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An action defines when and how often a character can do something.

In-turn actions Edit

Generally, each character receives one turn per round, and during each turn, can perform up to one standard, one move, and one minor action. A character may sacrifice each of these three for a lesser action: standard to a move or minor, or move to a minor. This can, for example, allow a character to sustain two spell effects — two minor actions — while still allowing the character to use a standard action to attack in the same turn.

When a character has conjurations or minions, they use the character's actions and generally do not act independently.

Standard action Edit

Your core action which is used for, but not limited to, most attack powers, charging, and second wind.

Move action Edit

Move actions are used to move your character and can be one of two types: a basic move action and a shift action. A basic move action is used to move your speed. Keep note that if you leave an enemy's adjacent square you will succumb to an opportunity attack (see below). To avoid this you can use your move action to shift instead. Shifting allows you to move one square and not grant the opportunity attack.

Minor action Edit

Small actions that tend to let you use your other actions more effectively, escape, using an item, a skill test, among other things. Examples would be marking an enemy or summoning a shaman's spirit companion.

Triggered actions Edit

Certain actions are not taken as part of a character's own turn. Instead, they are used when certain conditions are met, that is, when triggered. The two types of triggered actions are opportunity actions and immediate actions.

A character can take up to one opportunity action during each other combatant's turn, and up to one immediate action per round during another combatant's turn. Neither opportunity actions nor immediate actions can be taken during the character's own turn.

Some triggered actions interrupt their triggers. Interruption means the triggered action happens before the trigger, and if the trigger becomes impossible to complete, it is lost. For example, if a monster uses a standard action to make a ranged attack, but an opportunity attack interrupts the monster's attack and drops the monster's hit points to 0, the monster's attack is canceled and its standard action is lost.

Opportunity action Edit

Main article: opportunity action

One opportunity action may be taken during each other combatant's turn. An opportunity action interrupts the action that triggers it. The opportunity attack, which allows a melee basic attack against the triggering creature, is an opportunity action available to all characters. Stronger triggered actions are usually immediate actions, as described below, so limited to one per round.

Immediate action Edit

A character may take one immediate action per round, during another combatant's turn. An immediate interrupt interrupts the action that triggers it. An immediate reaction occurs after the action that triggers it. If the trigger is movement, an immediate reaction may occur after the first space of movement, interrupting the rest of the movement, if any.

Free action Edit

Free actions take little time or effort on your character's part. Examples would be some simple combat orders or dropping your weapon. Each free action will specify whether it is taken in-turn or out-of-turn, and whether it has a trigger. Usually, as many free actions can be taken per turn as desired, but can sometimes be limited by the DM.

Exceptions Edit

Many powers and effects create exceptions to these rules. As always, specific exceptions have priority over general rules.

For example, generally, a basic attack is a standard action, and can't be done on someone else's turn. A warlord can use direct the strike to specifically allow an ally to make a basic attack as a free action. In this case, the general rule is not followed: the ally can perform the basic attack during the warlord's turn, and the attack is a free action and won't count against the ally's per-turn action limit.

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