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Dungeon! is an adventure board game first published by TSR in 1975. The 1989 edition of the game was known as New Dungeon, and the 1992 edition of the game was known as Classic Dungeon.

GameplayEdit

In Dungeon!, each adventurer's objective is to collect treasure by defeating monsters, and be the first to return to the dungeon's entrance with the required amount of treasure. The dungeon is split into 6 levels, with higher numbered levels occupied by more difficult monsters guarding more valuable treasure. Combat proceeds by moving into a space occupied by a monster and rolling two six-sided dice (2d6).

Each player can choose one of four different adventurers: the elf, the hero, the superhero, or the wizard. The elf needs high rolls to defeat monsters, and may find levels beyond 1 to 3 too difficult, but passes through secret doors easily and only needs 10,000 gp to win. The hero can defeat monsters with average rolls, does well in levels 2 to 4, and only needs 10,000 to win. The superhero can defeat monsters with low rolls, and does well in levels 3 to 5, but needs 20,000 gp to win. The wizard can teleport instantly between levels, and defeat monsters with magic from a safe distance, but needs 30,000 gp to win, and may not collect treasure quickly enough in levels before 4 to 6.

2012 editionEdit

Dungeon! 2012 box

Wizards of the Coast published an updated edition of Dungeon! in October 2012.

The 2012 edition renamed the adventurers after the classic four classes from 3rd and 4th edition Dungeons & Dragons: halfling rogue (the elf), dwarf cleric (the hero), human fighter (the superhero), and elf wizard (the wizard). Its visual style, such as fonts and art style, is similar to 4th edition D&D, with a box top illustrated by Michael Komarck. 4th edition D&D designers Peter Lee, Mike Mearls and Rodney Thompson were among the game's credited playtesters.

The most recent edition of Dungeon! was published in June 2014, with the same rules as the 2012 edition and cartoon style art.

Variant rulesEdit

Wizards of the Coast suggested a number of optional rules for altering Dungeon! gameplay.[1]

ReferencesEdit

  1. Tulach, Chris. "Dungeon! Variant Rules". October 19, 2012.

External linksEdit

Dungeons & Dragons 4th edition products edit
Core rulebooks
  1. Player's Handbook
  2. Player's Handbook 2
  3. Player's Handbook 3
  4. Dungeon Master's Guide
  5. Dungeon Master's Guide 2
  6. Monster Manual
  7. Monster Manual 2
  8. Monster Manual 3
Rules supplements
  1. Adventurer's Vault
  2. Adventurer's Vault 2
  3. Arcane Power
  4. Book of Vile Darkness
  5. Demonomicon
  6. Divine Power
  7. Draconomicon: Chromatic Dragons
  8. Draconomicon: Metallic Dragons
  9. Dragon Magazine Annual
  10. Dungeon Delve
  11. Dungeon Survival Handbook
  12. Hammerfast
  13. Heroes of the Elemental Chaos
  14. Heroes of the Feywild
  15. Heroes of Shadow
  16. Manual of the Planes
  17. Martial Power
  18. MP2
  19. Mordenkainen's Magnificent Emporium
  20. Open Grave: Secrets of the Undead
  21. The Plane Above: Secrets of the Astral Sea
  22. The Plane Below: Secrets of the Elemental Chaos
  23. Player's Handbook Races: Dragonborn
  24. Player's Handbook Races: Tieflings
  25. Primal Power
  26. Psionic Power
  27. The Shadowfell: Gloomwrought and Beyond
  28. Starter Set
  29. Underdark
  30. Vor Rukoth: An Ancient Ruins Adventure Site
Essentials
  1. Heroes of the Fallen Lands
  2. Heroes of the Forgotten Kingdoms
  3. Monster Vault
  4. Monster Vault: Threats to the Nentir Vale
  5. Dungeon Master's Kit
  6. Rules Compendium
  7. Starter Set
Campaign settings
  1. Dark Sun Campaign Setting
  2. Dark Sun Creature Catalog
  3. Eberron Campaign Guide
  4. Eberron Player's Guide
  5. Forgotten Realms Player's Guide
  6. Forgotten Realms Campaign Guide
  7. Neverwinter Campaign Setting
Adventures
  1. Assault on Nightwyrm Fortress
  2. Bloodsand Arena
  3. Death's Reach
  4. Demon Queen's Enclave
  5. Halls of Undermountain
  6. Keep on the Shadowfell
  7. King of the Trollhaunt Warrens
  8. Kingdom of the Ghouls
  9. Madness at Gardmore Abbey
  10. Marauders of the Dune Sea
  11. Orcs of Stonefang Pass
  12. Prince of Undeath
  13. Pyramid of Shadows
  14. Revenge of the Giants
  15. Seekers of the Ashen Crown
  16. The Slaying Stone
  17. Thunderspire Labyrinth
  18. Tomb of Horrors
Other publications
  1. Dragon
  2. Dungeon
  3. Player's Handbook Heroes
  4. Player's Strategy Guide
  5. Updates
  6. Dungeon Tiles
Board and miniatures games
  1. Castle Ravenloft
  2. Dungeon!
  3. Dungeon Command
  4. The Legend of Drizzt
  5. Wrath of Ashardalon
Computer games
  1. Daggerdale
  2. Heroes of Neverwinter
  3. Neverwinter
Related games
  1. Dungeons & Dragons Miniatures Game
  2. Gamma World

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