A character performing a charge first selects a target, then moves up to the character's speed toward the target. Each square of movement must bring the character closer to the target, and the movement must end at least 2 squares from the character's starting position.
If something happens along the way that prevents the character from completing the charge, the entire action is lost.
A number of other attack powers can be used in place of the melee basic attack portion of a charge:
When a power is used in this way, the power gains the benefits of charging, including the +1 bonus to the attack roll, but the movement limitations of a charge also apply.
No other actionsEdit
No other actions are possible in a turn after a charge is used. This typically ends the character's turn. The character can still take free actions after a charge, however. In particular, the character can spend an action point as a free action to take an additional action after a charge.