Axes are weapons that have bladed, heavy heads and deal vicious cuts. An axe’s weight makes it fine for delivering crushing blows.
Axes generally give a +2 proficiency bonus.
Axe | Damage | Handedness | Properties |
---|---|---|---|
Battleaxe | 1d10 | One-handed | Versatile |
Greataxe | 1d12 | two-handed | high crit |
Halberd | 1d10 | two-handed polearm | reach |
Handaxe | 1d6 | off-hand | heavy thrown, range 5/10 |
Khopesh | 1d8 | one-handed | heavy blade, brutal 1, versatile |
Axe | Damage | Group | Properties |
---|---|---|---|
Double axe | 1d10 | Double | Double. Stout (primary), off-hand (secondary) |
Execution axe | 1d12 | Two-handed | Brutal 2, high crit |
Urgrosh (axe / spear) | 1d12 / 1d6 | Double | Primary end: Axe, defensive, stout. Secondary end: spear, off-hand. |
Waraxe | 1d12 | one-handed | versatile |
Feats
Feat | Prerequisite | Benefit |
---|---|---|
Axe Expertise | - | +1/+2/+3 feat bonus to attack roll. If a damage die shows a natural 1, reroll it once. |
Axe Mastery | Str 21, Con 17, Level 21 | Critical hit on natural roll of 19-20. |
Deadly Axe | Str 17, Con 13, Level 11 | Treat all axes as high crit. |
Dwarven Weapon Training | Dwarf | Proficiency, and +2 feat bonus to damage. |
Deep Gash | Con 15, Fighter | Untyped ongoing damage has a -2 penalty to saving throws. |
Headsman's Chop | - | When hitting with an axe or heavy blade, +5 extra damage to prone targets. |
Punishing Axe | Martial class, Level 11]] | On a critical hit, treat rolls of 1 and 2 on critical hit dice and high crit damage to be all rolls of 3. |
Savage Axe | Fighter | Hitting with an opportunity attack gives extra damage equal to constitution modifier. |
Tunnel Stalker | Strength 13, Con 13, Dwarf, Rogue | Axe usable for sneak attack and powers requiring a light blade. Sneak attack reduced by one die. |