Armor items are protective items worn by characters to improve their defenses. Armor items are classified as light armor, heavy armor, or shield. Equipping light armor or heavy armor, other than unenchanted cloth armor, improves a character's armor class. Equipping a shield improves a character's armor class and Reflex defense, if the character is proficient with the shield.
Armor comparison chartEdit
This chart lists the basic, unenchanted items. Enchantments are listed separately. Magic items are covered in general terms in the armor enhancements page and are not covered here.
A character must be proficient, or trained, with armor and shields to avoid penalties when wearing them.
There are eight armor proficiencies corresponding to the eight types of armor and shields:
|Light armor||Heavy armor||Shields|
All published classes include cloth armor proficiency as a class trait, but other proficiencies must be granted as a class trait or by a feat. Wearing light armor or heavy armor without the corresponding proficiency incurs a -2 penalty to attack rolls and Reflex defense. Wearing a shield without the corresponding proficiency negates the shield's armor class and Reflex defense bonuses.
Equipping light armor or heavy armor takes at least 5 minutes, for example, during a short rest.
Equipping or stowing a shield is a standard action.