A 1st level ardent begins with hit points equal to 12 plus the ardent's Constitution score, healing surges per day equal to 7 plus the ardent's Constitution modifier, and a +1 bonus to Fortitude and Will defenses. An ardent gains 5 hit points per level.
A 1st level ardent begins trained in four of the following skills.
- Arcana (Int)
- Athletics (Str)
- Bluff (Cha)
- Diplomacy (Cha)
- Endurance (Con)
- Heal (Wis)
- Insight (Wis)
- Intimidate (Cha)
- Streetwise (Cha)
An ardent gets the Ardent Mantle, Ardent Surge, and Psionic Augmentation features at first level.
An ardent with the Ardent Mantle class feature chooses one of the following options.
Mantle of Clarity: The ardent gains use of the ardent alacrity power. All allies within 5 squares of the ardent gain a +2 bonus to Insight and Perception checks. Both the ardent, and allies within 5 squares, gain a bonus to all defenses against opportunity attacks equal to the ardent's Wisdom modifier.
Mantle of Elation: The ardent gains use of the ardent outrage power. All allies within 5 squares of the ardent gain a +2 bonus to Diplomacy and Intimidate checks. Both the ardent, and allies within 5 squares, gain a bonus to opportunity attack damage rolls equal to the ardent's Constitution modifier.
Mantle of Impulsiveness: The ardent gains use of the ardent eruption power. All allies within 5 squares of the ardent gain a +2 bonus to Endurance and Intimidate checks. When any ally within 5 squares is targeted by an opportunity attack, that ally gains a power bonus to all damage rolls equal to the ardent's Constitution modifier until the end of the ally's next turn.[PsP:10]
An ardent with the Ardent Surge class feature gains the use of the ardent surge power.
Ardents gain augmentable at-will attack powers instead of encounter attack powers as they level. A 1st level ardent chooses two 1st level at-will attack powers. A 3rd level ardent chooses a third at-will attack power. At 7th, 13th, 17th, 23rd, and 27th levels, an ardent may replace an augmentable at-will power with a new one. This replacement is in addition to the normal retraining of a feat, power, or skill at each level.
|At-will attack disciplines||Daily attack disciplines||Utility disciplines|