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Axes are weapons that have bladed, heavy heads and deal vicious cuts. An axe’s weight makes it fine for delivering crushing blows.

Axes generally give a +2 proficiency bonus.

Military weapons
Axe Damage Handedness Properties
Battleaxe 1d10 One-handed Versatile
Greataxe 1d12 two-handed high crit
Halberd 1d10 two-handed polearm reach
Handaxe 1d6 off-hand heavy thrown, range 5/10
Khopesh 1d8 one-handed heavy blade, brutal 1, versatile


Superior weapons
Axe Damage Group Properties
Double axe 1d10 Double Double. Stout (primary), off-hand (secondary)
Execution axe 1d12 Two-handed Brutal 2, high crit
Urgrosh (axe / spear) 1d12 / 1d6 Double Primary end: Axe, defensive, stout. Secondary end: spear, off-hand.
Waraxe 1d12 one-handed versatile

Feats

Feat Prerequisite Benefit
Axe Expertise - +1/+2/+3 feat bonus to attack roll. If a damage die shows a natural 1, reroll it once.
Axe Mastery Str 21, Con 17, Level 21 Critical hit on natural roll of 19-20.
Deadly Axe Str 17, Con 13, Level 11 Treat all axes as high crit.
Dwarven Weapon Training Dwarf Proficiency, and +2 feat bonus to damage.
Deep Gash Con 15, Fighter Untyped ongoing damage has a -2 penalty to saving throws.
Headsman's Chop - When hitting with an axe or heavy blade, +5 extra damage to prone targets.
Punishing Axe Martial class, Level 11]] On a critical hit, treat rolls of 1 and 2 on critical hit dice and high crit damage to be all rolls of 3.
Savage Axe Fighter Hitting with an opportunity attack gives extra damage equal to constitution modifier.
Tunnel Stalker Strength 13, Con 13, Dwarf, Rogue Axe usable for sneak attack and powers requiring a light blade. Sneak attack reduced by one die.
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