A 1st-level character must choose between using the rules for the original barbarian class or for its subclass, the berserker.
A 1st-level barbarian begins with hit points equal to 15 plus the barbarian's Constitution score, healing surges per day equal to 8 plus the barbarian's Constitution modifier, and a +2 bonus to Fortitude defense. A barbarian gains 6 hit points per level.
- Key Abilities: Strength, Constitution, Charisma
A berserker also begins with light shield armor proficiency.
A barbarian begins trained in any three of the following skills:
- Acrobatics (Dex)
- Athletics (Str)
- Endurance (Con)
- Heal (Wis)
- Intimidate (Cha)
- Nature (Wis)
- Perception (Wis)
An original barbarian's class features at 1st level are:
At 5th level:
A berserker's class features at 1st level are:
Original barbarians with the Barbarian Agility class feature and not wearing heavy armor gain a bonus to AC and Reflex equal to +1, or +2 at 11th to 20th level, or +3 at 21st level and above.[PHB2:49]
Berserkers with the Defender Aura class feature gain defender aura as an at-will utility power. Defender aura creates an aura 1 that penalizes unmarked enemy attack rolls against allies without a defender aura by −2.[HotF:43]
Berserkers with the Poised Defender class feature gain a +2 bonus to AC when their defender aura is active and they are not wearing heavy armor.[HotF:44]
Barbarians with the Rage Strike class feature gain the ability to use the rage strike power at 5th level. Rage strike expends an unused barbarian rage power to deal high amounts of damage, can be used twice a day, and can only be used while the barbarian is raging.[PHB2:49]
Barbarians with the Rampage class feature can make a melee basic attack as a free action, once per round, after scording a critical hit with a barbarian attack power. The melee basic attack can be against the same target or a different target.[PHB2:49]
Berserkers with the Vengeful Guardian class feature gain vengeful guardian as an at-will attack power. Vengeful guardian can be used as an opportunity action triggered by enemies within the berserker's defender aura shift or attack an ally without a defender aura.[HotF:44]
|At-will attack evocations and exploits|
|Encounter attack evocations and exploits||Daily attack evocations and exploits||Utility evocations and exploits|