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A 1st-level battlemind begins with hit points equal to 15 plus the battlemind's Constitution score, healing surges per day equal to 9 plus the battlemind's Constitution modifier, and a +2 bonus to Will defense. A battlemind gains 6 hit points per level.
- Key Abilities: Constitution, Wisdom, Charisma
A 1st-level battlemind begins with cloth, leather, hide, chainmail, scale, light shield, and heavy shield armor proficiencies, and simple melee, military melee, and simple ranged weapon proficiencies.
A battlemind begins trained in any three of the following skills.
- Arcana (Int)
- Athletics (Str)
- Bluff (Cha)
- Diplomacy (Cha)
- Endurance (Con)
- Heal (Wis)
- Insight (Wis)
- Intimidate (Cha)
Battleminds gain the Psionic Augmentation, Psionic Defense, and Psionic Study class features at 1st level.
Battleminds gain augmentable at-will attack powers instead of encounter attack powers as they level. A 1st-level battlemind chooses two 1st-level at-will attack powers. A 3rd-level battlemind chooses a third at-will attack power. At 7th, 13th, 17th, 23rd, and 27th levels, a battlemind may replace an augmentable at-will power with a new one. This replacement is in addition to the normal retraining of a feat, power, or skill at each level.
Battlemind's demand marks a nearby target, and can be augmented with 1 power point to mark two. Blurred step is a 1 square shift as a free action in response to an adjacent marked enemy's shift. Mind spike deals force and psychic damage as an immediate reaction to a marked enemy damaging an ally of the battlemind with an attack that doesn't include the battlemind as a target.
Battle resilience grants damage resistance to the battlemind for a short time as a free action when the battlemind is first hit or missed by an attack in an encounter. Persistent harrier attempts to damage and teleport to an enemy as an immediate reaction when the battlemind is first hit or missed by an attack in an encounter. Speed of thought allows the battlemind to move as a free action when rolling initiative, even if surprised. Wild focus pulls an enemy as a free action at the beggining of the enemy's first turn.
|At-will attack disciplines||Daily attack disciplines||Utility disciplines|