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Armor items are protective items worn by characters to improve their defenses. Armor items are classified as light armor, heavy armor, or shield. Equipping light armor or heavy armor, other than unenchanted cloth armor, improves a character's armor class. Equipping a shield improves a character's armor class and Reflex defense, if the character is proficient with the shield.

Armor comparison chartEdit

This chart lists the basic, unenchanted items. Enchantments are listed separately. Magic items are covered in general terms in the armor enhancements page and are not covered here.

Light
Cloth Armor
NameSourceArmor BonusMinimum Enhancement BonusCheckSpeedPrice(gp)Weight
Cloth armor (basic clothing) PHB - +0 - - 1 4 lb.
Feyweave armor PHB +1 +4 - - special 5 lb.
Starweave armor PHB +2 +6 - - special 3 lb.
Leather Armor
NameSourceArmor BonusMinimum Enhancement BonusCheckSpeedPrice(gp)Weight
Leather Armor PHB +2 - - - 25 15 lb.
Feyleather armor PHB +3 +4 - - special 15 lb.
Starleather armor PHB +4 +6 - - special 15 lb.
Hide Armor
NameSourceArmor BonusMinimum Enhancement BonusCheckSpeedPrice(gp)Weight
Hide armor PHB +3 - -1 - 30 25 lb.
Darkhide armor PHB +4 +4 -1 - special 25 lb.
Elderhide armor PHB +5 +6 -1 - special 25 lb.
Heavy
Chainmail
NameSourceArmor BonusMinimum Enhancement BonusCheckSpeedPrice(gp)Weight
Chainmail PHB +6 - -1 -1 40 40 lb.
Forgemail PHB +9 +4 -1 -1 special 40 lb.
Spiritmail PHB +12 +6 -1 -1 special 40 lb.
Scale Armor
NameSourceArmor BonusMinimum Enhancement BonusCheckSpeedPrice(gp)Weight
Scale armor PHB +7 - - -1 45 45 lb.
Wyrmscale armor PHB +10 +4 - -1 special 45 lb.
Elderscale armor PHB +13 +6 - -1 special 45 lb.
Plate Armor
NameSourceArmor BonusMinimum Enhancement BonusCheckSpeedPrice(gp)Weight
Plate armor PHB +8 - -2 -1 50 50 lb.
Warplate armor PHB +11 +4 -2 -1 special 50 lb.
Godplate armor PHB +14 +6 -2 -1 special 50 lb.
Shields
Plate Armor
NameSourceArmor BonusMinimum Enhancement BonusCheckSpeedPrice(gp)Weight
Light shield PHB +1 - - - 5 6 lb.
Heavy shield PHB +2 - -2 - 10 15 lb.

Armor proficiencyEdit

Main article: Armor Proficiency

A character must be proficient, or trained, with armor and shields to avoid penalties when wearing them.

There are eight armor proficiencies corresponding to the eight types of armor and shields:

Light armor Heavy armor Shields
  • Cloth armor
  • Leather armor
  • Hide armor
  • Chainmail
  • Scale armor
  • Plate armor
  • Light shield
  • Heavy shield

All published classes include cloth armor proficiency as a class trait, but other proficiencies must be granted as a class trait or by a feat. Wearing light armor or heavy armor without the corresponding proficiency incurs a -2 penalty to attack rolls and Reflex defense. Wearing a shield without the corresponding proficiency negates the shield's armor class and Reflex defense bonuses.

Armor actionsEdit

Equipping light armor or heavy armor takes at least 5 minutes, for example, during a short rest.

Equipping or stowing a shield is a standard action.

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