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"Your great virtue and righteous nature reward you with the sacred task of safeguarding Bahamut’s divinity."[Dr378:68]

Prerequisite: 21st level; must worship Bahamut

Bahamut is Dead, Long Live Bahamut: While all gods are immortal, no being is truly unkillable. Should Bahamut die, omens and visions reveal your final quest. Your purpose, to return Bahamut to the world,is made clear. You may carry the divine embryo, but you take bold steps to allow the godling within to awaken and resume its proper place. When you fulfill every condition, divine fire consumes your very existence to restore the god to corporeal form. The sacrifice required is absolute, its destruction required to facilitate the rebirth. Though you no longer exist, your memory lives on within the god and those who follow him, granting you a rare form of immortality - within the fondest memories of a god.

Blessed Awakening (21st level): Increase any one of Strength, Wisdom, or Charisma by 2 points. Whenever you spend an action point, you regain hit points as if you spent a healing surge and gain a +2 bonus to all defenses until the start of your next turn.

Courageous Presence (24th level): Each ally within 5 squares of you that can see you gains a +2 bonus to saving throws and, when the target of a divine healing power, a +2 bonus to attack rolls and all defenses until the end of its next turn.


Dragon Bite
Class Feature

You rend your enemy with a crushing bite.

Target: One creature

Attack: Level + 8 vs AC

Hit: 3d12 + 12 damage, and the target slides 1 square

Breath Weapon
Class Feature

You open your draconic maw to release a gout of bitter cold.

Daily ✦ cold

Target: Each creature in blast

Attack: Level + 6 vs. Reflex

Hit: 4d12 + 10 modifier cold damage, push the target 3 squares, and the target is immobilized (save ends).

Miss: Half damage, and the target if pushed 1 square.

Effect: After the attack, you resume your normal form.

Platinum Rebirth (30th level): Once per day, when you are reduced to 0 hit points, you regain all of your hit points and transform into a Large platinum dragon. While in this form, you gain darkvision, resist 20 cold, resist 20 fire, fly 10 (hover), dragon bite, and breath weapon. In addition, each enemy within 5 squares of you takes a -2 penalty to attack rolls while you remain in this form. Beyond those changes, becoming a dragon doesn't change your game statistics. Your equipment becomes part of your dragon form, including anything you are holding. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of if implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your dragon form, it cannot be removed, and anything in a container that is part of your dragon form is inaccessible. This effect lasts until the end of the encounter or until you use breath weapon, at which point you resume your normal form.


 Seven Canaries Bahamut's Vassal Utility 26
Seven yellow canaries blink into existence about you, each one embodying a different blessing from Bahamut
 Daily + Divine
 Minor Action  Personal
 Effect: Seven canaries appear and fly about you, remaining until the end of the encounter of until expended. You gain the following benefits.
  • Resist 15 cold
  • Resist 15 fire
  • Each ally within 5 squares of you gains a +1 bonus to attack rolls, saving throws, and skill checks
  • You can take a full complement of actions on your turn while dazed, and you can still take a standard action while you are stunned.
  • Your melee and ranged attacks deal an extra 1d10 cold and fire damage.
  • You gain a fly speed equal to your speed and hover.
  • You gain regeneration 2.
As an immediate interrupt when an attack hits you, you can expend one canary (and one of the above benefits) to gain a +4 power bonus to defenses against that attack.
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