexterity 17, Fighter or Rogue +1[W] damage when charging with light blade or spear
Swift Footwork MP2 Rogue Increase your shifts from encounter and daily powers by 2
Swift Recovery Essentials Training in Endurance +3 to healing surge value
Tactical Assault PHB Warlord, Tactical Presence Ally gains bonus to damage equal to your Int modifier
Tenacious Resolve Essentials Training in Endurance +5 to saving throws against ongoing damage
Terrain Advantage Essentials - Combat advantage against targets in a square of difficult terrain
Toughness PHB, Essentials - Gain 5 additional hit points per tier
Trap Sense MP Wisdom 13, Rogue +2 to all defenses against traps, +2 to find traps
Treetop Sniper MP2 Elf, rogue Use bow with Sneak Attack and rogue exploits
Tunnel Stalker MP Strength 13, Constitution 13, Dwarf, Rogue Treat one-handed axes, hammers, and picks as light blades
Two-Fisted Shooter MP Rogue Treat hand crossbow as off-hand weapon, reload free action
Two-Weapon Defense PHB, Essentials Dex 13, Two-Weapon Fighting +1 to AC and Reflex while holding a weapon in each hand
Two-Weapon Fighting PHB, Essentials Dex 13 +1 damage while holding a melee weapon in each hand
Wand Expertise Essentials - +1 damage using a wand, ignore partial and superior cover when using a wand
Wasteland Wanderer Essentials - +2 to Nature, Perception, and initiative
Weapon Focus PHB, Essentials - +1 damage with chosen weapon group
Weapon Proficiency PHB, Essentials - Gain proficiency with the weapon of your choice
Wielder of Piercing Flame MP Genasi, Rogue Firepulse ignores target’s resistance or immunity when you have combat advantage
Wilderness Skirmisher Essentials - Partial cover when in a square of difficult terrain, +2 to Acrobatics and Athletics
Wintertouched PHB - Gain combat advantage against foe vulnerable to cold
World Serpent's Grasp Essentials - When hitting a slowed or immobilized target, it is knocked prone
Paragon Feats
Name Source Prerequisites Benefit
Action Recovery PHB Human Gain extra saving throws by spending an action point
Agile Athlete PHB - Roll twice with Acrobatics and Athletics checks
Arcane Reach PHB Dex 15 Choose square within 2 as origin with close attack power
Armor Specialization (Chainmail) PHB Dex 15, training with chainmail +1 to AC with chainmail, reduce check penalty by 1
Armor Specialization (Hide) PHB Con 15, training with hide armor +1 to AC with hide armor, reduce check penalty by 1
Armor Specialization (Plate) PHB Con 15, training with plate armor +1 to AC with plate armor
Armor Specialization (Scale) PHB Dex 15, training with scale armor +1 to AC with scale armor, ignore speed penalty
Avalanche Reaver MP2 Goliath, any martial class Push target of charge 1 square, shift into vacated square
Avandra's Gift MP Halfling, rogue Gain combat advantage with second chance
Back to the Wall PHB - +1 to melee attack, damage, AC when adjacent to a wall
Bleeding Backstab MP Rogue, Sneak Attack Deal ongoing 5 damage with daily rogue power
Blood Thirst PHB - +2 to damage against bloodied foes
Bloody Tenacity MP Human, any martial class +2 to all defenses when first bloodied
Brutal Bludgeon MP2 Rogue Clubs and maces gain brutal 1 property
Combat Anticipation PHB - +1 to defenses against ranged, area, close attacks
Combat Commander PHB Warlord, Combat Leader Bonus to Combat Leader equals Cha or Int modifier
Combat Opportunist MP2 Rogue Ally's opportunity attack grants combat advantage to you
Cull the Weak MP Charisma 15, rogue Deal +2 damage in melee to bloodied or weakened enemies
Danger Sense PHB - Roll twice for initiative, use the higher result
Darkjumper MP Drow, rogue Teleport as free action within your cloud of darkness
Deadly Axe PHB Str 17, Con 13 Treat all axes as high crit weapons
Deceptive Staff MP2 Any martial class Gain combat advantage after you miss with a staff
Defensive Advantage PHB Dex 17 +2 AC when you have combat advantage against enemy
Deft Blade MP2 Any martial class Basic attack with light blade targets AC or Reflex
Devastating Critical PHB - Deal additional 1d10 damage on a critical hit
Disheartening Ambush MP2 Rogue, Sneak Attack Forgo one Sneak Attack die to give your attack the rattling keyword
Distant Shot PHB - Ignore −2 penalty for long range
Dragon Breath Scoundrel MP2 Rogue, dragonborn, Sneak Attack Sneak Attack creatures hit with dragon breath
Dwarven Durability PHB Dwarf Increase number of healing surges, healing surge value
Dwarven Recovery MP2 Dwarf, any martial class +5 to saving throws after second wind
Elusive Movement MP2 Rogue +1 AC and Reflex if you moved at least 3 squares
Empowered Dragon Breath PHB Dragonborn, dragon breath racial power Dragon breath uses d10s
Evasion PHB Dex 15 No damage from missed area or close attack
Evasive Footwork MP Dexterity 17, Charisma 15, rogue +1 to AC and Reflex when you shift 2 or more squares
Expert Sneak MP2 Rogue Gain combat advantage against enemies with some conditions
Fey Gambit MP Eladrin, rogue Gain combat advantage against enemy you fey step next to
Feywild Protection PHB Eladrin, Fey step racial power +2 to defenses when you use fey step
Fiery Rebuke PHB Tiefling, infernal wrath racial power Cause fire damage with infernal wrath
Fleet-Footed PHB - +1 to speed
Great Fortitude PHB - +2 to Fortitude defense
Group Flanking MP Half-elf, rogue Allies gain combat advantage against enemy you flank
Hammer Rhythm PHB Str 15, Con 17 Damage with hammer or mace on a miss
Hammer Shock MP2 Intimidate trained, any martial class Melee basic attack with hammer gains rattling keyword
Heavy Blade Opportunity PHB Str 15, Dex 15 Use at-will power with opportunity attack
Impaling Spear MP2 Any martial class Melee basic attack with spear targets Reflex
Improved Second Wind PHB - Heal 5 additional damage with second wind
Inescapable Force PHB - Force powers ignore insubstantial, deal additional damage
Infernal Sneak Attack MP Tiefling, rogue, Sneak Attack Combine Sneak Attack with infernal wrath for extra damage
Iron Will PHB - +2 to Will defense
Lashing Flail MP2 Any martial class Melee basic attack with flail slides creature
Lasting Frost PHB - Target hit with cold power gains vulnerable cold 5
Light Blade Precision PHB Dex 13, Small or Medium size +2 damage against Large or larger targets
Lightning Arc PHB - Affect second target with lightning power on critical hit
Lightning Reflexes PHB - +2 to Reflex defense
Martial Accuracy MP2 Elf, any martial class Roll twice when using elven accuracy on exploit
Mettle PHB - No damage from missed area or close attacks
Opportunistic Sneak Attack MP rogue, Sneak Attack Sneak Attack with opportunity attack slows target
Piercing Pick MP2 Any martial class Melee basic attack with pick targets AC or Fortitude
Point-Blank Shot PHB - Ignore cover and concealment within 5 squares
Polearm Gamble PHB Str 15, Wis 15 Make opportunity attack against adjacent enemy
Prime Slayer MP Elf, rogue +2 to ranged damage rolls if no ally is closer to the target
Psychic Lock PHB - Target hit with psychic power takes −2 on next attack roll
Punishing Axe MP2 Any martial class Treat rolls of 1 or 2 on critical hit and high crit dice as 3s
Rapid Practice MP2 Practiced Study feat, any martial class Perform martial practices in half the time
Resounding Thunder PHB - Add 1 to size of blast or burst with thunder keyword
Rogue Weapon Mastery MP Elf, rogue Treat daggers and shuriken as high crit weapons
Roundabout Charge MP rogue, Acrobatics trained End your charge in any square adjacent to target
Running Shot PHB Elf No attack penalty to ranged attacks after you run
Scimitar Dance PHB Str 15, Dex 17 Deal Dex modifier damage on miss
Second Implement PHB Wizard, Arcane Implement Mastery class feature Gain mastery with second arcane implement
Secret Stride PHB Trained in Stealth No penalty to Stealth with move while hiding or sneaking
Seize the Moment PHB Dex 17 Gain combat advantage over foe with lower initiative
Shield Specialization PHB Dex 15, Shield Proficiency (Heavy or Light) +1 to AC and Reflex when using a shield
Sly Hunter PHB Wis 15 +3 damage with bow against isolated target
Sneaky Gnome MP2 Rogue, gnome, Sneak Attack Sneak Attack while invisible does not end invisibility
Sneaky Opportunity MP2 Rogue Deal extra damage with light blade on opportunity attack
Solid Sound PHB Con 13 +2 to defense after you use thunder or force power
Spear Push PHB Str 15, Dex 13 Add 1 square to distance pushed with spear or polearm
Spell Focus PHB Cha 13, wizard −2 to saves against your wizard spells
Steady Shooter PHB Con 15 +3 damage with crossbow if you don’t move
Sweeping Flail PHB Str 15, Dex 15 +2 to attacks with flail against foe with a shield
Twofold Curse PHB Warlock, Warlock’s Curse Curse the two nearest enemies
Uncanny Dodge PHB Wis 15 Enemies denied bonus to attack from combat advantage
Underfoot PHB Halfling, trained in Acrobatics Move through spaces of Large or larger creatures
Unerring Ambush MP2 Rogue, First Strike In first round, roll two attack rolls against enemy that has not yet acted
Wicked Blade MP2 Any martial class Basic attack with heavy blade gains high crit property
Epic Feats
Name Source Prerequisites Benefit
Arcane Mastery PHB Wizard Regain daily spell by spending action point
Artful Provocation MP Charisma 17, rogue, Artful Dodger Missed opportunity attack grants combat advantage against attacker
Axe Mastery PHB Str 21, Con 17 Critical hit with axe melee attack roll of 19 or 20
Blind-Fight PHB Wis 13 or trained in Perception Adjacent creatures aren’t concealed or invisible to you
Bludgeon Mastery PHB Str 19, Con 19 Critical hit with bludgeoning melee attack roll of 19 or 20
Brutal Advantage MP Charisma 17, rogue, Brutal Scoundrel Add Strength modifier to damage when you have combat advantage
Darkfire Warrior MP Drow, any martial class Regain use of darkfire after reducing target to 0 hp
Dragon Warrior MP Constitution 17, dragonborn, any martial class Regain dragon breath when first bloodied
Elemental Warrior MP Genasi, any martial class Regain use of racial power after scoring critical hit
Epic Recovery MP Constitution 19, any martial class Use second wind twice per encounter
Epic Resurgence PHB - Regain encounter attack power on first critical hit
Feywild Warrior MP Dexterity 17, eladrin, any martial class Teleport yourself and your target after using daily power
Flail Mastery PHB Str 19, Dex 19 Critical hit with flail melee attack roll of 19 or 20
Flanking Maneuver PHB Dex 17, trained in Acrobatics Move diagonally past walls and through enemies’ spaces
Font of Radiance PHB - Target illuminated with critical hit, takes radiant damage
Fortune’s Warrior MP Dexterity 17, halfling, any martial class Gain combat advantage after using second chance
Hawkeye Warrior MP Wisdom 17, elf, any martial class +1 to attack rolls after using elven accuracy
Heavy Blade Mastery PHB Str 21, Dex 17 Critical hit with heavy blade melee attack roll of 19 or 20
Infernal Warrior MP Charisma 17, tiefling, any martial class Retaliate against a critical hit with infernal wrath
Invigorating Exploit MP any martial class Martial attack power becomes invigorating
Irresistible Flame PHB - Decrease target’s resist fire by 20
Lasting Advantage MP rogue Target grants combat advantage to you after a critical hit
Light Blade Mastery PHB Str 17, Dex 21 Critical hit with light blade melee attack roll of 19 or 20
Martial Mastery MP any martial class Regain encounter power when spending action point
Martial Resolve MP Wisdom 15, any martial class, Endurance trained Make saving throws against certain conditions at both start and end of turn
One with Shadow MP rogue Move through enemies’ spaces while hidden
Pick Mastery PHB Str 21, Con 17 Critical hit with pick melee attack roll of 19 or 20
Rattling Exploit MP any martial class Martial attack power becomes rattling
Ruthless Terror MP Strength 17, rogue, Ruthless Ruffian, Intimidate trained Rattling attacks apply −1 penalty on a miss
Spear Mastery PHB Str 19, Dex 19 Critical hit with spear melee attack roll of 19 or 20
Spell Accuracy PHB Wizard Omit squares from any area or close wizard power
Stoneheart Warrior MP Constitution 17, dwarf, any martial class Use second wind as free action
Timely Revival MP human, any martial class Make death saving throws at the start of your turn
Triumphant Attack PHB - Target at −2 to attacks and defenses after a melee critical hit
Two-Weapon Flurry PHB Dex 19, Two-Weapon Fighting Make opportunity attack with off-hand melee weapon
Unfettered Stride PHB Trained in Acrobatics Ignore the effect of difficult terrain on your movement
Whirlwind Sneak Attack MP rogue, Sneak Attack Deal Sneak Attack damage to all targets of a rogue encounter attack power

See AlsoEdit

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