Avenger
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Avenger is a divine striker class in fourth edition Dungeons & Dragons.[PHB2 32]
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Class Traits
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- Role: Striker. Your oaths bring divine wrath upon the enemies of your god. With methodical devastation you eliminate one foe at a time You lean toward controller as a secondary role
- Power Source: Divine. You practice mysteries forgotten or forbidden by most religious orders, yet the power you wield is a gift from your god.
- Key Abilities: Wisdom, Dexterity, Intelligence
- Armor Proficiencies: Cloth
- Weapon Proficiencies: Simple melee, military melee, simple ranged
- Implement: Holy Symbol
- Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will,
- Hit Points at 1st Level: 14 + Constitution score
- Hit Points per Level Gained: 6
- Healing Surges per Day: 7 + Constitution modifier
Class Features
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Skills
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Avengers are all trained in the skill Religion (Int). From the class skills list below, choose three more trained skills at 1st level
- Acrobatics (Dex)
- Athletics (Str)
- Endurance (Con)
- Heal (Wis)
- Intimidate (Cha)
- Perception (Wis)
- Religion (Int)
- Stealth (Dex)
- Streetwise (Cha)
Armor of Faith
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The favor of your deity wards you from harm. While you are neither wearing Heavy Armor or Shield, you gain a +3 bonus to AC. This bonus being untyped, it stacks with the Intelligence or Dexterity bonus for wearing Light Armor.
Avenger Censure
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As an invoker, you can choose one option to eliminate your enemies.
- Censure of Pursuit: if your oath of enmity target moves away from you willingly, you gain a bonus to damage rolls against the target equals to 2 + Dexterity modifier until the end of your next turn. The bonus increases to 4 + Dexterity modifier at 11th level and 6 + Dexterity modifier at 21st level.
- Censure of Retribution:When any enemy other than your oath of enmity target hits you, you gain a bonus to damage rolls against your oath of enmity target equal to your Intelligence modifier until the end of your next turn. This bonus is cumulative.
Channel Divinity
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Once per encounter you can use a Channel Divinity power. You start with two Channel Divinity powers: Abjure Undead and Divine Guidance.
Oath of Enmity
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Your god gives you the power to strike down your chosen prey. You gain the oath of enmity power.